Tashunke strat

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Ukraine ryanprice
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Tashunke strat

Post by ryanprice »

Hey guys, I've made up a Tashunke build for Sioux today; can you please tell if it is viable at least in particular match ups?

Tashunke Build (for 100 :wood: start)

* Get 100w for TP asap. Ship 3 vills and age up with 400 :wood:
* Build a market while aging and research hunting dogs and placer mines. Gather food and gold (more vills on food) then.
* As soon as you age ship 4 vills and 700 :coin: in a row. Build 2 stables - the first one should be built asap (with few vills) to pump out 5 BRs early. The second stable should be idle for now.
* Use BR to raid; your fourth card should be 700 :food: Age up with the fast politician.
* While aging, put 18-20 vills on coin. You need 600 :coin: for 8 Tashunke; then gather food only.
* As soon as you age, queue 1 Tashunke in each stable and ship a 4 Tashunke shipment. Do not queue more than 8 Tashunke in total, otherwise your shipment will be cancelled. If macroed correctly, you should get 12 Tashunke between 9:00 and 9:30 in combination with survived BRs.
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Kyrgyzstan AOEisLOVE_AOEisLIFE
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Re: Tashunke strat

Post by AOEisLOVE_AOEisLIFE »

Tashunke are a fun unit to troll, but im pretty sure they are not worth their money, but let the pros decide..
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Re: Tashunke strat

Post by gamevideo113 »

It would be pretty cool if tashunke prowlers were an actual usable unit with legit upgrades and no build limit (i think they would be like mini cuirs). They are too situational in their original form, and even when you max them, as soon as you start losing a few then all of them will drop very easily since their base stats are garbage. I would like to see some changes in EP for them but i don't think it's a priority and maybe the changes would be too drastical.
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Re: Tashunke strat

Post by Googol »

gamevideo113 wrote:mini cuirs


:love:
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Re: Tashunke strat

Post by Googol »

Googol wrote:
gamevideo113 wrote:mini cuirs


:love:


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Re: Tashunke strat

Post by gamevideo113 »

Yeah like 150f 75g for 25 atk 350 hp 10%rr and 2 area of effect (elite stats). Just theorycrafting :)
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Sweden Gendarme
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Re: Tashunke strat

Post by Gendarme »

Don't they have like insanely low speed even outside of stealth?
Pay more attention to detail.
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Re: Tashunke strat

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Post by JakeyBoyTH »

Gendarme wrote:Don't they have like insanely low speed even outside of stealth?

they are getting there ok they just ate a little too much last week
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Re: Tashunke strat

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Post by Dsy »

That unit is bad even for a joke.
Should be buffed to make viable but esoc team dont like these things. The last statment about this was: "We change only things which related to balance issues" which means if a civ is balanced but it has only 1 viable unit to mass out of 12, they wont change anything because the civ is balanced.
My opinion that make unviable units viable would be a great step forward for a much more enjoyable gameplay.
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Re: Tashunke strat

Post by AOEisLOVE_AOEisLIFE »

Dsy wrote:That unit is bad even for a joke. My opinion that make unviable units viable would be a great step forward for a much more enjoyable gameplay.


i agree. OR, we could make it even more of a joke by adding a random timer when the unit spawned, and when the timer reaches 0:00 the unit explodes in a petard poof. thus, making it the ultimate troll unit. for shits and giggles.
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Re: Tashunke strat

Post by gamevideo113 »

AOEisLOVE_AOEisLIFE wrote:
Dsy wrote:That unit is bad even for a joke. My opinion that make unviable units viable would be a great step forward for a much more enjoyable gameplay.


i agree. OR, we could make it even more of a joke by adding a random timer when the unit spawned, and when the timer reaches 0:00 the unit explodes in a petard poof. thus, making it the ultimate troll unit. for shits and giggles.


Tashunke petards
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Re: Tashunke strat

Post by XeeleeFlower »

You may be interested in this old, but still pretty good post: http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=15,32997,0,10

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Re: Tashunke strat

Post by KINGofOsmane »

we need the master of horses @deleted_user
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Re: Tashunke strat

Post by deleted_user0 »

Worst cav of aoe3 I think
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Re: Tashunke strat

Post by deleted_user0 »

XeeleeFlower wrote:You may be interested in this old, but still pretty good post: http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=15,32997,0,10

It's so good in team games. :flowers:


lol that link says tashunke suck at raiding. if they even suck at that, then its gg no re. cuz theyre terrible at everything else
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Re: Tashunke strat

Post by Kazamkikaz »

their problem is the limit and cost, so expensive for what they can do, but if you want make troll game, better in team game where opponents is with villagers in every where hunting, mining etc, so you can make annoying and surprises raids in all place, they can help destroying cannons :hmm:
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