Tashunke strat
Tashunke strat
Hey guys, I've made up a Tashunke build for Sioux today; can you please tell if it is viable at least in particular match ups?
Tashunke Build (for 100 start)
* Get 100w for TP asap. Ship 3 vills and age up with 400
* Build a market while aging and research hunting dogs and placer mines. Gather food and gold (more vills on food) then.
* As soon as you age ship 4 vills and 700 in a row. Build 2 stables - the first one should be built asap (with few vills) to pump out 5 BRs early. The second stable should be idle for now.
* Use BR to raid; your fourth card should be 700 Age up with the fast politician.
* While aging, put 18-20 vills on coin. You need 600 for 8 Tashunke; then gather food only.
* As soon as you age, queue 1 Tashunke in each stable and ship a 4 Tashunke shipment. Do not queue more than 8 Tashunke in total, otherwise your shipment will be cancelled. If macroed correctly, you should get 12 Tashunke between 9:00 and 9:30 in combination with survived BRs.
Tashunke Build (for 100 start)
* Get 100w for TP asap. Ship 3 vills and age up with 400
* Build a market while aging and research hunting dogs and placer mines. Gather food and gold (more vills on food) then.
* As soon as you age ship 4 vills and 700 in a row. Build 2 stables - the first one should be built asap (with few vills) to pump out 5 BRs early. The second stable should be idle for now.
* Use BR to raid; your fourth card should be 700 Age up with the fast politician.
* While aging, put 18-20 vills on coin. You need 600 for 8 Tashunke; then gather food only.
* As soon as you age, queue 1 Tashunke in each stable and ship a 4 Tashunke shipment. Do not queue more than 8 Tashunke in total, otherwise your shipment will be cancelled. If macroed correctly, you should get 12 Tashunke between 9:00 and 9:30 in combination with survived BRs.
Sup players are more handsome
- AOEisLOVE_AOEisLIFE
- Lancer
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Re: Tashunke strat
Tashunke are a fun unit to troll, but im pretty sure they are not worth their money, but let the pros decide..
- gamevideo113
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Re: Tashunke strat
It would be pretty cool if tashunke prowlers were an actual usable unit with legit upgrades and no build limit (i think they would be like mini cuirs). They are too situational in their original form, and even when you max them, as soon as you start losing a few then all of them will drop very easily since their base stats are garbage. I would like to see some changes in EP for them but i don't think it's a priority and maybe the changes would be too drastical.
[Some people aspire to be pr30+, some people aspire to have fun, and some people aspire to play 3v3 Deccan.] - vividlyplain - 2019
Who (nationality) rape ?
stupid logic. noob players can say op?
toxic, Insult, Racism ?
stupid logic. noob players can say op?
toxic, Insult, Racism ?
Re: Tashunke strat
gamevideo113 wrote:mini cuirs
- gamevideo113
- Howdah
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Re: Tashunke strat
Yeah like 150f 75g for 25 atk 350 hp 10%rr and 2 area of effect (elite stats). Just theorycrafting :)
[Some people aspire to be pr30+, some people aspire to have fun, and some people aspire to play 3v3 Deccan.] - vividlyplain - 2019
Who (nationality) rape ?
stupid logic. noob players can say op?
toxic, Insult, Racism ?
stupid logic. noob players can say op?
toxic, Insult, Racism ?
Re: Tashunke strat
Don't they have like insanely low speed even outside of stealth?
Pay more attention to detail.
- JakeyBoyTH
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Re: Tashunke strat
Gendarme wrote:Don't they have like insanely low speed even outside of stealth?
they are getting there ok they just ate a little too much last week
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- Aizamk
Ugh Advanced Wonders suck
- Aizamk
- Aizamk
Ugh Advanced Wonders suck
- Aizamk
Re: Tashunke strat
That unit is bad even for a joke.
Should be buffed to make viable but esoc team dont like these things. The last statment about this was: "We change only things which related to balance issues" which means if a civ is balanced but it has only 1 viable unit to mass out of 12, they wont change anything because the civ is balanced.
My opinion that make unviable units viable would be a great step forward for a much more enjoyable gameplay.
Should be buffed to make viable but esoc team dont like these things. The last statment about this was: "We change only things which related to balance issues" which means if a civ is balanced but it has only 1 viable unit to mass out of 12, they wont change anything because the civ is balanced.
My opinion that make unviable units viable would be a great step forward for a much more enjoyable gameplay.
- AOEisLOVE_AOEisLIFE
- Lancer
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Re: Tashunke strat
Dsy wrote:That unit is bad even for a joke. My opinion that make unviable units viable would be a great step forward for a much more enjoyable gameplay.
i agree. OR, we could make it even more of a joke by adding a random timer when the unit spawned, and when the timer reaches 0:00 the unit explodes in a petard poof. thus, making it the ultimate troll unit. for shits and giggles.
- gamevideo113
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Re: Tashunke strat
AOEisLOVE_AOEisLIFE wrote:Dsy wrote:That unit is bad even for a joke. My opinion that make unviable units viable would be a great step forward for a much more enjoyable gameplay.
i agree. OR, we could make it even more of a joke by adding a random timer when the unit spawned, and when the timer reaches 0:00 the unit explodes in a petard poof. thus, making it the ultimate troll unit. for shits and giggles.
Tashunke petards
[Some people aspire to be pr30+, some people aspire to have fun, and some people aspire to play 3v3 Deccan.] - vividlyplain - 2019
Who (nationality) rape ?
stupid logic. noob players can say op?
toxic, Insult, Racism ?
stupid logic. noob players can say op?
toxic, Insult, Racism ?
-
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Re: Tashunke strat
You may be interested in this old, but still pretty good post: http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=15,32997,0,10
It's so good in team games.
It's so good in team games.
Time is wise and our wounds seem to heal to the rhythm of aging,
But our past is a ghost fading out that at night it’s still haunting.
http://www.galactanet.com/oneoff/theegg_mod.html
But our past is a ghost fading out that at night it’s still haunting.
http://www.galactanet.com/oneoff/theegg_mod.html
- KINGofOsmane
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Re: Tashunke strat
we need the master of horses @deleted_user
"Losing to Callen was the worst night of my life" Gibthedurrty 2019
"If hazza can get pr42 with team i can get pr50 with 1v1" Gibthedurrty 2018
"If hazza can get pr42 with team i can get pr50 with 1v1" Gibthedurrty 2018
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- Ninja
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Re: Tashunke strat
Worst cav of aoe3 I think
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- Ninja
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Re: Tashunke strat
XeeleeFlower wrote:You may be interested in this old, but still pretty good post: http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=15,32997,0,10
It's so good in team games.
lol that link says tashunke suck at raiding. if they even suck at that, then its gg no re. cuz theyre terrible at everything else
- Kazamkikaz
- Dragoon
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Re: Tashunke strat
their problem is the limit and cost, so expensive for what they can do, but if you want make troll game, better in team game where opponents is with villagers in every where hunting, mining etc, so you can make annoying and surprises raids in all place, they can help destroying cannons
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