nats strat

User avatar
United States of America Alohomora
Crossbow
Posts: 21
Joined: May 2, 2017
ESO: Alohomora

nats strat

Post by Alohomora »

I have a couple of questions on cheesy nats builds..

The way I use them is like a surprise rush, cuz u can finish nat tp right after u hit up colonial, and a shipment of nats + training should give like 10 zap clubmen or 8 rattens or something else. But would you continue making nats? After all they have a build limit(it also means nat upgrade cards might not be useful), and you could be easily outmassed if not doing serious damage. Also generally these units cost wood, and your eco probs gonna suk. Would you switch to normal units, or send 700c to age up(as your opponent might try to spam units to push back and would not be able to catch up aging)?
Maybe only the goons on Painted Desert and Sonora are useful(90fc, cheaper upgrade, tech for raid, colonial goon)?
User avatar
New Zealand JakeyBoyTH
Howdah
Posts: 1744
Joined: Oct 15, 2016
ESO: Ex-Contributor
Location: New Zealand

Re: nats strat

Post by JakeyBoyTH »

I would use them in combination. For instance our dear friend Aizamk topped SirCallen in a British Mirror my mixing in native skirmishers and countering his opponents Musketeer mass.
Advanced Wonders suck

- Aizamk

Ugh Advanced Wonders suck

- Aizamk

Who is online

Users browsing this forum: No registered users and 2 guests

Which top 10 players do you wish to see listed?

All-time

Active last two weeks

Active last month

Supremacy

Treaty

Official

ESOC Patch

Treaty Patch

1v1 Elo

2v2 Elo

3v3 Elo

Power Rating

Which streams do you wish to see listed?

Twitch

Age of Empires III

Age of Empires IV