I have a couple of questions on cheesy nats builds..
The way I use them is like a surprise rush, cuz u can finish nat tp right after u hit up colonial, and a shipment of nats + training should give like 10 zap clubmen or 8 rattens or something else. But would you continue making nats? After all they have a build limit(it also means nat upgrade cards might not be useful), and you could be easily outmassed if not doing serious damage. Also generally these units cost wood, and your eco probs gonna suk. Would you switch to normal units, or send 700c to age up(as your opponent might try to spam units to push back and would not be able to catch up aging)?
Maybe only the goons on Painted Desert and Sonora are useful(90fc, cheaper upgrade, tech for raid, colonial goon)?
nats strat
- JakeyBoyTH
- Howdah
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Re: nats strat
I would use them in combination. For instance our dear friend Aizamk topped SirCallen in a British Mirror my mixing in native skirmishers and countering his opponents Musketeer mass.
Advanced Wonders suck
- Aizamk
Ugh Advanced Wonders suck
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- Aizamk
Ugh Advanced Wonders suck
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