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United States of America CurassierAndCurassier
ESOC Media Team
Posts: 142
ESO: Montcalm17
Location: San Francisco

17 Oct 2017, 00:55

I don't get it. You can't outboom them, fine. But I just lost after a 10/10 native rush wiped my opponent's town out and they just played hide and freaking seek for half an hour and spammed shrines too fast for me to siege. It was Yucatan and they had ships that I couldnt reach with my army so I went ATP and full land boom to just wait him out and somehow Japan just spits out dozens of Morataru(?) to wipe out my entire town from so far away I can't even see them on the mini map. And then their ships just kill like 8 units in one shot.

I guess I should've picked a sea deck so I could've sent ships? I don't get it. Even when I beat Japan I still lose.

I'm not drunk you're drunk.
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United States of America SirCallen
Jaeger
Donator 01
Posts: 4114
ESO: SirCallen
Location: Midwest

17 Oct 2017, 01:00

Don't 10/10 nat rush

But yes, water allows civs to lame until late game in which Japan is OP

we're both drunk
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Japan Aizamk
Lancer
Posts: 755

17 Oct 2017, 03:01

SirCallen wrote:Don't 10/10 nat rush

fite me
I'm done
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United States of America CurassierAndCurassier
ESOC Media Team
Posts: 142
ESO: Montcalm17
Location: San Francisco

17 Oct 2017, 05:47

Aizamk wrote:
SirCallen wrote:Don't 10/10 nat rush

fite me


I absolutely stole one of your builds. And it worked perfectly. I had everything down at one point but a dock and a couple shrines. I feel like most players would've GG'd but this guy just played hide and seek after that for half an hour.
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United States of America SirCallen
Jaeger
Donator 01
Posts: 4114
ESO: SirCallen
Location: Midwest

17 Oct 2017, 05:50

Then you should've stagecoached and built outposts on shore probably
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United States of America CurassierAndCurassier
ESOC Media Team
Posts: 142
ESO: Montcalm17
Location: San Francisco

17 Oct 2017, 05:56

Outposts... yeah. Probably woulda been good. Did do stagecoach and it helped a lot until his mortars just destroyed them from out of their LOS.

I also totally forgot about a foundry I built to make culverins but I'm still mad at how he was able to recover at all economically. His eco would've been almost entirely shrines. Most of his vills died in my push.
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United States of America SirCallen
Jaeger
Donator 01
Posts: 4114
ESO: SirCallen
Location: Midwest

17 Oct 2017, 06:37

You should be fully stagecoached some 20 minutes before he has units able to kill the TPs from the water if what you said in the OP was correct.

TBH jap and water is dumb and lame but you probably misplayed it. Hard to say without a rec.
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China fei123456
Jaeger
Posts: 2347
ESO: fei123456
Location: Alderaan

17 Oct 2017, 06:38

you'll need to play water on this map.
keys:
1. spend a few units along your side of shore. he may build docks at both sides.
2. when you have enough land units, stop gathering food. go full wood/gold, build dock asap, train caravels and send 2 caravels.

i don't like playing full land. japan has too many ways to siege, raid... while you can't hurt his eco at all.

he may use ships to deny your docks, so you can use your land units to attract his ships, and build a dock at the same time.
"Why don't you dare to play with me if you already know who I am? You can never beat me even if I don't cheat."
"Aoe3 is dying, and cheating keeps it alive."
——Chuan Chen(陈川)
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European Union jesus3
Lancer
Posts: 802
Location: some bunker, GDR

17 Oct 2017, 06:41

frickin rush them, always rush them or early fortress timing push if the jap goes CM full boom. Dk about QS waterboomers, they probably don't resign. In those cases, resign yourself - it's not worth the time
some random motivational quote
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Switzerland glorious_
Dragoon
Posts: 219
ESO: __Icarus__
Location: Zurich

17 Oct 2017, 06:52

just spam towers seaside go fortress and build culvs.
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New Zealand zoom
Gendarme
Posts: 6875
ESO: Funnu
Location: Ramadanistan

17 Oct 2017, 08:16

Do some kind of economic damage (direct, or indirect) relatively early on. That's about it, really.
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
No Flag ssaraf
Skirmisher
Posts: 175
ESO: robinhood_xing

17 Oct 2017, 08:47

I like the title of this post (seems very me) :D
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Canada JulyBurnsOrange
Musketeer
Posts: 71
ESO: JulyBurnsOrange
Location: Aurora, Ontario
Game: AoE Online

23 Oct 2017, 16:18

how to beat japan: Play british and outboom.
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Germany yemshi
Howdah
Posts: 1736

23 Oct 2017, 16:24

try to outboom = lose
Garja wrote: Players on the RE are bad, laggers and they're lazy asses that would sell their mother for a couple of Elo points. It's not just my opinion, it's a fact (which I guess is the same thing, hence your confusion) that the EP is better.

Greece tedere12
Jaeger
Posts: 2294
ESO: Tedere12
Location: Greece

23 Oct 2017, 16:30

yemshi wrote:try to outboom = lose

Brit can outboom easily, u probably mistake outboom with outscale
"Well, now you are playing otto, but tommorow you might become a rapist, or a serial killer" -VaneStoilov

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Germany yemshi
Howdah
Posts: 1736

23 Oct 2017, 17:17

They can. But it is suboptimal.
Garja wrote: Players on the RE are bad, laggers and they're lazy asses that would sell their mother for a couple of Elo points. It's not just my opinion, it's a fact (which I guess is the same thing, hence your confusion) that the EP is better.

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United States of America IAmSoldieR
Howdah
Donator 02
Posts: 1264
ESO: IAmSoldieR
Location: Chi City

23 Oct 2017, 17:21

Check his deck-->watch closely each side for docks->>tower as close to dock as possible->make dock and send 2 caravels.
Watch for land transition. Expect 5musk ship and batch of 5 musk once he gives up sea
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European Union Asateo
Dragoon
Posts: 426
ESO: Asateo
Location: Belgium

23 Oct 2017, 17:50

The above, and on a map with only water on one side, when you have him beat on land, continue making your base out of range of monitors and prepaire for a long frustrating game. :chinese:

I'm personally against resigning, you only encourage them to flee like that. :hmm:
To see a world in a grain of saind, A heaven in a wild flower
Hold infinity in the palm of you hand, And eternity in an hour
- William Blake, Auguries of Innocence
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New Zealand JakeyBoyTH
Howdah
Posts: 1761
ESO: Ex-Contributor
Location: New Zealand
Game: AoE Online

23 Oct 2017, 18:08

Asateo wrote:The above, and on a map with only water on one side, when you have him beat on land, continue making your base out of range of monitors and prepaire for a long frustrating game. :chinese:

I'm personally against resigning, you only encourage them to flee like that. :hmm:


Asateoblaste?
Advanced Wonders suck

- Aizamk

Ugh Advanced Wonders suck

- Aizamk
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European Union Asateo
Dragoon
Posts: 426
ESO: Asateo
Location: Belgium

23 Oct 2017, 20:18

JakeyBoyTH wrote:
Asateo wrote:The above, and on a map with only water on one side, when you have him beat on land, continue making your base out of range of monitors and prepaire for a long frustrating game. :chinese:

I'm personally against resigning, you only encourage them to flee like that. :hmm:


Asateoblaste?


Euhm. :unsure:

I'm completely at a loss what might be meant with that. :sad:
To see a world in a grain of saind, A heaven in a wild flower
Hold infinity in the palm of you hand, And eternity in an hour
- William Blake, Auguries of Innocence
No Flag abbadan
Skirmisher
Posts: 117

23 Oct 2017, 22:28

I've been suggesting a MAJOR NERF of Japan for a while. The fact he can shrine boom early and his late game units are OP is just stupid. That he can send mobile shipment and training points - who are themselves high HP units! - AND has powerful naval units is absolutely ridiculous.
If two players of equal skill are playing and one of them plays Japan, what civ can the other play that would have an even or better chance of winning? That's the proof that the civ is OP...
Greece tedere12
Jaeger
Posts: 2294
ESO: Tedere12
Location: Greece

23 Oct 2017, 22:32

abbadan wrote:I've been suggesting a MAJOR NERF of Japan for a while. The fact he can shrine boom early and his late game units are OP is just stupid. That he can send mobile shipment and training points - who are themselves high HP units! - AND has powerful naval units is absolutely ridiculous.
If two players of equal skill are playing and one of them plays Japan, what civ can the other play that would have an even or better chance of winning? That's the proof that the civ is OP...

well you should try to improve your overall skill and not focus so much on beating japan. At some point japan seems a hard to counter civ but you just need to learn how to play lol
"Well, now you are playing otto, but tommorow you might become a rapist, or a serial killer" -VaneStoilov

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New Zealand JakeyBoyTH
Howdah
Posts: 1761
ESO: Ex-Contributor
Location: New Zealand
Game: AoE Online

23 Oct 2017, 22:34

abbadan wrote:I've been suggesting a MAJOR NERF of Japan for a while. The fact he can shrine boom early and his late game units are OP is just stupid. That he can send mobile shipment and training points - who are themselves high HP units! - AND has powerful naval units is absolutely ridiculous.
If two players of equal skill are playing and one of them plays Japan, what civ can the other play that would have an even or better chance of winning? That's the proof that the civ is OP...


how 2 beat japan 101 late game with me, jakey.

1) make skirm
2) make cav
3) make cannon (*pow*)

rinse and repeat
Advanced Wonders suck

- Aizamk

Ugh Advanced Wonders suck

- Aizamk
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United States of America evilcheadar
Jaeger
Posts: 3350
Location: USA

23 Oct 2017, 22:39

You beat japan by performing a 9/10 or 10/10 as india, shipping flail eles and targeting shrines, check if the big shrine is in a vulnerable position so that you can seige it without taking tc damage!
Off topic---more like locked topic!

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It's a great thing for me to say
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European Union Asateo
Dragoon
Posts: 426
ESO: Asateo
Location: Belgium

23 Oct 2017, 22:52

A slow sepoy rush also does the trick, after which you take the tp-line (japan is stabalizing) and then pressure. On non-tp maps it's more difficult, but still feasible
To see a world in a grain of saind, A heaven in a wild flower
Hold infinity in the palm of you hand, And eternity in an hour
- William Blake, Auguries of Innocence

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