MU of the week: Aztec versus Ottoman on Baja California

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MU of the week: Aztec versus Ottoman on Baja California

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Post by kami_ryu »

Welcome to MU of the week. Every week a thread will be opened where we go over a certain match, set on a certain map. Hopefully the discussion will be in depth and top players will share their insight. Replays are definitely welcome so that people may support what they have to say. To make things even more interesting and engaging, we'll set the match-up on a certain map.

This week's featured match-up is Japanese versus French, the map is Kamchatka.

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You can vote on next week's thread here: https://goo.gl/forms/aJaEGXaIIxYi19kO2

You can find a list of ESOC maps here: maps.php

Here the match up table: https://docs.google.com/spreadsheets/d/ ... sp=sharing

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Welcome! Credit for this idea goes to @lemmings121 as well as @musketeer925 & @BrookG building upon it. They are the masterminds behind this pretty nice idea!
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Re: MU of the week: Japanese versus French on Kamchatka

Post by tedere12 »

even mu, france should naked ff skirm goon gendarme falc contain
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Re: MU of the week: Japanese versus French on Kamchatka

Post by ssaraf »

2 spies , 2tp stagecoach , 5 musk/5pike FF ...
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Re: MU of the week: Japanese versus French on Kamchatka

Post by deleted_user »

Is the 10 pike semi outdated? @betterplayers
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Re: MU of the week: Japanese versus French on Kamchatka

Post by Kaiserklein »

Probably a bit france favoured, because japan struggles vs cuirs. I would naked ff 4 cdb 700w and pressure in early fort. Japan should probably nagi ashi, or some kind of semi ff
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LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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Re: MU of the week: Japanese versus French on Kamchatka

Post by Garja »

On this map I'd say it's Jap favored.
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Re: MU of the week: Japanese versus French on Kamchatka

Post by optimusprime »

15 musk semi imo mixing skirm gend up French fav
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Re: MU of the week: Japanese versus French on Kamchatka

Post by momuuu »

Id xbow pike as france, just because people follow the meta too much.
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Re: MU of the week: Japanese versus French on Kamchatka

Post by deleted_user »

I like making some pikes in age 2 because later in the game, in fortress when your barracks is always busy making skirmishers, you can't really get out pikes to right-click siege across the map. It's really helpful being able to press the issue and just clean up shrines like flies around the map with otherwise worthless units (but high value in this niche). Although I suppose one can always make some pike in transition.
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Re: MU of the week: Japanese versus French on Kamchatka

Post by sirmusket »

ssaraf wrote:2 spies , 2tp stagecoach , 5 musk/5pike FF ...

this made me lol. Anyway I think this is prob Jap favoured because of the goats, and high amount of wood treasures you can get on this map. There's usually atleast one 90w/85w, sometimes 2, and also the smaller wood treasures. Also the area near the river kinda makes for shitty unit pathing so Japan could use that to advantage in a fight.
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Re: MU of the week: Japanese versus French on Kamchatka

Post by Hazza54321 »

Close MU, highly map dependant, usually french favoured probably slightly closer because of max 2 tps stagecoached and jap can steal one
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Re: MU of the week: Japanese versus Freench on Kamchatka

Post by deleted_user0 »

ez win for gaypan.
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Re: MU of the week: Japanese versus French on Kamchatka

Post by optimusprime »

@deleted_user bo 20 pls
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Re: MU of the week: Japanese versus French on Kamchatka

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Post by deleted_user0 »

@optimushack no ty.



ps, bo20 isn't a thing.
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Re: MU of the week: Japanese versus French on Kamchatka

Post by edeholland »

Umeu, could you provide more in-depth arguments as to why "gaypan" wins this matchup?
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Re: MU of the week: Japanese versus French on Kamchatka

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Post by princeofcarthage »

optimusprime wrote:@deleted_user bo 20 pls

Challenging when you fail to show up to scheduled matches :hmm:
Fine line to something great is a strange change.
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Re: MU of the week: Japanese versus French on Kamchatka

Post by Forjustice »

bo101
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Re: MU of the week: Japanese versus French on Kamchatka

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Post by Garja »

Just gonna throw couple games pointing out that making euro musks vs Jap is utter shit
Attachments
[EP1-2 SP] LoOk_tOm[FR] vs 456[JP] - ESOC Kamchatka.age3yrec
(439.85 KiB) Downloaded 40 times
ESOC Kamchatka
ESOC Kamchatka
Rules: Supremacy (1v1)
Version: ESOC Patch 1.2
Length: 16 minutes
[RE SP] _Riot[JP] vs KINGofOsmane[FR] - ESOC Kamchatka.age3yrec
(1008.01 KiB) Downloaded 115 times
ESOC Kamchatka
ESOC Kamchatka
Rules: Supremacy (1v1)
Version: Official Patch (Legacy)
Length: 18 minutes
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Re: MU of the week: Japanese versus French on Kamchatka

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Post by deleted_user0 »

edeholland wrote:Umeu, could you provide more in-depth arguments as to why "gaypan" wins this matchup?


Because theyre gaypan
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Re: MU of the week: Japanese versus French on Kamchatka

Post by PeachTree »

Do people try to use the water to make caravele and gallons? I got rekt one game on a mostly land map with that.
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Re: MU of the week: Japanese versus French on Kamchatka

Post by BrookG »

You cannot build docks on this map. Also, why are you people neglecting xbow+pike vs japan? I've always thought that was the most reasonable choice, against a shrine boom, but even if Japan stays colonial, isn't France winning the map control game?
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Re: MU of the week: Japanese versus French on Kamchatka

Post by tedere12 »

BrookG wrote:You cannot build docks on this map. Also, why are you people neglecting xbow+pike vs japan? I've always thought that was the most reasonable choice, against a shrine boom, but even if Japan stays colonial, isn't France winning the map control game?

you can on the no- ice version. https://www.youtube.com/watch?v=fWxt3LYFORU
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Re: MU of the week: Japanese versus French on Kamchatka

Post by dicktator_ »

Garja wrote:Just gonna throw couple games pointing out that making euro musks vs Jap is utter shit

There's also this game (though not on Kamchatka): https://youtu.be/XQhjR0jhYO8?t=42m3s
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Re: MU of the week: Japanese versus French on Kamchatka

Post by Garja »

You can build docks on both version. Can use boats only in the spring version. Pretty useless anyway since they can't move because of shallows. Basically it's a 500w 100g investment that loses vs a 250w defense.

dicktator_ wrote:There's also this game (though not on Kamchatka): https://youtu.be/XQhjR0jhYO8?t=42m3s

Ye in general musk or musk huss is simply not the way to go vs Japs. The supposed tempo advantage of euro civs over Japan is pretty much nullified by the walking time to the Jap base. Also musk and huss train slower and musks get 2 shots killed by TC just like xbows and pikes.

As for xbow pike it can definitely work if Jap ignores that possibility but if scouted Jap can hold with pure yumi and good micro/building placement. Probably even cav start.
Still a semi xbow rush (with few pikes for shrines or possible cav switch) into semi FF (maybe even with xbow->skirm card) is probably the best way to play this.
Same strat with huss switch instead of age up can also work but I think that with good play for Japan that's inferior to the semi FF strat.

Stagecoach pike semi is also another good option. Pretty much the same of musk semi but with cheaper, faster and better sieging units.
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Re: MU of the week: Japanese versus French on Kamchatka

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Post by britrouga »

In general, this MU is French favoured, however, on kamchatka, Japan can easily get goats, and this on top of having a lot of animals in base means they can build a lot of shrines which can be protected by yumis. I'm not sure exactly how many but it's probably like 10+ Toshogu.
In addition, France can only get 2 TPs on this map while the Jap player has a safe one, and the middle TP is very exposed, so going stagecoach is barely worth on this map (although I think it's still the way tp go).
Thus, because of this, Japan can just boom, build a safe 160-180 pop eco, while going for a semi ff and walling since it's easy to wall the map and play the late fortress war, which is of course something you want to do as Japan.

Now, since the Jap late game play got heavily nerfed (the yumi range nerf is big if you want to play in fortress, and I have no word to tell how big the Shogunate nerf is :O ), France can definitely win a middle/late game vs Japan, which is why on the EP it's fair on this map, while on the RE it's jap favoured.

How to play it imo:

As France

As some pointed out, colonial play as France (especially hussar transition) can be very effective if you surprise your opponent and like catch 20 yumis with 20 huss, but assuming perfect play and map awareness from both players, it's simply not going to work.
So what can you do? Well, you can't play colonial so you have to play the late game and go fortress.
I'm not sure what's the best way to do this, but as I stated above, even if it sounds awkard, you should probably take the 2 TPs and go stagecoach. First you'll have stagecoach before the Jap has his TP so he won't benefit from the exp stagecoach provides (and 7min in the game it's really big, especially when playing this kind of build), and unlike others civs but Brits, going for the TP means cutting some eco as it costs him 2 shrines (which is approx 1.5vills), and negates the eco boost the TP will give him.

You probably shouldn't follow a precise build order because you want to surprise your opponent and you should mix the builds, but it should look like 700w/4v/700c into a 5pikes/5huss semi ff. Burn the shrines with the pikes and hunt the monks/yumis with the huss.
Or just go straight ff (700w/4v).

Then in age 3, send 2 falcs and try to kill something important (like the Toshogu or at least a rax), and check the Jap army (you can see the shipments he sent). If he goes yumi/ashi, go skirm/cuir. If he goes ashi/nagi, go skirm/goon. Make sure you don't lose your falcs to the 2 flaming arrows, make sure you don't lose your 5 pikes as they'll be useless during all the game to kill shrines and get map control (in some games I was able to kill more than 10 shrines with these pikes, that's 750w...), and go eco.
I don't think that shipping 8skirms or 3 cuirs early on is useful, unless you're sure you can do something with it, however 1000w/1000c for culvs/falcs vs ashi/yumi/arrows, cav combat etc will be much more important in most situations.
A general rule imo is that after your 2 falc timing, you should not try to break the jap. Just clean the map, and if you think you have enough army, go age 4 and then you should be able to break him with superior eco (you should have 50-60 cdb by that time and since it's kamchatka you won't run out of food/coin), and superior army (jap can't deal effectively with heavy canons).

_________________________________

As Jap

Now as Jap, you should aim to make as much eco as possible, and lose as few shrines as possible.
Of course, scout, it's very important. You'll most likely get a monkey so you can afford to scout, see if there's a stable, if he's making musks, bows, pikes. If he has 2 raxes, a fb, vills on wood...
Against colonial play, a defensive yumi/ashi will win quite easily (600w/600w/600c for example), and against semi ff play, I like to start with ashis, because they're so good at dealing with pike/huss harassment, they're faster than both musks and xbows, and if you're outmassed you can even raid with them (it's not too good vs France though).
In this MU I like to put 4 vills on the wonder because it allows me to build my rax safely from the 600w and have my units at the same time as the Fre guy so I can deal with his agression.
Vs a semi ff I usually go for the 600w/4v/600c semi ff, with a TP (of course), and at least 160 pop+market, and in age 3, depending on what I think my opponent is going to do, I either go for the yumi/ashi/2arrows composition, which is really good if the opponent doesn't counter you with a cuir mass or culvs ; or for an ashi/nagi composition (with the 30% cav HP, this one is really insane), which is great too because ashis are so fast they can't be hit and run'd by a skirm/goon composition.
Last advice: on the EP, don't go age 4, unless you've won the game and you don't want to push out, because you don't get that much for the industrial (1 shipment instead of 2.5).

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