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TAD guide 3.0

Posted: 14 Mar 2015, 09:43
by Goodspeed
Attached my 2014 guide. Enjoy!

Chapters:

Part 1 (page 6-34)
- The ever evolving metagame
- Timings
- Civ scaling
- Army compositions
- Micro
- Scouting
- Civ balance
- Match ups

Part 2 (page 35-84)
- Civ guides

Glossary (page 85-88)

Edit: 12th of May 2017: 1685 downloads

TAD guide 3.0

Posted: 24 Mar 2015, 15:00
by iNcog
calmyourtits wrote:My guide got removed from mega.co.nz because of copyright infringement (?). Very interested to know who made that claim but whatever.
I figured this is the best place to repost it.


Copyright''d

TAD guide 3.0

Posted: 28 Mar 2015, 02:59
by Mr. Pecksniff
nice guide lol

TAD guide 3.0

Posted: 28 Mar 2015, 17:59
by divine_moon
that's detailed! :O
gonna read it sloooooooooooowly :P
no sioux guide? :'(

TAD guide 3.0

Posted: 28 Mar 2015, 18:34
by iNcog
Lol gs hates sioux

TAD guide 3.0

Posted: 29 Mar 2015, 06:03
by divine_moon
incog wrote:Lol gs hates sioux
i just reached the place where he mentions they''re a broken civ :D :P
are they really that broken? anyone has any tips on how to use the Sioux?

TAD guide 3.0

Posted: 29 Mar 2015, 07:35
by [Armag] diarouga
Sioux aren't so broken.
Send 4vills or 4ARS 1st and just make brs. When you are in trouble in late age2, you can add some cetans or go age3. The thing is that sioux is the easiest civ in this game^^

TAD guide 3.0

Posted: 29 Mar 2015, 07:42
by Goodspeed
Sioux are pretty broken, whenever anyone picks them it instantly makes the game not interesting. But hey whatever floats your boat I guess, it just doesn't float mine.

TAD guide 3.0

Posted: 29 Mar 2015, 10:37
by divine_moon
diarouga wrote:Sioux aren''t so broken.
Send 4vills or 4ARS 1st and just make brs. When you are in trouble in late age2, you can add some cetans or go age3. The thing is that sioux is the easiest civ in this game^^
shall try the build, been tinkering with a cetan+war club mixture, but i''m unable to outmass french musk spams... :|

no offence goodspeed, i''m just trying to see if i can get around using the sioux.. :P

TAD guide 3.0

Posted: 29 Mar 2015, 11:16
by iNcog
I think that it's not quite that Sioux are broken as much as they're incredibly uninteresting.

Their cavalry is really strong, their infantry is really weak. Their economy isn't really bad as well, making Sioux an uninteresting civilization at best and a broken civilization at worst. Otto is kind of not far off from that, I think.

TAD guide 3.0

Posted: 31 Mar 2015, 08:35
by fard
incog wrote:I think that it''s not quite that Sioux are broken as much as they''re incredibly uninteresting.

Their cavalry is really strong, their infantry is really weak. Their economy isn''t really bad as well, making Sioux an uninteresting civilization at best and a broken civilization at worst. Otto is kind of not far off from that, I think.


Otto is Skill Civ! Yery macro and micro intensiv tho. And so many bo''s. Absolutely most interesting Civ in AoE3! :)

TAD guide 3.0

Posted: 31 Mar 2015, 08:47
by Goodspeed
divinemoon wrote:
diarouga wrote:Sioux arent so broken.
Send 4vills or 4ARS 1st and just make brs. When you are in trouble in late age2, you can add some cetans or go age3. The thing is that sioux is the easiest civ in this game^^
shall try the build, been tinkering with a cetan+war club mixture, but im unable to outmass french musk spams... :|

no offence goodspeed, im just trying to see if i can get around using the sioux.. :P
None taken, just cause Im not a fan of the civ doesnt mean you cant be. They are pretty broken though ')

TAD guide 3.0

Posted: 31 Mar 2015, 09:08
by Mr. Pecksniff
Play as Sioux and build trading posts with the Comanche. Lol.

TAD guide 3.0

Posted: 26 Apr 2015, 19:55
by _Tomahawk_
Goodspeed really cool guide even if I wish it could be found mathematical info (I understand that this would make it less personal and less fun for you to write) but these are very important info to be consulted when and especially before playing and accepting the challenge.
I am referring to info like as I play with Dutch a lot, that esulate from your personal view against this Civ i.e. and instead info like,
this civ depends on gold, you need 100 gold to make a villager.

If a player is strong heshe can make the difference in any case. There are ways you can't be beat depending on the map you are in every time.
Beside the opinions whereabout we can stay discussing all life long, I believe editing your guide by reducing personal comments and putting inside mathematical reference about every civ (yes things that can be found on the official manual even, like how many res to do this and that, and beside added also what you suggest to do) would make the guide much better.
This is my +1 I give to you after reading the guide just a little.

I am sure the guide offers a lot of surprises and I should keep reading in all the parts I could not in a first look to it.

Thanks for sharing!

TAD guide 3.0

Posted: 26 Apr 2015, 21:42
by Goodspeed
Hey, first of all thanks for reading and the feedback!
It's a strategy guide, it's supposed to go in depth about strategy. As such it's not really meant for complete beginners so it's not gonna contain basic info like the stuff you're mentioning. Basically I made it basic enough to still make sense to beginners while keeping it fun to write ')

TAD guide 3.0

Posted: 26 Apr 2015, 22:12
by benj89
just had a quick look before I read it more in depth later this week, seems very nice guide but quick question:
I saw a stream of ryan where you tested the VC build vs him playing the classic bo, didn't he won in term of eco at like 8min?

TAD guide 3.0

Posted: 26 Apr 2015, 22:43
by Goodspeed
We found out TP off 300w isn't viable (at least not for 3v ->' VC). The earlier test we did wasn't valid because we only looked at when our boom finished and res gathered but didn't take into account that manors were cheaper so it was stockpiles we should've been looking at.
Basically VC is barely worth it if you boom to say 15+ manors in early colonial, which means it's decent in certain MUs. When (near) full booming VC 700w 5v 600w/700g is a very solid card order.

TAD guide 3.0

Posted: 27 Apr 2015, 19:27
by Goodspeed
Like I said it's a full boom, possibly a high eco semi-FF.
600w is not needed here, you're already maxed on manors after 700w and you don't need crates for 2 rax production with 40+ vills. I wouldn't send 5v in most MUs but it's nice if you can get away with it.

TAD guide 3.0

Posted: 27 Apr 2015, 19:59
by kokiloki
Im reading your guide right now, but I don't know what WP means. It is in the aztecs part. I'm not a TAD player.

TAD guide 3.0

Posted: 27 Apr 2015, 20:04
by aligator92
I guess he is talking about Warriorpriests

TAD guide 3.0

Posted: 27 Apr 2015, 20:11
by kokiloki
Okay, but why would you send them? Sure they've got high hp but a very low hand attack. And RI can kite them easily. Maybe they're good when they're dancing. but I don't know the benefits from the fire pit.

TAD guide 3.0

Posted: 27 Apr 2015, 20:12
by iNcog
when they're on the firepit they give excellent bonuses to aztec

TAD guide 3.0

Posted: 27 Apr 2015, 20:18
by kokiloki
So they're actually a tp? If so, it is a really good shipment I think.

TAD guide 3.0

Posted: 27 Apr 2015, 20:41
by Goodspeed
Yeah it's a great shipment, possibly the best in the game. TPs give about 1.25 xp/s, WP give 1 xp/s. That means you're shipping about 2.5 TPs which would almost be viable by itself but the bonus is huge, you can turn it into a buff to your military at any point in the game...
Btw there's a glossary at the end where I clarify abbreviations.