personal idea about civ balance

Palestine Mimsy for President
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personal idea about civ balance

Post by Mimsy for President »

@britishmusketeer
I would like them to be available in [face=impact" color="#0077ff" size="7]age 4 for all civs[/face]. What don''t you understand ?
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Great Britain britishmusketeer
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Post by britishmusketeer »

shaolinstar wrote:@britishmusketeer
I would like them to be available in [face=impact" color="#0077ff" size="7]age 4 for all civs[/face]. What dont you understand ?
they already are? They said they will be [strong]UN[/strong]trainable in fortress age, that means trainable in age 4
Palestine Mimsy for President
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Post by Mimsy for President »

britishmusketeer wrote:
shaolinstar wrote:@britishmusketeer
I would like them to be available in [color=#0077ff" size="7" face="impact]age 4 for all civs[/color]. What dont you understand ?
they already are?
Elmeti, Mamelukes and Lil bombards will be untrainable in fortress age.
And no, TAD civs have Mams and Elmeti in Age3.
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Great Britain britishmusketeer
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Post by britishmusketeer »

shaolinstar wrote:
britishmusketeer wrote:they already are?
Elmeti, Mamelukes and Lil bombards will be untrainable in fortress age.
And no, TAD civs have Mams and Elmeti in Age3.
Yes, and after the patch all civs will have them age 4 exclusive. I dont get what you are saying.
Palestine Mimsy for President
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Post by Mimsy for President »

britishmusketeer wrote:
shaolinstar wrote:Elmeti, Mamelukes and Lil bombards will be untrainable in fortress age.
And no, TAD civs have Mams and Elmeti in Age3.
Yes, and after the patch all civs will have them age 4 exclusive. I dont get what you are saying.
UNtrainable. You are right. Time to seppuku I guess.

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Australia Hazza54321
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Post by Hazza54321 »

shaolinstar wrote:
britishmusketeer wrote:they already are?
Elmeti, Mamelukes and Lil bombards will be untrainable in fortress age.
And no, TAD civs have Mams and Elmeti in Age3.

lol are you retarded?
Palestine Mimsy for President
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Post by Mimsy for President »

hazza54321 wrote:
shaolinstar wrote:Elmeti, Mamelukes and Lil bombards will be untrainable in fortress age.
And no, TAD civs have Mams and Elmeti in Age3.
lol are you retarded?
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Hungary Dsy
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Post by Dsy »

Dock build limit to 1.
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No Flag thebritish
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Post by thebritish »

paul wrote:xbow 1.5?? heavy infantry
halbedier speed 4.5
tiger claw, disciple, rattan shield has coyote tag

spain
you can upgrade to age 2 with 400w
rodelero attack 12 2?? cavalry

dutch
bank cost 300f 300w

port
start wood crate +1

brit
manor house 140w
longbowmen 16 attack 1.5?? heavy infantry

french
cdb range resistance 30%
cuirass training time -10s

german
uhlan attack 35
war wagon traing time -10s

otto
you can''t upgrade to age 2 with 400w
abus attack 35 2?? dragoon
church give 0.8xp/s, vill training boost cost 100/150/400w, vill limit cost 200/400/600g.

russia
start with 6 vills instead of 5
strelet combat give them 15% hp/attack and 2 range instead of 20% hp/attack

iro
start wood crate -1
warchief give 10% hp aura

sioux
bow rider attack 18
cetan bow cost 60f 30w. club cost 40f 40w

aztec
puma attack 10, siege attck 40, hp 150.

china
standard army contain 3 steppe rider 2 chu ko nu
forbidden army training time +15s

japan
age up to industrial with shogun give you 1000xp instead of 1600
the two advance shipment of yumi archer give them 15% attack instead of 20%

india
sepoy 180hp
camel attack give them 25% attack instead of 30%
lol
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No Flag Einfein
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Post by Einfein »

I like the idea of faster halbs. It's really unfortunate that there is this incredible, cav killing monster in the game that literally no one ever uses. It might be because in the history of ESO a halb has never actually caught up with a cav unit...
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Post by momuuu »

Halbs aren't bad, that isn't the problem. The problem is that ranged cav is disgustingly dominant. It's more dominant than musks in colonial imo. They force skirm goon in basically every match up.
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Post by Papist »

jerom wrote:Halbs aren''t bad, that isn''t the problem. The problem is that ranged cav is disgustingly dominant. It''s more dominant than musks in colonial imo. They force skirm goon in basically every match up.
Ranged cav should be given a negative multiplier versus their counters imo. Nothing major, just enough to prevent Ports from winning against skirms with full goon in industrial. Maybe goons should be given a .8 multiplier against all units that aren''t cavalry?
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Netherlands momuuu
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Post by momuuu »

papist wrote:
jerom wrote:Halbs arent bad, that isnt the problem. The problem is that ranged cav is disgustingly dominant. Its more dominant than musks in colonial imo. They force skirm goon in basically every match up.
Ranged cav should be given a negative multiplier versus their counters imo. Nothing major, just enough to prevent Ports from winning against skirms with full goon in industrial. Maybe goons should be given a .8 multiplier against all units that arent cavalry?
Thats not the problem imo, not at all. They do plenty poorly against skirms. The problem is that they shut down cav so hard that it isnt even funny. Skirm huss should beat skirm goon, but skirm goon does even or maybe even wins that. they are just that sick.
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Post by Garja »

It is not specific of goons but rather of all ranged units to outmicro meele units in rts games. That said with a certain critical mass it is essentially the other way around.
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India rsy
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Post by rsy »

jerom wrote:
papist wrote:Ranged cav should be given a negative multiplier versus their counters imo. Nothing major, just enough to prevent Ports from winning against skirms with full goon in industrial. Maybe goons should be given a .8 multiplier against all units that arent cavalry?
Thats not the problem imo, not at all. They do plenty poorly against skirms. The problem is that they shut down cav so hard that it isnt even funny. Skirm huss should beat skirm goon, but skirm goon does even or maybe even wins that. they are just that sick.?

kinda outta context maybe but why should skirm hus beat skirm goon?
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Post by deleted_user0 »

2 counters (skir >' goon, cav >' skir) vs 1 counter (goon >' huss)
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No Flag Jaeger
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Post by Jaeger »

garja wrote:It is not specific of goons but rather of all ranged units to outmicro meele units in rts games. That said with a certain critical mass it is essentially the other way around.
So if you get a critical mass of huss, skirm huss beats skirm goon? Seems like the bigger the mass the better it is for goons
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Post by Garja »

Yes as long as you get a good surround the meele unit has more dps so with goon 3 rof is not possible to take the huss out.
Also the main point in that ase is that if uss meele the goons with skirms shooting in the back of it then goons die too. Just because goons counter huss it doesnt mean huss cant attack goons
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Post by iNcog »

garja wrote:Yes as long as you get a good surround the meele unit has more dps so with goon 3 rof is not possible to take the huss out.
Also the main point in that ase is that if uss meele the goons with skirms shooting in the back of it then goons die too. Just because goons counter huss it doesnt mean huss cant attack goons


lol this just gave me an idea
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Garja wrote:
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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No Flag thebritish
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Post by thebritish »

incog wrote:
garja wrote:Yes as long as you get a good surround the meele unit has more dps so with goon 3 rof is not possible to take the huss out.
Also the main point in that ase is that if uss meele the goons with skirms shooting in the back of it then goons die too. Just because goons counter huss it doesnt mean huss cant attack goons
lol this just gave me an idea
what idea? 8D
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