hey could you show me your deck doing the fast industrial? curious what you took out for the catalysts. I just started looking at my deck and was like... ouch gotta take out that many cards. Curious how much it helps the economics though so I''ll test it now, but curious about your deck.adderbrain5 wrote: I actually think that Ottomans are incredibly strong in treaty if someone knows how to play them well. Their unit composition is actually quite insane and even if you can''t train janissaries fast enough if you are very skilled you can just keep on queued at all times. A lot of people try to out mass Avis guns with things like Imperio long Bowman but that just gets wrecked by Imperial bombards and Imperial Gardener spam real quick. Basically what Ottoman played well and treaty really does is force the opponent to go heavy on their hussars and this really hurts their economy after a while. Because huss vs even a few melee jan is a bad trade. There is no reason to ever make cavalry archer. The only thing you need as Ottomans that a lot of ppl miss is great bombards( and you actualy need them so badly if you lose ur factories you might as well resign.) janissaries and Avis guns. Sometimes you might want some Hussar. i play Ottoman in treaty by fast industrial using 700/1000 gold crates as soon as you get to industrial with the 1000 gold get the mercantilism and ship your factories and 2TC wagons. It seems really odd to do this but is actually the fastest way for Ottomans to Max villagers in treaty and I don''t think many people know about it. You may still be the last civ o max, but Your score will be ahead of them due to facts techs and you will probably be in Imperial age 1st. Also do the wood trade with like at least 10 minutes left and of course livestock. Like I said just keep your FPM good and micro well and try to force him to go cav heavy eventually this will drain him there on a lot of cities that have a composition that can really be superior to Ottomans when played well.
also, something I keep debating with myself: when do you buy the villager training spd things at the church? I typically by them all till the 600w one (the last one) sometime around age 2. and I always buy the first one which costs 100w with my starting resources.