The Theories of AoE 3 Gameplay
The Theories of AoE 3 Gameplay
Hi,
Really wanted to put up this thread from a long time. This is an interesting thread.
This is a serious thread. This thread is supposed to give theories which describe the skills, knowledge and gameplay of AoE 3.
You can state a theory in this thread which is either your, or someone else's.
The theory stated by a good player should be followed by the name of the player.
You can also put a general theory which is always true, and not stated by a player.
Format:
"......................theory......................" - Name of Player
For example: "You do not need to scout your opponent, because if your opponent does something weird, he'll lose anyway" - _H2O
[font size="4"]The thread will be updated everytime a good theory comes up. [/font]
General Theories:
1) "There is always a specific way to play a particular match-up."
2) "There is no way you can lose if you make no mistake and play perfectly."
3) "You cannot be flawless, a good players learns more from its losses than from victories."
4) "There is no perfect civilization, but you can perfect your own skill"
5) "There is no perfect unit, but there are perfect unit compositions"
Theories from the great players:
1) "Ulhans are just not very good cavalry" - _H2O
2) "Resource shipments are far better than villager/eco card shipments in early game" - GoodSpeed
3) "Sending 8 chu ko nus is not an option for me" - _H2O
4) "Trading Posts are a worth it for civs like Germany and India where you get bonus with shipments" - GoodSpeed
5) "Semi FF >' FF >' Rush >' Semi FF" - Umeu
6) "The best unit combo is micro" - Garja
7) "The higher your rating is, the worse are the urumis" - _H2O
8) "You should always have your villagers and resources in a box around your TC" - ZutaZuta
9) "You do not need to scout your opponent, because if your opponent does something weird, he will lose anyway." - _H2O
10) "India late game is really shitty" - _H2O
11) "At high level no one benefits from going age 4, if you have secured 3200 resources at the top level, you have already won" - _H2O
12) "Flying Crows suck in age 3 but are insane in age 4" - _H2O
13) "Black Riders and Swiss Pikemen are terrible for Dutch. If you want anti cav that costs mostly coin make ryters. You'll thank me later." - _H2O
14) "Elephants are very bad units. Most of the times, Camels are better. - _H2O
15) "In a high level game the 10/10 Rush is very bad. You can do the same thing without deleting 3 Vils." - _H2O
16) "Piroshki FF is always bad. You can be up within 15-30 seconds of his time with 7 more Vils." -_H2O
17) "Hussar transitions win games." - _H2O
18) "Make sure the villager herds at max range on the furthest back animal. The position of the villager decides if backherd will happen' not the animal its shooting" - _H2O
19) "Making farms is not booming. It is waste of wood" - _H2O
20) "Ottos aren't even an FF civ" - Umeu
21) "You can't defend your TPs on most ESOC maps as Spain" - Umeu
22) "The most effective way to play on Summer Great Lakes is go age 4 with warships protecting your shore, then control the entire map with Monitors and Frigates. And there is literally no counter to it." - Umeu
23) "10 Tiger claw isn't very good shipment" - Garja
24) "The higher you are, the less strong India is" - diarouga
25) "Seabooming is not OP. If you know how to play vs it, you'll win." - Boneng
26) "Play only 1civ for few months, that's how you get game knowledge." - diarouga
27) "German are too op, that's a fact." - diarouga
28) "Against French, the mistake many people do is to go age3, while they can just win in age2." - diarouga
29) "Sometimes just having more stuff wins you the fight" - ZutaZuta
30) "If Ports had 3 villager shipment they would be a top tier supremacy civ that is only if currently they already are not a top tier sup civ" - Aizamk
31) "Abus and mameluke are a cheat, and you get them in same civ lol" - Hwoarang
32) "You should win with whatever you do, only if you do it perfectly" - JDK_SlaSh
33) "Agra Fort is always the best wonder for India in 1vs1 gameplay" - Blackstar_OP
34) "When you are ahead you don't need to make something happen. You already did to be in the lead. It's on your opponent to make a play." - _H2O
35) "Given the whole disposition of map, civilisations, card deck and mistakes by your enemy, one needs to manipulate aspects of strategy, tactics, position and psychology with the tools of knowledge, experience, micro- &' macromanagement in a way that you win in the end." - Venox
36)"There is no viable reason why winning on land should equate to victory." - Boneng
Really wanted to put up this thread from a long time. This is an interesting thread.
This is a serious thread. This thread is supposed to give theories which describe the skills, knowledge and gameplay of AoE 3.
You can state a theory in this thread which is either your, or someone else's.
The theory stated by a good player should be followed by the name of the player.
You can also put a general theory which is always true, and not stated by a player.
Format:
"......................theory......................" - Name of Player
For example: "You do not need to scout your opponent, because if your opponent does something weird, he'll lose anyway" - _H2O
[font size="4"]The thread will be updated everytime a good theory comes up. [/font]
General Theories:
1) "There is always a specific way to play a particular match-up."
2) "There is no way you can lose if you make no mistake and play perfectly."
3) "You cannot be flawless, a good players learns more from its losses than from victories."
4) "There is no perfect civilization, but you can perfect your own skill"
5) "There is no perfect unit, but there are perfect unit compositions"
Theories from the great players:
1) "Ulhans are just not very good cavalry" - _H2O
2) "Resource shipments are far better than villager/eco card shipments in early game" - GoodSpeed
3) "Sending 8 chu ko nus is not an option for me" - _H2O
4) "Trading Posts are a worth it for civs like Germany and India where you get bonus with shipments" - GoodSpeed
5) "Semi FF >' FF >' Rush >' Semi FF" - Umeu
6) "The best unit combo is micro" - Garja
7) "The higher your rating is, the worse are the urumis" - _H2O
8) "You should always have your villagers and resources in a box around your TC" - ZutaZuta
9) "You do not need to scout your opponent, because if your opponent does something weird, he will lose anyway." - _H2O
10) "India late game is really shitty" - _H2O
11) "At high level no one benefits from going age 4, if you have secured 3200 resources at the top level, you have already won" - _H2O
12) "Flying Crows suck in age 3 but are insane in age 4" - _H2O
13) "Black Riders and Swiss Pikemen are terrible for Dutch. If you want anti cav that costs mostly coin make ryters. You'll thank me later." - _H2O
14) "Elephants are very bad units. Most of the times, Camels are better. - _H2O
15) "In a high level game the 10/10 Rush is very bad. You can do the same thing without deleting 3 Vils." - _H2O
16) "Piroshki FF is always bad. You can be up within 15-30 seconds of his time with 7 more Vils." -_H2O
17) "Hussar transitions win games." - _H2O
18) "Make sure the villager herds at max range on the furthest back animal. The position of the villager decides if backherd will happen' not the animal its shooting" - _H2O
19) "Making farms is not booming. It is waste of wood" - _H2O
20) "Ottos aren't even an FF civ" - Umeu
21) "You can't defend your TPs on most ESOC maps as Spain" - Umeu
22) "The most effective way to play on Summer Great Lakes is go age 4 with warships protecting your shore, then control the entire map with Monitors and Frigates. And there is literally no counter to it." - Umeu
23) "10 Tiger claw isn't very good shipment" - Garja
24) "The higher you are, the less strong India is" - diarouga
25) "Seabooming is not OP. If you know how to play vs it, you'll win." - Boneng
26) "Play only 1civ for few months, that's how you get game knowledge." - diarouga
27) "German are too op, that's a fact." - diarouga
28) "Against French, the mistake many people do is to go age3, while they can just win in age2." - diarouga
29) "Sometimes just having more stuff wins you the fight" - ZutaZuta
30) "If Ports had 3 villager shipment they would be a top tier supremacy civ that is only if currently they already are not a top tier sup civ" - Aizamk
31) "Abus and mameluke are a cheat, and you get them in same civ lol" - Hwoarang
32) "You should win with whatever you do, only if you do it perfectly" - JDK_SlaSh
33) "Agra Fort is always the best wonder for India in 1vs1 gameplay" - Blackstar_OP
34) "When you are ahead you don't need to make something happen. You already did to be in the lead. It's on your opponent to make a play." - _H2O
35) "Given the whole disposition of map, civilisations, card deck and mistakes by your enemy, one needs to manipulate aspects of strategy, tactics, position and psychology with the tools of knowledge, experience, micro- &' macromanagement in a way that you win in the end." - Venox
36)"There is no viable reason why winning on land should equate to victory." - Boneng
Doing what you like is Freedom...
Liking what you do is Happiness...
Liking what you do is Happiness...
The Theories of AoE 3 Gameplay
Start!
Doing what you like is Freedom...
Liking what you do is Happiness...
Liking what you do is Happiness...
The Theories of AoE 3 Gameplay
"The number of a unit doesn't matters, only the value and it's micro ability does and it is always the best" - _RDX_
oranges.
The Theories of AoE 3 Gameplay
"The strongest weapon against the counterers of your units is Micro" - _RDX_
oranges.
- DerMaxinator
- Dragoon
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The Theories of AoE 3 Gameplay
"You should always have your villagers and resources in this kind of box around your TC" - Zutatzuta
I call it the box theory
I call it the box theory
Ain't no skills in makin' vills
The Theories of AoE 3 Gameplay
Added!dermaxinator wrote:"You should always have your villagers and resources in this kind of box around your TC" - Zutatzuta
I call it the box theory
Doing what you like is Freedom...
Liking what you do is Happiness...
Liking what you do is Happiness...
-
- Ninja
- Posts: 13004
- Joined: Apr 28, 2020
The Theories of AoE 3 Gameplay
Aizamk defies all laws of AoE3.
The Theories of AoE 3 Gameplay
You should always scout your opponent to maximize the chances of winning.
Just to counteract that ridiculous first quote by H2O.
Just to counteract that ridiculous first quote by H2O.
The Theories of AoE 3 Gameplay
jerom wrote:You should always scout your opponent to maximize the chances of winning.
Just to counteract that ridiculous first quote by H2O.
+1
The Theories of AoE 3 Gameplay
dermaxinator wrote:"You should always have your villagers and resources in this kind of box around your TC" - Zutatzuta
I call it the box theory
You forgot the "More stuff principle": "Sometimes if you have more stuff it does not matter that you have worse micro or macro, you just win because you have more stuff."
- edeholland
- ESOC Community Team
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The Theories of AoE 3 Gameplay
Trading posts are still underrated. ~ Goodspeed
Just to counteract that ridiculous first quote by Goodspeed
Just to counteract that ridiculous first quote by Goodspeed
The Theories of AoE 3 Gameplay
First quote included in main post is true. This one is probably not true for many reasons.edeholland wrote:Trading posts are still underrated. ~ Goodspeed
Just to counteract that ridiculous first quote by Goodspeed
For example: You can not play Germany like a beast on hispaniola, indochina or any other non TP map.
On a TP map you can execute 100% of standard strategies perfectly.
Doing what you like is Freedom...
Liking what you do is Happiness...
Liking what you do is Happiness...
The Theories of AoE 3 Gameplay
these are all just quotes not theories
last time i cryed was because i stood on Lego
The Theories of AoE 3 Gameplay
Even india toosubzero wrote:First quote included in main post is true. This one is probably not true for many reasons.edeholland wrote:Trading posts are still underrated. ~ Goodspeed
Just to counteract that ridiculous first quote by Goodspeed
For example: You can not play Germany like a beast on hispaniola, indochina or any other non TP map.
On a TP map you can execute 100% of standard strategies perfectly.
oranges.
The Theories of AoE 3 Gameplay
India actually does quite okay on non TP maps.rdx wrote:Even india toosubzero wrote:First quote included in main post is true. This one is probably not true for many reasons.
For example: You can not play Germany like a beast on hispaniola, indochina or any other non TP map.
On a TP map you can execute 100% of standard strategies perfectly.
Doing what you like is Freedom...
Liking what you do is Happiness...
Liking what you do is Happiness...
The Theories of AoE 3 Gameplay
India gets one villies for each shipment (excluding TEAM and infinite) so it booms faster. A map with TP is very Comfortable for india. But what you said is right, they are fair in non-TP matchupssubzero wrote:India actually does quite okay on non TP maps.rdx wrote:Even india too
oranges.
The Theories of AoE 3 Gameplay
Yeah. India is adaptable to any type of map.rdx wrote:India gets one villies for each shipment (excluding TEAM and infinite) so it booms faster. A map with TP is very Comfortable for india. But what you said is right, they are fair in non-TP matchupssubzero wrote:India actually does quite okay on non TP maps.
Doing what you like is Freedom...
Liking what you do is Happiness...
Liking what you do is Happiness...
The Theories of AoE 3 Gameplay
Right. But they are theories in general sense, because they are atleast 50% true.ovi12 wrote:these are all just quotes not theories
Doing what you like is Freedom...
Liking what you do is Happiness...
Liking what you do is Happiness...
The Theories of AoE 3 Gameplay
If you just do quotes with no support you will find that a lot of them will contradict each othersubzero wrote:Right. But they are theories in general sense, because they are atleast 50% true.ovi12 wrote:these are all just quotes not theories
last time i cryed was because i stood on Lego
The Theories of AoE 3 Gameplay
Yeah. Im trying my best to put only the true ones which do not contradict the others. But many of them which contradict each other are some interesting ones.ovi12 wrote:If you just do quotes with no support you will find that a lot of them will contradict each othersubzero wrote:Right. But they are theories in general sense, because they are atleast 50% true.
Doing what you like is Freedom...
Liking what you do is Happiness...
Liking what you do is Happiness...
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The Theories of AoE 3 Gameplay
"Sometimes just having more stuff wins you the fight"-ZutaZuta
- DerMaxinator
- Dragoon
- Posts: 272
- Joined: Apr 1, 2015
- ESO: DerMax
- Location: Dresden
The Theories of AoE 3 Gameplay
I also like the Zuta rant about the heards on Yucatan, but I guess they are not really a theory...yurashic wrote:dermaxinator wrote:"You should always have your villagers and resources in this kind of box around your TC" - Zutatzuta
I call it the box theory
You forgot the "More stuff principle": "Sometimes if you have more stuff it does not matter that you have worse micro or macro, you just win because you have more stuff."
Ain't no skills in makin' vills
The Theories of AoE 3 Gameplay
subzero wrote:
9) "You do not need to scout your opponent, because if your opponent does something weird, he will lose anyway." - _H2O
Well, not if the opponent is Aizamk!!
The Theories of AoE 3 Gameplay
Agreed.gh0st wrote:subzero wrote:
9) "You do not need to scout your opponent, because if your opponent does something weird, he will lose anyway." - _H2O
Well, not if the opponent is Aizamk!!
Doing what you like is Freedom...
Liking what you do is Happiness...
Liking what you do is Happiness...
The Theories of AoE 3 Gameplay
That was taken a bit out of context. It just means there are times you dont need to scout if you are in certain positions in this game
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