Export income percentages with China
Export income percentages with China
2 questions:
1: the % thing in the consulates makes it so you generate export at a faster rate, sacrificing other res gathering right? Or not?
2: with China specifically, is doing this viable for more redcoats as China tends to rely more on shipments/only really builds cav?
1: the % thing in the consulates makes it so you generate export at a faster rate, sacrificing other res gathering right? Or not?
2: with China specifically, is doing this viable for more redcoats as China tends to rely more on shipments/only really builds cav?
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- Dragoon
- Posts: 486
- Joined: Feb 16, 2015
Export income percentages with China
I have often wondered this myself. Is changing the % export gather rate ever a good thing?
Export income percentages with China
I dont think so. Having ten % less eco for very little gain doesn't seem good to me. Could be completely wrong though
Export income percentages with China
With India and Japan I'd definitely say it's bad. China FF might be different.
Export income percentages with China
Never ever ever use the % thing. Period. The math on it doesn't work.
Export income percentages with China
h2o wrote:Never ever ever use the % thing. Period. The math on it doesn''t work.
Like it''s bugged?
Export income percentages with China
Export gathers super slowly relative to resources. Even if you factor in that 1 export is worth about 2 res. So you get 10% faster on super slow resource vs 10% slower on normal stuff. It's like taking 10% faster wood for 10% slower food and coin. Basically what I'm saying is the export units are expensive.
If this is not quite right experience has shown me that those two buttons are horrible (5%,10%)
If this is not quite right experience has shown me that those two buttons are horrible (5%,10%)
Export income percentages with China
Gonna have to correct youh2o wrote:Export gathers super slowly relative to resources. Even if you factor in that 1 export is worth about 2 res. So you get 10% faster on super slow resource vs 10% slower on normal stuff. It''s like taking 10% faster wood for 10% slower food and coin. Basically what I''m saying is the export units are expensive.
If this is not quite right experience has shown me that those two buttons are horrible (5%,10%)
The 5% button decreases your gather rate of natural resources by 5%, but increases export income by 35%.
The 10% button decreases your gather rate of natural resources by 10%, but increases export income by 65%.
That being said, they''re still useless. Natural resources are just more useful overall, and you can use them more immediately and flexibly than export.
Export income percentages with China
in a few cases you can use this. like, you have 370+ export and you need 6 redcoats soon.
Export income percentages with China
Why not make a TP during aging and send 300 export?
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- [Armag] diarouga
- Ninja
- Posts: 12710
- Joined: Feb 26, 2015
- ESO: diarouga
- Location: France
Export income percentages with China
Because 700w is better
Export income percentages with China
Your resources last longer though ')mitoe wrote:Gonna have to correct youh2o wrote:
The 5% button decreases your gather rate of natural resources by 5%, but increases export income by 35%.
The 10% button decreases your gather rate of natural resources by 10%, but increases export income by 65%.
That being said, theyre still useless. Natural resources are just more useful overall, and you can use them more immediately and flexibly than export.
Export income percentages with China
I understand the math on it just about breaks even, so it's definitely viable with Chinese due to the design of the civilization's military production, at least once your economy is decent enough to support constant (regular) production.
Export income percentages with China
Good question. It does for XP right? If so I imagine it'd work for export too. I'll test it.
EDIT: I tested it out, seems like it only affects natural resources/rice paddies so far. Will test further.
EDIT: I tested it out, seems like it only affects natural resources/rice paddies so far. Will test further.
Export income percentages with China
I dont think the long payoff time is necessarily a good reason. Something like steel traps or imperial bureaucracy also has a long payoff time but you still get it.mitoe wrote:Gonna have to correct youh2o wrote:Export gathers super slowly relative to resources. Even if you factor in that 1 export is worth about 2 res. So you get 10% faster on super slow resource vs 10% slower on normal stuff. Its like taking 10% faster wood for 10% slower food and coin. Basically what Im saying is the export units are expensive.
If this is not quite right experience has shown me that those two buttons are horrible (5%,10%)
The 5% button decreases your gather rate of natural resources by 5%, but increases export income by 35%.
The 10% button decreases your gather rate of natural resources by 10%, but increases export income by 65%.
That being said, theyre still useless. Natural resources are just more useful overall, and you can use them more immediately and flexibly than export.
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- [Armag] diarouga
- Ninja
- Posts: 12710
- Joined: Feb 26, 2015
- ESO: diarouga
- Location: France
Export income percentages with China
Steel trap doesn't have a long pay off, as fre you spend 250 ressources to get like 3 cdb which is definitely worth.
You don't often get imperial bureaucracy (never as china, almost never as japan and not often as india), because it is too expansive.
You don't often get imperial bureaucracy (never as china, almost never as japan and not often as india), because it is too expansive.
Export income percentages with China
I use the -10% +65% quite often actually, haven't ever done the maths but as mentioned by couprider there are situations when you only need a little bit extra export to make it worthwhile.
If you think about it, with 370 export, that export is practically 0 resources. It's not doing anything. Only when you get that extra 30 export does it jump to a useable amount, which is well worth the gather decrease.
That's my reasoning.
If you think about it, with 370 export, that export is practically 0 resources. It's not doing anything. Only when you get that extra 30 export does it jump to a useable amount, which is well worth the gather decrease.
That's my reasoning.
oranges.
Export income percentages with China
Export units are a supplement to your Eco and army, not the base of them. And cards like 300 export and Intervention ensure that you will have all the consulate troops you need to repulse any pressure.
Both India and China have good enough militaries that they don't need to abandon them for musks or huss.
Both India and China have good enough militaries that they don't need to abandon them for musks or huss.
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Export income percentages with China
Ah nice correction either way don't click those buttons please.
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