How strong is the India 10/10?
How strong is the India 10/10?
Here I'm assuming 10/10 strategy as an age up without making any villagers in age 1, no matter you rush or not.
I assume the slow agra to be a strategy where you age up with 14-15 villagers and go very slowly.
The main difference between the two builds is the speed.
Here are my opinions about their advantages and disadvantages-
10/10 -
Advantages:
1) Very aggressive. You can hit your enemy around 5th minute or before.
2) Your agra is very forward and you can take map control and force your opponent to starve.
3) You can hurt and harass your enemy's economy from very early, forcing him to make mistakes in his build.
4) You can still have a good economy because you still have the potential to boom.
Disadvantages:
1) You cannot often afford a TP or market upgrades during aging.
2) You will have 3-4 less villagers
3) On many maps you do not have your age 2 shipment ready as soon you age, which slows your aggression.
4) You are not guaranteed to get 5 units out of your agra.
5) It is harder to change your unit composition.
6) Sometimes you start with only 300 wood and your build becomes 9/10.
Non-10/10/Slow Agra:
Advantages:
1)Very boomy. You get a great eco in mid-game.
2)You can afford a TP or market upgrades during aging.
3)You will have more villagers than that of 10/10 build.
4)You can still take map control vs most civs.
5)It is easier to adapt to different strategies.
Disadvantages:
1)Your speed of age up is very slow, you can not age up before 5th minute. Sometimes it even takes 5.20 or 5.30.
2)You still can not be very aggressive. If you still decide to rush, you can not outrush a French double musk musk xbow timing.
3)You can not take map control vs an Indian player who did 10/10 against you. Your enemy has the potential to starve you.
4)You are likely to lose to most semi FF because you can't age to age 3 without neglecting your eco cards.
5)You are not guaranteed to have 5 units out immediately.
6)You can not prepare a timing push or aggression while being boomy.
Please share your opinions and give your pros, cons and differentiation between these two builds.
I assume the slow agra to be a strategy where you age up with 14-15 villagers and go very slowly.
The main difference between the two builds is the speed.
Here are my opinions about their advantages and disadvantages-
10/10 -
Advantages:
1) Very aggressive. You can hit your enemy around 5th minute or before.
2) Your agra is very forward and you can take map control and force your opponent to starve.
3) You can hurt and harass your enemy's economy from very early, forcing him to make mistakes in his build.
4) You can still have a good economy because you still have the potential to boom.
Disadvantages:
1) You cannot often afford a TP or market upgrades during aging.
2) You will have 3-4 less villagers
3) On many maps you do not have your age 2 shipment ready as soon you age, which slows your aggression.
4) You are not guaranteed to get 5 units out of your agra.
5) It is harder to change your unit composition.
6) Sometimes you start with only 300 wood and your build becomes 9/10.
Non-10/10/Slow Agra:
Advantages:
1)Very boomy. You get a great eco in mid-game.
2)You can afford a TP or market upgrades during aging.
3)You will have more villagers than that of 10/10 build.
4)You can still take map control vs most civs.
5)It is easier to adapt to different strategies.
Disadvantages:
1)Your speed of age up is very slow, you can not age up before 5th minute. Sometimes it even takes 5.20 or 5.30.
2)You still can not be very aggressive. If you still decide to rush, you can not outrush a French double musk musk xbow timing.
3)You can not take map control vs an Indian player who did 10/10 against you. Your enemy has the potential to starve you.
4)You are likely to lose to most semi FF because you can't age to age 3 without neglecting your eco cards.
5)You are not guaranteed to have 5 units out immediately.
6)You can not prepare a timing push or aggression while being boomy.
Please share your opinions and give your pros, cons and differentiation between these two builds.
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How strong is the India 10/10?
The CoupRider BO is so scary...
How strong is the India 10/10?
You absolute FOOL. Why would you India 10/10 when you can use ports?
oranges.
- Mr_Bramboy
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How strong is the India 10/10?
It depends on the civ. The india 10/10 is mediocre, however the ports 10/10 is absolutely overpowered on most RE maps.
How strong is the India 10/10?
it depends on the map. if india can get enough treasure 10/10 will be scary. or mass cows.
How strong is the India 10/10?
Some people like a challenge. It''s pretty BM to lame ports 10/10 TBH IMHO.aizamk wrote:You absolute FOOL. Why would you India 10/10 when you can use ports?
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How strong is the India 10/10?
10/10 is shit, you can cut a couple of vills an 13/20 and age slightly later with a shipment ready and get all first tier market ups whilst aging and still get at least 4 sepoy out
How strong is the India 10/10?
hazza54321 wrote:10/10 is shit, you can cut a couple of vills an 13/20 and age slightly later with a shipment ready and get all first tier market ups whilst aging and still get at least 4 sepoy out
nope. slow agra usually reach age 2 at 5:00. but with treasures a 10/10 can reach age 2 before 4:00 and still get 12 sepoy in the first batch. it''s just unstoppable. otto iro can''t deal with it if they make any mistake.
yeah ofc a 10/10 can not be that fast in every game. that''s why i say it depends on the map.
How strong is the India 10/10?
10/10 is powerful on these maps:
poor hunt maps: sonora, yukon, patagonia, borneo. just build agra forward and win. your opponent sometimes don't even have enough food to age up lol.
cow maps: painted desert, mongolia. with cows you can always get your fast card early. you can either 5-4 rush or 600w 300e eco play.
treasure maps: yukon, yukatan, himalayas. with 100f 100w 100g 100xp 95w or even 225f you can reach age 2 vvveeerrryy early and still train 4-5 in the first batch. that's really crazy.
crate maps: hispaniola, deccan, carolina. no need to explain.
so we can see, on many RE maps 10/10 is available. and WHEN WILL THE NEW FP RELEASE! I hate those shitty maps!
poor hunt maps: sonora, yukon, patagonia, borneo. just build agra forward and win. your opponent sometimes don't even have enough food to age up lol.
cow maps: painted desert, mongolia. with cows you can always get your fast card early. you can either 5-4 rush or 600w 300e eco play.
treasure maps: yukon, yukatan, himalayas. with 100f 100w 100g 100xp 95w or even 225f you can reach age 2 vvveeerrryy early and still train 4-5 in the first batch. that's really crazy.
crate maps: hispaniola, deccan, carolina. no need to explain.
so we can see, on many RE maps 10/10 is available. and WHEN WILL THE NEW FP RELEASE! I hate those shitty maps!
How strong is the India 10/10?
oh i forgot araucania. it is both low hunt map and herb map AND treasure map. imagine india has 20 lhama at home, age up at 3:50 with forward agra, have 12 sepoy in your base at 5:00, and you don't have hunt at home: god knows how to win?
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How strong is the India 10/10?
if you cut a couple of vills you age at like 4:45paul wrote:nope. slow agra usually reach age 2 at 5:00. but with treasures a 10/10 can reach age 2 before 4:00 and still get 12 sepoy in the first batch. its just unstoppable. otto iro cant deal with it if they make any mistake.hazza54321 wrote:10/10 is shit, you can cut a couple of vills an 13/20 and age slightly later with a shipment ready and get all first tier market ups whilst aging and still get at least 4 sepoy out
yeah ofc a 10/10 can not be that fast in every game. thats why i say it depends on the map.
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How strong is the India 10/10?
Yep, basically 20 sec later than a 10/10 with a TP etc.hazza54321 wrote:if you cut a couple of vills you age at like 4:45paul wrote:nope. slow agra usually reach age 2 at 5:00. but with treasures a 10/10 can reach age 2 before 4:00 and still get 12 sepoy in the first batch. its just unstoppable. otto iro cant deal with it if they make any mistake.
yeah ofc a 10/10 can not be that fast in every game. thats why i say it depends on the map.
On no hunt maps the 10/10 is strong tho.
How strong is the India 10/10?
lol omg otto and iro rape the shit out of 10/10 with zero problemspaul wrote:nope. slow agra usually reach age 2 at 5:00. but with treasures a 10/10 can reach age 2 before 4:00 and still get 12 sepoy in the first batch. its just unstoppable. otto iro cant deal with it if they make any mistake.hazza54321 wrote:10/10 is shit, you can cut a couple of vills an 13/20 and age slightly later with a shipment ready and get all first tier market ups whilst aging and still get at least 4 sepoy out
yeah ofc a 10/10 can not be that fast in every game. thats why i say it depends on the map.
last time i cryed was because i stood on Lego
How strong is the India 10/10?
Yep. Otto and iro rekts 10/10. It is just like otto mirror where you dont have abus.ovi12 wrote:lol omg otto and iro rape the shit out of 10/10 with zero problemspaul wrote:nope. slow agra usually reach age 2 at 5:00. but with treasures a 10/10 can reach age 2 before 4:00 and still get 12 sepoy in the first batch. its just unstoppable. otto iro cant deal with it if they make any mistake.
yeah ofc a 10/10 can not be that fast in every game. thats why i say it depends on the map.
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How strong is the India 10/10?
Standard play is better in like 95% of situations..... Maybe on a livestock non tp low hunt map where you get a food treasure it's good, but most of the time not. For sure not good on most esoc maps and balanced standard maps.
How strong is the India 10/10?
10/10 should be viable in mirror imo. I've saw H2O doing 10/10 vs Mayhem in India mirror....
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- [Armag] diarouga
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How strong is the India 10/10?
Nope it isn''t, he was probably testing something.subzero wrote:10/10 should be viable in mirror imo. I''ve saw H2O doing 10/10 vs Mayhem in India mirror....
How strong is the India 10/10?
the map was deccan i think, so they coulddiarouga wrote:Nope it isnt, he was probably testing something.subzero wrote:10/10 should be viable in mirror imo. Ive saw H2O doing 10/10 vs Mayhem in India mirror....
- [Armag] diarouga
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How strong is the India 10/10?
Oh yeah, on deccan/hispa/caro 10/10 is best since you don't have any iddle time.
How strong is the India 10/10?
A 10/10 on a mirror would be suicide if it isn't a map where you start with extra resources.....
How strong is the India 10/10?
No. It was Yukon.mnogud wrote:the map was deccan i think, so they coulddiarouga wrote:Nope it isnt, he was probably testing something.
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How strong is the India 10/10?
On deccan and carolina I actually like to 10/10 with TP. It can even convert your build into FF.diarouga wrote:Oh yeah, on deccan/hispa/caro 10/10 is best since you don''t have any iddle time.
On hispa 10/10 without sending 1st trickle works. You just age at like 3.25-3.30 when you don''t even have 2nd shipment ready, so it doesn''t make sense to 10/10 if you can''t rush on hispa, so I like to cancel 1st shipment and directly sending an age 2 military shipment. Is it viable?
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- [Armag] diarouga
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How strong is the India 10/10?
Yeah on hispa don t send the wood trickle.
On caro I tried to take a tp age1 but didn't work Imo you should just 10/10.
On caro I tried to take a tp age1 but didn't work Imo you should just 10/10.
How strong is the India 10/10?
What to do on yellow river? You get extra food and you can''t really place the agra forward easily. What should you do? 10/10 or slow?diarouga wrote:Yeah on hispa don t send the wood trickle.
On caro I tried to take a tp age1 but didn''t work Imo you should just 10/10.
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