British Colonial Muskets

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Netherlands Goodspeed
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Re: British Colonial Muskets

Post by Goodspeed »

deleted_user wrote:Brits actually have so many viable opening lines it's not even funny. They are entirely situational too depending on civ and opponent MU and strategy.

Off 300w you can do market, 2 manor, or TP. Off 200w 100c you can market or just 1 manor, depends on MU and nearby treasures. And you can age up with two different viable age up politicians as well.

And in transition you can forgo the market and just make manors for certain builds or you can just manor boom a whole lot or very little. It's crazy man. Compare that to a civ like France who early markets or early tps every game and that's the extent of their build variation.
This is why Brits are one of the hardest and most rewarding civs to play.
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Re: British Colonial Muskets

Post by deleted_user0 »

lawl britz so harddddd
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Netherlands Goodspeed
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Re: British Colonial Muskets

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You don't agree? Having more options means it's harder to choose the right one. And choosing the right one is rather important in most Brit MUs.
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Re: British Colonial Muskets

Post by deleted_user0 »

it makes it a tiny bit harder, doesnt mean theyre very hard. and rewarding is even more subjective. i remember when i made this case about plurality of strat/bo choices for otto/spain/iro and you guys didnt agree, you among them. this is basically the same argument, but for age1.
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Re: British Colonial Muskets

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Goodspeed wrote:You don't agree? Having more options means it's harder to choose the right one. And choosing the right one is rather important in most Brit MUs.


I think that somebody said the same argument but talking about India.
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Re: British Colonial Muskets

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princeofkabul wrote:Can always make one extra manor no matter what if the crates are
200w or 300w

so 2 manors and 3 manors.

But with a 300-wood start you have to chop 105 wood, which means your manor will be built late and your age-up will be delayed even more, isn't it just better to wait for transition to build another manors?
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Netherlands Goodspeed
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Re: British Colonial Muskets

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umeu wrote:it makes it a tiny bit harder, doesnt mean theyre very hard. and rewarding is even more subjective. i remember when i made this case about plurality of strat/bo choices for otto/spain/iro and you guys didnt agree, you among them. this is basically the same argument, but for age1.
Not just age1. The same applies to every civ, yes, but to a bigger extent for Brit imo. There are just a lot of small variations in the early game which means your options deviate even more towards midgame. Also there are a lot of different ways to boom and degrees to which you can boom. Most civs just have the one way (ie 4v card for France) plus the TP boom on some maps. This in turn means Brit has a bunch of midgame timings.
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Re: British Colonial Muskets

Post by zoom »

umeu wrote:it makes it a tiny bit harder, doesnt mean theyre very hard. and rewarding is even more subjective. i remember when i made this case about plurality of strat/bo choices for otto/spain/iro and you guys didnt agree, you among them. this is basically the same argument, but for age1.
Could it have something to do with the viability of the respective choices?
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Re: British Colonial Muskets

Post by deleted_user0 »

in which case otto iro and spain have way more viable choices
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Re: British Colonial Muskets

Post by princeofkabul »

pecelot wrote:
princeofkabul wrote:Can always make one extra manor no matter what if the crates are
200w or 300w

so 2 manors and 3 manors.

But with a 300-wood start you have to chop 105 wood, which means your manor will be built late and your age-up will be delayed even more, isn't it just better to wait for transition to build another manors?


you chop it for specific build.
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Re: British Colonial Muskets

Post by pecelot »

Like? Boomy ones?
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Re: British Colonial Muskets

Post by Darwin_ »

Goodspeed wrote:You don't agree? Having more options means it's harder to choose the right one. And choosing the right one is rather important in most Brit MUs.

India and Japan have a ton of options and those civs arent that hard tbh. I think that options make a civ hard for a new player, but if you play the civ a lot and know when each start is good and when it isnt than you are fine. IMO british is a fairly easy civ, they just require higher apm than other civs.
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Re: British Colonial Muskets

Post by deleted_user »

How many equally viable options does Jap have, though?
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Re: British Colonial Muskets

Post by deleted_user0 »

it changes per mu, but quite alot in total i guess.

wall and yumi, wall and ashi, wall and warships, wall and nagi, wall and yamabushi, wall and arrows etc
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Re: British Colonial Muskets

Post by deleted_user »

wall and wall might even be viable too
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Re: British Colonial Muskets

Post by aligator92 »

umeu wrote:it changes per mu, but quite alot in total i guess.

wall and yumi, wall and ashi, wall and warships, wall and nagi, wall and yamabushi, wall and arrows etc


etc standing for wall and samurai & wall and morutaru?
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Re: British Colonial Muskets

Post by deleted_user0 »

yes but also wall and ninjas, wall and sushi, wall and sashimi, wall and yoyimbo, wall and yabusame
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Re: British Colonial Muskets

Post by deleted_user »

idk why but it was "wall and yabusame" that got the most chuckles out of me
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Netherlands Goodspeed
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Re: British Colonial Muskets

Post by Goodspeed »

deleted_user wrote:idk why but it was "wall and yabusame" that got the most chuckles out of me
I suppose you experienced a mild high upon realising you had been presented the best unit composition known to RTS: Wall and Yabusame. It's very understandable you would chuckle.
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Re: British Colonial Muskets

Post by momuuu »

Goodspeed wrote:You don't agree? Having more options means it's harder to choose the right one. And choosing the right one is rather important in most Brit MUs.

Except these choices are mostly insignificant.
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Re: British Colonial Muskets

Post by gibson »

pecelot wrote:Like? Boomy ones?

No aklak build two rax right on ageup and 700g first
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Poland pecelot
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Re: British Colonial Muskets

Post by pecelot »

So then you'd delay your age-up time only to have one vill more for like 2 minutes?
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Re: British Colonial Muskets

Post by macacoalbino »

Exactly, just age faster and get faster 700w+steel traps...
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Re: British Colonial Muskets

Post by deleted_user0 »

Lol... U dont ship 700w with that build.
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Re: British Colonial Muskets

Post by macacoalbino »

I didnt notice he was talking about aklak build. But still, do you really want to delay your ageup with that strategy?
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