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French Cav Semi FF

Posted: 16 Jan 2016, 20:31
by Durokan
French Hussar Semi FF
When the game starts, send 3 vills to crates and the rest to hunts.
Train villagers until you have 14, at which point you click up with the Quartermaster at 3:00 minutes.
Ship 3 CDB as your first card.
Gather the necessary resources for a house, market, and hunting dogs. Treasures are very useful to speed this up.
Age with 14 vills using the Quartermaster at 3:00. While aging, gather enough in order for Gang saw, a trading post, placer mines, and the wood for steel traps. Then start gathering gold for steel traps with 8 vills.(100 food 200 wood 75f 75w 125w)
Start steel traps at 4:45
When you hit up, send 2 vills to wood crates, 7 to coin, 6 to food, and 2 to wood crates.
Ship 4v as soon as you age, and build a stable and 2 houses using 400w.
8 cdb to coin and then all future cdb go to food.
Queue a hussar at 5:20
This will give you 5 hussars at 6:00
Ship 700g.
When you have gathered 300c and then the 700c from crates, send all vills to food.
Ship 700w
Place a barracks and 3 houses.
Age with the Exiled Prince at 7:20.
Upgrade amalgamation in transition.
Villager split is 12f and 12c.
When you age up, queue 5 skirms and 5 goons.
Potential next cards: 8skirm, 7 skirm, 5 dragoons, 3 cuirassiers, 2 falconets.
General rule of thumb for card shipments is send villagers if you need resources in 5+ mins, crates if you need them in 1+ min, units if you need in 0 mins.

Deck
Image

Re: French Cav Semi FF

Posted: 16 Jan 2016, 20:35
by britishmusketeer
Durokan wrote:French Hussar Semi FF
When the game starts, send 3 vills to crates and the rest to hunts.
Train villagers until you have 14, at which point you click up with the Quartermaster at 3:00 minutes.
Ship 3 CDB as your first card.
Gather the necessary resources for a house, market, and hunting dogs. Treasures are very useful to speed this up.
Age with 14 vills using the Quartermaster at 3:00. While aging, gather enough in order for Gang saw, a trading post, placer mines, and the wood for steel traps. Then start gathering gold for steel traps with 8 vills.(100 food 200 wood 75f 75w 125w)
Start steel traps at 4:45
When you hit up, send 2 vills to wood crates, 7 to coin, 6 to food, and 2 to wood crates.
Ship 4v as soon as you age, and build a stable and 2 houses using 400w.
8 cdb to coin and then all future cdb go to food.
Queue a hussar at 5:20
This will give you 5 hussars at 6:00
Ship 700g.
When you have gathered 300c and then the 700c from crates, send all vills to food.
Ship 700w
Place a barracks and 3 houses.
Age with the Marksman at 7:20 as you will not have a shipment until you age.
Upgrade amalgamation in transition.
Villager split is 12f and 12c.
When you age up at 9:20, queue 5 skirms and 5 goons.
Potential next cards: 8skirm, 7 skirm, 5 dragoons, 3 cuirassiers, 2 falconets.
General rule of thumb for card shipments is send villagers if you need resources in 5+ mins, crates if you need them in 1+ min, units if you need in 0 mins.

Deck
Image
always age fast to age 3

Re: French Cav Semi FF

Posted: 17 Jan 2016, 02:38
by momuuu
This is the old build, without TP going fast to age 3 didnt have as much value (although you can produce more villagers).

Re: French Cav Semi FF

Posted: 17 Jan 2016, 03:20
by Durokan
This has a TP, but yeah it runs into problems with being rather slow. If anyone has a build that doesnt send so many colonial shipment I would add it in a part II section of this.

Re: French Cav Semi FF

Posted: 17 Jan 2016, 05:26
by _DB_
You can discuss its variations in different mus

Re: French Cav Semi FF

Posted: 17 Jan 2016, 10:37
by britishmusketeer
Durokan wrote:This has a TP, but yeah it runs into problems with being rather slow. If anyone has a build that doesnt send so many colonial shipment I would add it in a part II section of this.

This is the correct build order although you can switch 700w and 700g depending on the matchup. When the 700w arrives remember to slam down all the buildings you want to get the xp immediately so that you almost have a shipment when you hit age 3. Slow age is always bad because in the transition you will stack lots of resources that could be being spent on skirms and goons and also you idle your tc 2 vills by aging slow. If you want to have a shipment once you hit age 3, make a extra 3 huss in age 2.

Re: French Cav Semi FF

Posted: 17 Jan 2016, 19:32
by [Armag] diarouga
You age at 7:00 not 7:20 and most of the time you skip 700w.

Re: French Cav Semi FF

Posted: 17 Jan 2016, 19:33
by iNcog
Really? to send 1kw?

Re: French Cav Semi FF

Posted: 18 Jan 2016, 06:23
by [Armag] diarouga
iNcog wrote:Really? to send 1kw?

To send 1k wood if you re not under pressure or to gather your wood. Vs russia would you send 700w when you semi ff? If you do so, you'll lose for sure to a rush/timing.

Re: French Cav Semi FF

Posted: 18 Jan 2016, 07:12
by fei123456
[Armag] diarouga wrote:
iNcog wrote:Really? to send 1kw?

To send 1k wood if you re not under pressure or to gather your wood. Vs russia would you send 700w when you semi ff? If you do so, you'll lose for sure to a rush/timing.

what's the best bo to counter a russia rush? on poor maps like yukon

Re: French Cav Semi FF

Posted: 18 Jan 2016, 09:22
by britishmusketeer
[Armag] diarouga wrote:
iNcog wrote:Really? to send 1kw?

To send 1k wood if you re not under pressure or to gather your wood. Vs russia would you send 700w when you semi ff? If you do so, you'll lose for sure to a rush/timing.

Vs russia you can do 4 vill 700w 700g add 2nd millitary building with 700w and make as many age 2 units as you need then age and ship 8 skirm. 700w is too valuable not to ship imo.

Re: French Cav Semi FF

Posted: 18 Jan 2016, 11:20
by Hazza54321
Vs russia start cav, if he rushes use mm to buy timr to get 2 raxes up with 700w as second shipment

Re: French Cav Semi FF

Posted: 18 Jan 2016, 17:27
by thebritish
Durokan wrote:French Hussar Semi FF
When the game starts, send 3 vills to crates and the rest to hunts.
Train villagers until you have 14, at which point you click up with the Quartermaster at 3:00 minutes.
Ship 3 CDB as your first card.
Gather the necessary resources for a house, market, and hunting dogs. Treasures are very useful to speed this up.
Age with 14 vills using the Quartermaster at 3:00. While aging, gather enough in order for Gang saw, a trading post, placer mines, and the wood for steel traps. Then start gathering gold for steel traps with 8 vills.(100 food 200 wood 75f 75w 125w)
Start steel traps at 4:45
When you hit up, send 2 vills to wood crates, 7 to coin, 6 to food, and 2 to wood crates.
Ship 4v as soon as you age, and build a stable and 2 houses using 400w.
8 cdb to coin and then all future cdb go to food.
Queue a hussar at 5:20
This will give you 5 hussars at 6:00
Ship 700g.
When you have gathered 300c and then the 700c from crates, send all vills to food.
Ship 700w
Place a barracks and 3 houses.
Age with the Exiled Prince at 7:20.
Upgrade amalgamation in transition.
Villager split is 12f and 12c.
When you age up, queue 5 skirms and 5 goons.
Potential next cards: 8skirm, 7 skirm, 5 dragoons, 3 cuirassiers, 2 falconets.
General rule of thumb for card shipments is send villagers if you need resources in 5+ mins, crates if you need them in 1+ min, units if you need in 0 mins.

Deck
Image

I have got 1 question. Why do you have the hunting upgrade in age 2 when in standard game almost nobody has time to use?
Isnt it better to have unit upgrade instead?

Re: French Cav Semi FF

Posted: 18 Jan 2016, 17:29
by Durokan
Personal preference, I like Spice Trade. I guess you could have advanced arsenal in there. Though, I have found I tend to send advanced arsenal almost never.

Re: French Cav Semi FF

Posted: 18 Jan 2016, 17:55
by [Armag] diarouga
britishmusketeer wrote:
[Armag] diarouga wrote:
iNcog wrote:Really? to send 1kw?

To send 1k wood if you re not under pressure or to gather your wood. Vs russia would you send 700w when you semi ff? If you do so, you'll lose for sure to a rush/timing.

Vs russia you can do 4 vill 700w 700g add 2nd millitary building with 700w and make as many age 2 units as you need then age and ship 8 skirm. 700w is too valuable not to ship imo.

I tried but if you do so, a timing will punish you.

Re: French Cav Semi FF

Posted: 18 Jan 2016, 17:55
by [Armag] diarouga
Couprider wrote:
[Armag] diarouga wrote:
iNcog wrote:Really? to send 1kw?

To send 1k wood if you re not under pressure or to gather your wood. Vs russia would you send 700w when you semi ff? If you do so, you'll lose for sure to a rush/timing.

what's the best bo to counter a russia rush? on poor maps like yukon

Play colonial, 4v/700w/8bows/3huss.

Re: French Cav Semi FF

Posted: 31 May 2016, 18:49
by sdsanft
Durokan wrote:Personal preference, I like Spice Trade. I guess you could have advanced arsenal in there. Though, I have found I tend to send advanced arsenal almost never.

I like to cut refrigeration or royal mint and have a merc card instead (either br or jaegers) they aren't used often, but I'd say probably more often then the Eco upgrades and they have more of an impact imo.

Re: French Cav Semi FF

Posted: 01 Jun 2016, 11:19
by pecelot
In later Fortress it's a huge boost actually, after you send all the important cards, Refrigeration gives you 20% bonus on gathering food, so if you have let's say 20 vills on food, it gives you 4 invisible settlers. The latter, the more of a bonus it will become. For me it's a no-brainer in every European deck, along with Royal Mint.

Re: French Cav Semi FF

Posted: 01 Jun 2016, 11:40
by _H2O
Spice trade should be age 2 mill card. Spice trade never pays off really.

Re: French Cav Semi FF

Posted: 01 Jun 2016, 12:38
by momuuu
_H2O wrote:Spice trade should be age 2 mill card. Spice trade never pays off really.

How about 700f vs 600g in your opinion?
About the skirm/cdb hp card?

Re: French Cav Semi FF

Posted: 01 Jun 2016, 13:51
by pecelot
I play some French and when I know I'm not gonna be heavily harrassed in the 2nd age (like vs China), I pick a deck with no 600 gold as it's unnecessary and instead choose AA (strong upgrades on skirms, and additionally on artillery, but that doesn't really matter) or Wilderness Warfare, which is cool since CDBs may also be useful in fights. Sometimes I even put both of these cards and get rid of one age 2 cav upgrade (usually leaving the HP upgrade).
Tbh, after giving it some thought now, I can't recall shipping 700f in the past more than like 2 times, but I often have it just in case. I think I should change it now... :)

Re: French Cav Semi FF

Posted: 06 Jul 2016, 17:48
by sdsanft
Honestly i think both age 2 cav upgrades are unnecessary because they only affect cuirs. I would probably replace them with skirmisher attack and either RI HP or WW (they basically have the same effect).

Re: French Cav Semi FF

Posted: 06 Jul 2016, 17:53
by Mimsy for President
sdsanft wrote:Honestly i think both age 2 cav upgrades are unnecessary because they only affect cuirs. I would probably replace them with skirmisher attack and either RI HP or WW (they basically have the same effect).
They affect hussars too.

Re: French Cav Semi FF

Posted: 06 Jul 2016, 17:55
by sdsanft
Yes, but you rarely send those two cards in age 2 where they would affect hussars. In most MUs i would prefer the skirm upgrades over cuir/huss upgrades though in a few (Russia for example) either one could help.

Re: French Cav Semi FF

Posted: 06 Jul 2016, 18:01
by Mimsy for President
People usually send the cav hp card if they stay age 2. But yeah, the cav attack card is not that useful.