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United States of America Durokan
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19 Jan 2016, 01:59

Richard's Russian Boyars Timing
When the game starts, send all 5 vills to food crates and then to hunts. It is important to only gather exactly 1 wood crate.
Train villagers until you have 14, at which point you click up with the Philosopher Prince at 2:50.
Place a house with your wood from the 1 crate, do not gather any other crates.
Ship 300w as your first card. Do not gather this until transition.
Do not gather any resources during discovery except for food.
Age with 14 vills using the Philosopher Prince at 2:50.
While aging, gather your wood crates and enough for a blockhouse. Do not over-gather! (300w crates + 250 wood)
Build three houses in base while sending 2 villagers forward to build a forward blockhouse.
Place 5 villagers on coin, the rest on food.
Ship 13 Strelets to your forward blockhouse as soon as you age and then queue 5 musketeers.
When you hit up, send 2 villagers to your 500 food crate, 5 to coin, rest to food.
Queue 10 more muskets at your blockhouse. Only after you queue both sets do you create another settler batch. This will make you idle for a short time. After this idle, we will never idle again for the rest of the game.
This will give you 13 Strelets and 10 Musketeers at 5:15
Send these units to harass your opponents villagers. Only harass for about 30 seconds, we want to try to force minutemen or a unit shipment. Your next 5 muskets will arrive shortly, in time to join the harass as it is happening.
Ship 5 Cossacks.
Continue to make musketeers out of your blockhouse. When you have 20-25 Musketeers, 5 Cossacks, and 13 Strelets minus casualties, you want to attack again. Only stay for a minute or so. We are not trying to win the game, we are trying to disrupt the economy and build of our opponent. Do not lose your units, we will need them for our timing push later.
Ship 700w to your town center.
When your wood arrives, build a stable and 4 houses. We will save 100w for a batch of Strelets.
Produce as many Strelets, Cossacks, and Musketeers as possible while still training Settlers.

From here we have 3 options:
1) Boyars + 4 Cossack - Best Case Scenario: If you didn't lose many units with the first two fights, you immediately send Boyars as next shipment after the 700w and attack again, then you send 4 Cossacks (to your blockhouse) and attack once again! This is again a double-timing on two cards directly following each other. This hits at around 10:00
2) 700 Coin + Boyars - Need a Larger Mass: If you need a bit more time to build units, send 700 coin, produce many Cossacks from it, then send Boyars and push when it arrives. After that, you can continue with 4 Cossacks.
3) 4 Cossacks + Boyars - Lost a lot of Units: If you feel you need reinforcements sooner because you lost units in the early double-timing and the opponents wants to counterattack, you send 4 Cossacks. If he doesn't attack you, then you send Boyars after the 4 Cossacks and do a timing push on it.
Provided that you did enough damage with the early double timing (and forced mm), this mid colonial timing push is strong enough to do enough damage to your opponent that after that push you only need to know how to properly play the Russian Civilization up and will probably win the game.

General rule of thumb for card shipments is send villagers if you need resources in 5+ mins, crates if you need them in 1+ min, units if you need in 0 mins.


Match-ups according to Richard: Against Brits it might work. Against the Native Civs too. Against Japan maybe, against India if the fort is not in your way. In a Russian mirror I think if the blockhouses are close (which you can force with your own blockhouse placement.) It counters the Russian standard build (distributivism, 400w age-up, 5 cossacks) because you just overwhelm your opponent all the time.

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Germany richard
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19 Jan 2016, 03:23

Durokan wrote:Richard's Russian Boyars Timing
When the game starts, send 3 vills to food crates and the rest to hunts. It is important to only gather exactly 1 wood crate.
Train villagers until you have 14, at which point you click up with the Philosopher Prince at 3:15.


Hi, you should try to click up with the philosopher prince at 2:50.

At the start you should use all 5 vills to gather the food crates and try to split them to at least 4 different food crates.
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19 Jan 2016, 03:26

Durokan wrote:Richard's Russian Boyars Timing

When you hit up, send 2 villagers to your 500 food crate, 5 to coin, rest to food.

You need to queue in 3 vills from the 500f crate as soon as possible.
Then the 10 additional musks come, then again 3 vills, then again musks.

So in total we have the following queue line from the point we reach age ii:
5 Musks
3 Vills
5 Musks
5 Musks
3 Vills
5 Musks
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19 Jan 2016, 03:30

Wouldnt it be better (depends on mu ofc) to send 5 coss first though? I feel it is easier to kill vills with cossack than strelet, especially if you age at 2:50
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19 Jan 2016, 03:42

Durokan wrote:Richard's Russian Boyars Timing
Do not commit to a fight.


At that point, with the 15 musks + 13 strelets, you should commit into every fight against your opponents army, which is cost effectively. Indeed it is good for you if you get rid of your units so you can produce new ones - remember you re at 55 pop-cap (the strelets are worth saving because they will be upgraded with the boyars later and you only can produce 10 new ones until then). Do not commit into a fight with minutemen would be the right advice here because you will come back 1 min later with the 5 coss. If the mm are already out then and on 1 hp, you can easily clean up his whole army with the help of the 5 coss then.
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United States of America Durokan
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19 Jan 2016, 03:47

fixed
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France [Armag] diarouga
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19 Jan 2016, 06:17

This BO is very good, you just miss the market.
Great Britain Hazza54321
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19 Jan 2016, 12:09

Works very well in russian mirror
PutThePastInACasket : some say the universe is even bigger than the space between the starting TC and second hunt on fertile crescent
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Russia yurashic
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19 Jan 2016, 12:37

Do not send 300 wood, send wood trickle or polar explorer.
Do not age with 500 food instead of 400 wood unless you ship 700 wood first in colonial. With 400 wood you can build a market, 1-2 houses and a trading post.
Send 5 cossacks first, you want to catch enemy's 5 huss with your 5 musk 5 cav.
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19 Jan 2016, 12:56

yurashic wrote:Do not send 300 wood, send wood trickle or polar explorer.
Do not age with 500 food instead of 400 wood unless you ship 700 wood first in colonial. With 400 wood you can build a market, 1-2 houses and a trading post.
Send 5 cossacks first, you want to catch enemy's 5 huss with your 5 musk 5 cav.


Sorry, ignorant noob here.

What are the benefits of sending Polar Explorer on non-Yukon maps?
[Armag] diarouga wrote:You are pathetic lol, really I'm sad for you :( You're bad at life and at the game, really bad...
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United States of America IAmSoldieR
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19 Jan 2016, 13:02

yurashic wrote:Do not send 300 wood, send wood trickle or polar explorer.
Do not age with 500 food instead of 400 wood unless you ship 700 wood first in colonial. With 400 wood you can build a market, 1-2 houses and a trading post.
Send 5 cossacks first, you want to catch enemy's 5 huss with your 5 musk 5 cav.

500f is fine , it allows you to make market and house in trans, then que vils and musk with 500f
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No Flag r4go
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19 Jan 2016, 14:14

@richard when you will market up??
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Great Britain Hazza54321
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19 Jan 2016, 17:17

r4go wrote:@richard when you will market up??

i guess with 700w
PutThePastInACasket : some say the universe is even bigger than the space between the starting TC and second hunt on fertile crescent
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No Flag r4go
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19 Jan 2016, 17:27

Hazza54321 wrote:
r4go wrote:@richard when you will market up??

i guess with 700w

Oh ty my love <3 <3 <3
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France [Armag] diarouga
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19 Jan 2016, 17:29

yurashic wrote:Do not send 300 wood, send wood trickle or polar explorer.
Do not age with 500 food instead of 400 wood unless you ship 700 wood first in colonial. With 400 wood you can build a market, 1-2 houses and a trading post.
Send 5 cossacks first, you want to catch enemy's 5 huss with your 5 musk 5 cav.

It is much slower.
With this bo you can musk 5/5/5 without cutting vills while with your, you can barely make 10musk without cutting vills.
Great Britain Hazza54321
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19 Jan 2016, 18:11

could be good vs sioux too
PutThePastInACasket : some say the universe is even bigger than the space between the starting TC and second hunt on fertile crescent
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29 Mar 2016, 10:33

This build gets me nearly every time when I play with french on nilla.
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India rsy
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30 Mar 2016, 01:09

Richard thank you so much for uploading this build! I love playing with this guy he always feels super relaxed (unless u kill his explorer or play japan :P).
Hope to play you again some time Kingrich!

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