Is having 2 factories really neccesary?
Is having 2 factories really neccesary?
I hate the look of a deck with no industrial cards, but tbh I make mills/plantations 10 times as often as I go industrial. Isn't it better to just have mill/plantation upgrades?
last time i cryed was because i stood on Lego
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- Dragoon
- Posts: 225
- Joined: Feb 28, 2015
Is having 2 factories really neccesary?
Is having 2 factories really neccesary?
Noif you expect the game not to reach age4. Then again 25 slots are enough to squeeze the 2 factories, especially since there is limit of 10 for each age.
Is having 2 factories really neccesary?
True, but if one player is far enough ahead to age up and not die then he would probably win anyway.deleted_user wrote:If the game goes to age IV and your opponent has two factories and you don''t then it''s game, right there.
last time i cryed was because i stood on Lego
- DivineFire
- Lancer
- Posts: 971
- Joined: Mar 3, 2015
Is having 2 factories really neccesary?
Yes it's necessary to have 2 factories. It's quite risky not to have them, especially in a 25 card deck.
Taunt 3
Is having 2 factories really neccesary?
how often have you sent them. should answer question. the last few cards dont really matter though
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- Ninja
- Posts: 13004
- Joined: Apr 28, 2020
Is having 2 factories really neccesary?
For me theyre the type of card you barely ever need, but you will regret not having when you do need them... Kinda like 2 heavy cannons. I ussually include them cuz like garja says, 10 per age so usually you have only like 21-23 cards in age 1 to 3.
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- Ninja
- Posts: 13004
- Joined: Apr 28, 2020
Is having 2 factories really neccesary?
Not really, its just only useful in very limited situations which barely ever happen :p but as i said somtimes it does happen and u wish u had heavy cannons. But ye i would drop cannons before factories. Sometimes u can make a nice timing push with them tho
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