hunter wrote:Afaik the guardians which TWC explorers convert already have negative multiplier vs vills and buildings and the multiplier is 0.1. As india vs french native scout you also got 2 explorer to defend your vill. How about develop a skill where in you scout properly and sneak a vill in rather than saying, "Hey look my vill I am going agra on your hunt come and kill my vill".
I never said they had to use rifleman vs vils... Just saying that there are some things that do not depend on skill, simply a better civ for age 1, or luck. The rifleman + sioux explo is just an unbeatable combo if microed properly, not skill... It's the same if you get a toma va india lol, sneak a vil ? Do you play this game ? Do you know how big an agra fort is lol, you think you can like, "sneak it" ? You're just going to lose your vil if the guy has a toma and if he has basic scouting skills, end of the discussion. Also you can't defend your vil with eles lol, because vs france you're really likely to already have lost 1 ele at least, or then they are low hp, because you get snared almost every game, and you can't do anything about it.
hunter wrote:Then its quite sad that you still don't realize there is pattern involved or you really never took effort to figure it out.
Or maybe it's sad that you imagine false things... I probs know gp much better than you. Aren't you the guy who said otto have less crates than other civs on some maps anyway ? Not really worth talking with you then :/
hunter wrote:Hmm, maybe yeah the read seems funny indeed not something wrong though. Period.
Man pls get a bit of humility, how can you be so sure of yourself lol, are you PR 40 ? inb4 "rank doesn't matter" sorry but it does, if you're a random lieut or sth (and you're probs lower seeing what you write) you just don't have a super good understanding of the game, so why be so full of yourself ?
pecelot wrote:Kaiserklein wrote:And what if i'm herding from far away and the guy comes with a huaminca ? Do you know how fast this thing actually kills a vil ? I'll calculate it for you : with explo + huaminca, it takes only 18 seconds to kill a vil. And the vil is snared...
It's quite a long time actually, even snared villagers will make it into the TC with the cover fire from it. And if you know your opponent has taken a nat treasure, you can have your explorer somewhere at the back if you have to herd a far hunt. Other than that, I get your point, and I imagine a Tomahawk is much more deadly together with melee explorer because of range damage (and vills' melee resist).
It's a very short time lol, 18 seconds while being snared means you reach approx the same distance as if you're not snared during 12 seconds, which means less than 1 screen... On some maps where hunts are really far you just have to lose the vil. Agreed, those don't really exist on esoc maps, but I was talking about general stuff.
Papist wrote:There are definitely patterns on GP. While the same treasures don;t always spawn, they do tend to spawn in the same place:
1. Beaver treasures and 40f treasure w/ one wolf guardian always spawn around your base
Yeah that's starting treasures, like on every map...
2. 80w, if it is present, always spawns in the upper right or middle left of the map
No
3. Unit-in-tree treasures (vils and natives) always spawn on the sides, usually just north or south of the horizontal ; cdb treasures always spawn just outside of the middle.
No
4. 2 coyote treasures (50w, 60f, 70xp) are always in the upper left and lower right, 2 more are in the middle
No
5. There is a 3 coyote treasure that spawns in the middle (tame coyote or 75c).
No
I'm sure there are more patterns that I'm not remembering. The only treasures that are completely random are the big xp treasures, the cougar treasure, the native scout, and 140f.
Have you ever played gp ? This is utter bullshit