somppukunkku wrote:Ashi way better vs france because otherwise gend can rape u.
Full upgraded IV ashis do like 1:1 vs skirms aswell
No need, yumi rek cuirs, as Erik found out the hard way
somppukunkku wrote:Ashi way better vs france because otherwise gend can rape u.
Full upgraded IV ashis do like 1:1 vs skirms aswell
benj89 wrote:I'd actually have it vs japan since games tend to go industrial. To be more precise I'd say it's needed on water maps + team games, but not really in your typical 1v1 gp deck, unless you got a spot for it (i.e you have to choose between this and land grab) which I forgot. I'd prioritize both vill hp cards to that card also.
Imo the real issue about decks is that most people still don't get that you need a water deck on water maps and land deck on land maps, that's weird
umeu wrote:benj89 wrote:I'd actually have it vs japan since games tend to go industrial. To be more precise I'd say it's needed on water maps + team games, but not really in your typical 1v1 gp deck, unless you got a spot for it (i.e you have to choose between this and land grab) which I forgot. I'd prioritize both vill hp cards to that card also.
Imo the real issue about decks is that most people still don't get that you need a water deck on water maps and land deck on land maps, that's weird
Why would you ever put in land grab? It's just a glorified woodcrate.
Landgrab might be a good card on shitty maps like RE California, where you run out of hunts after 5 minutes and have more berry bushes on the map than hunts.umeu wrote:Lol it's not, it's worth 2400w, assuming u won't lose any. At that point in the game ur likely in a stalemate and a bit of extra wood won't compare to a percentage for the rest of the game.
Some cards get put into any deck by us automatically since they "seem" standard. It is a reflex to include the thoroughbreds card in any deck, even for 1vs1 where we know we most likely won't need it.umeu wrote:I don't usually send it cause its not in my style to gun for the lategame. And i already Saïd you Wouldn't likely put it in the standard deck, but if you make a deck where you expect the game to late, I see no reason not to include it
Extra damage for artillery is not completely useless, But for the card to be relevant it should add more damage than it currently does. It's much better and practical just to send more cannons for 1v1 .Mr_Bramboy wrote:Also useless
When would those cases be? You need 5 heavy cannons for the card to add 1 extra in damage only. You would be better off sending 2 heavy cannons or 3 falconets (If you are feeling crazy rich you could also send 3 lil bombards for 2000 ).duckzilla wrote:I like the artillery damage card. It is one of the few cards that significantly boost heavy cannons. In 1v1 supremacy you would send it in only a few cases, unfortunately.
Sure, obvious things are obvious. I don't play the game competitively anyway, so there are more opportunities for me to send it, e.g. when I want to play a longer game or just for some kind of role play. These are the few cases I mean.Jotunir wrote:When would those cases be? You need 5 heavy cannons for the card to add 1 extra in damage only. You would be better off sending 2 heavy cannons or 3 falconets (If you are feeling crazy rich you could also send 3 lil bombards for 2000 ).duckzilla wrote:I like the artillery damage card. It is one of the few cards that significantly boost heavy cannons. In 1v1 supremacy you would send it in only a few cases, unfortunately.
It would have to be a really long game.duckzilla wrote:Sure, obvious things are obvious. I don't play the game competitively anyway, so there are more opportunities for me to send it, e.g. when I want to play a longer game or just for some kind of role play. These are the few cases I mean.Jotunir wrote:When would those cases be? You need 5 heavy cannons for the card to add 1 extra in damage only. You would be better off sending 2 heavy cannons or 3 falconets (If you are feeling crazy rich you could also send 3 lil bombards for 2000 ).duckzilla wrote:I like the artillery damage card. It is one of the few cards that significantly boost heavy cannons. In 1v1 supremacy you would send it in only a few cases, unfortunately.
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