India Good Faith FF
Posted: 25 May 2015, 06:20
Hi,
In this thread, I'm going to put a write-up of a good Indian Fast-Fortress (FF) Strategy, which can be done using the Good Faith Agreements card.
First of all, it is not a competitive strategy at all. It is a strategy itself. It is always better to play normal India. It's just fun to try when you get bored of normal and boring builds. This build is good because of variety of age 3 cards for India to send in age 3.
Indian Good-Faith FF
The Deck
Build Order
1) Put 3 villagers on wood crates separately. Task 3 other vils to nearest tree. New villagers to wood.
2) Build nearest trading post with a monk. Use other monk to scout. (On GP build middle TP for fast exp).
3) First card - Distributivism (small wood trickle). On non-TP maps, skip it for Good Faith Agreements.
4) Train 14 villagers, then put all on food. Send Good Faith Agreements as 2nd card (if you sent wood trickle on tp map)
5) Make karni mata with 1 villager (for speed make it with 3 vils).
6) During aging, put everyone on wood, except one/two villagers to herd nearest hunts to your TC.
7) Make a house before you age up. After making house and queing villager, put 6-7 vils on coin to mine 400 coin.
8) As soon you age, gather the age up wood crates and immediately drop a consulate and build it with 2 vils. Send 300 export immediately.
9) Ally french on consulate as soon 300 export arrive and consulate is built. Research 500 coin crates and 500 wood crates (cost 180 export each now)and que end relations and then ally brits.
10) Put only 5 on food and rest villagers on food and coin to get a total of 1200/1000 for age up.
11) Age up with taj mahal using 6 vils. With the 500w from french consulate, make a barracks, stable (in case of ottoman FF or Sioux, make 2nd barracks) and a market. Send 600wood from homecity. Use it to make one more TP (if available), market upgrades, and 4-5 houses.
12) During aging, train gurkhas/sepoys/zamburaks (whatever you need vs the enemy civ, for ex, vs ottoman FF, make sepoys)
13) As soon you age, send a unit card you need, upgrade the units you are going to make (upgrading zambs is good)
* Vs musk huss pressure (like french or brit), send 7 urumis and make few zambs and make it pop directly into enemy infantry and kill cav using TC fire and sentries
* Vs Spanish cannon timing, send 2 siege elephants and train gurkhas.
* Vs German ulhan/skirm timing, send 3 mahouts and train zambs.
* Vs Russian musk/strelet/cossack, send urumi and train zambs.
* Vs Japanese Ashi/Yumi timing, urumi and sepoys.
* Vs Ottoman FF timing, 2 siege elephants and train sepoys. Send 9 sepoys>intervention afterwards and just mass sepoys.
* Vs Portugal and Dutch, anything except urumi.
* Vs French semi FF, 3 mahouts (if no cannon timing), 2 siege elephants (if cannon timing)
* Vs Sioux, 9 sepoys>intervention and train gurks
* Vs China, 3 mahouts
* Vs Aztecs and Iroquois, just don't even try this strategy.
Note: Use ceasefire ability from taj mahal when under a timing pressure.
Trick: During ceasefire ability, you can place urumi/mahouts perfectly into enemy army just before the taj mahal ceasefire ends, be smart to try not giving enemy the chance to run. A smart enemy will run anyway, as he knows you're going to send something big.
14) Use consulate redcoats as soon you have 400 export. Keep sending unit cards according to what you need. Also, petards now cost 270 export. Use them whenever you can to ram over your enemy TC when he is fighting you.
This is all about this interesting strategy's build order. It is a revised strategy (updated on 12-jan-2016).
I don't have recs on the updated strategy, unfortunately, but I've rec of old version of the strategy (which was bad)
You can watch this old rec vs German Ulhan Semi-FF to see its older build order-
https://www.mediafire.com/download/y3r6c ... Zero(India)_vs_Kazama_OP(Germany)_Siberia_FF.age3Yrec
Feel free to post a reply and try to improvise this strategy if you can
If anybody tries this strategy successfully, feel free to share your rec, so it can be added to this thread too!
Have fun!
In this thread, I'm going to put a write-up of a good Indian Fast-Fortress (FF) Strategy, which can be done using the Good Faith Agreements card.
First of all, it is not a competitive strategy at all. It is a strategy itself. It is always better to play normal India. It's just fun to try when you get bored of normal and boring builds. This build is good because of variety of age 3 cards for India to send in age 3.
Indian Good-Faith FF
The Deck
Build Order
1) Put 3 villagers on wood crates separately. Task 3 other vils to nearest tree. New villagers to wood.
2) Build nearest trading post with a monk. Use other monk to scout. (On GP build middle TP for fast exp).
3) First card - Distributivism (small wood trickle). On non-TP maps, skip it for Good Faith Agreements.
4) Train 14 villagers, then put all on food. Send Good Faith Agreements as 2nd card (if you sent wood trickle on tp map)
5) Make karni mata with 1 villager (for speed make it with 3 vils).
6) During aging, put everyone on wood, except one/two villagers to herd nearest hunts to your TC.
7) Make a house before you age up. After making house and queing villager, put 6-7 vils on coin to mine 400 coin.
8) As soon you age, gather the age up wood crates and immediately drop a consulate and build it with 2 vils. Send 300 export immediately.
9) Ally french on consulate as soon 300 export arrive and consulate is built. Research 500 coin crates and 500 wood crates (cost 180 export each now)and que end relations and then ally brits.
10) Put only 5 on food and rest villagers on food and coin to get a total of 1200/1000 for age up.
11) Age up with taj mahal using 6 vils. With the 500w from french consulate, make a barracks, stable (in case of ottoman FF or Sioux, make 2nd barracks) and a market. Send 600wood from homecity. Use it to make one more TP (if available), market upgrades, and 4-5 houses.
12) During aging, train gurkhas/sepoys/zamburaks (whatever you need vs the enemy civ, for ex, vs ottoman FF, make sepoys)
13) As soon you age, send a unit card you need, upgrade the units you are going to make (upgrading zambs is good)
* Vs musk huss pressure (like french or brit), send 7 urumis and make few zambs and make it pop directly into enemy infantry and kill cav using TC fire and sentries
* Vs Spanish cannon timing, send 2 siege elephants and train gurkhas.
* Vs German ulhan/skirm timing, send 3 mahouts and train zambs.
* Vs Russian musk/strelet/cossack, send urumi and train zambs.
* Vs Japanese Ashi/Yumi timing, urumi and sepoys.
* Vs Ottoman FF timing, 2 siege elephants and train sepoys. Send 9 sepoys>intervention afterwards and just mass sepoys.
* Vs Portugal and Dutch, anything except urumi.
* Vs French semi FF, 3 mahouts (if no cannon timing), 2 siege elephants (if cannon timing)
* Vs Sioux, 9 sepoys>intervention and train gurks
* Vs China, 3 mahouts
* Vs Aztecs and Iroquois, just don't even try this strategy.
Note: Use ceasefire ability from taj mahal when under a timing pressure.
Trick: During ceasefire ability, you can place urumi/mahouts perfectly into enemy army just before the taj mahal ceasefire ends, be smart to try not giving enemy the chance to run. A smart enemy will run anyway, as he knows you're going to send something big.
14) Use consulate redcoats as soon you have 400 export. Keep sending unit cards according to what you need. Also, petards now cost 270 export. Use them whenever you can to ram over your enemy TC when he is fighting you.
This is all about this interesting strategy's build order. It is a revised strategy (updated on 12-jan-2016).
I don't have recs on the updated strategy, unfortunately, but I've rec of old version of the strategy (which was bad)
You can watch this old rec vs German Ulhan Semi-FF to see its older build order-
https://www.mediafire.com/download/y3r6c ... Zero(India)_vs_Kazama_OP(Germany)_Siberia_FF.age3Yrec
Feel free to post a reply and try to improvise this strategy if you can
If anybody tries this strategy successfully, feel free to share your rec, so it can be added to this thread too!
Have fun!