garja wrote:Dragoons would make china even more op. They are totally fine as they are now.
Chinese''s ff is super strong, you can hold it because you know what''s coming but if they also have age 2 timings it becomes op.
garja wrote:Dragoons would make china even more op. They are totally fine as they are now.
Both, I''m not modding anything though.calmyourtits wrote:It isn''t really anticav they lack, it''s cav, and eco shipments. I could see age2 goons fixing their problems though, not because that''s what they need but because age2 goons are really strong.
Why? Is this an actual idea about how to fix the civ or just theorizing to reach a better understanding of it?
calmyourtits wrote:It isn''t really anticav they lack, it''s cav, and eco shipments. I could see age2 goons fixing their problems though, not because that''s what they need but because age2 goons are really strong.
Why? Is this an actual idea about how to fix the civ or just theorizing to reach a better understanding of it?
[img]http://i.imgur.com/uqJMhYA.png[/img]umeu wrote:calmyourtits wrote:It isnt really anticav they lack, its cav, and eco shipments. I could see age2 goons fixing their problems though, not because thats what they need but because age2 goons are really strong.
Why? Is this an actual idea about how to fix the civ or just theorizing to reach a better understanding of it?
Imagine 5 or 10 goon semi tho, with the 8 skir wonder... Would be pretty nice
5/8 goon semi and then transition into normal china fortress stuff? I don''t really have the china know how to be able to devise a super high level strategy, but I will make two recordings tonight when I get home and build orders for what I have been thinking. I had only been thinking about a colonial food/wood economy on Indochina with the jesuit temple, ie chukonus, steppe riders or pikes (to be determined), and jesuit dragoons. The Jesuits do less damage though, 51 vs 66 against cav (Conquistador vs dragoon) You get 12 though, once again they do not cost population. This build might use the resource generating wonder(main thought)/maybe even vills wonder, or if not then the normal 400f wonder. Umeu mentioned a goon semi-ff which I hadn''t been thinking about, but it sounds really good, atleast in my limited experience.edeholland wrote:Only being able to train 8 or 9 is very significant though.
Thats why I was thinking of using the porcelain tower or whatever it is called to age, 3 resources a second is like having 5 vills on gold or 6 on wood. That is a pretty big eco jump. I am by no means a high level player, but I will look into it more in depth tonight. I do not have access to the game right now (for a few hours) and I am just browsing the forums with what I know off of the top of my head.calmyourtits wrote:The second house is for the 3rd vill from northern refugees, the pop is just a bonus.
Apache semi sounds nice in theory but China still has the problem of not getting any eco shipments in age2. The strength of a semi-FF is generally that it ages up with a decent eco.
What do you think of aging to age II with tower, age III with 6 vill wonder? This is just something that randomly popped into my head. Maybe the other way around? This is pretty eco heavy. I will crunch some numbers later to figure out which build is better at certain timings.umeu wrote:U shouldnt use the tower in age2, its bonus p/s is as much as the palace when it pops an army. To age3 tho its supergood so thats where a chinese semi would get its eco i guess. And i suppose 300exp can count as eco, but ye its true, its not a very eco heavy semi
Hmm. Will do numbers later, surely the heal on the vill wonder can''t be passed up. It can save soldiers that are almost dead if you are trading, It might be a sleeper OP thing, maybe not. Will test tonight, this conversation in very helpful btwumeu wrote:Dont like either because the bonus is too small to make a difference. Summer palace on old han is better than both those two in colonial because it also gives 400f. 6 vils to age3 is decent but 8 is still better and tower cant really be raided and switched at will.
That makes alot of sense. Ty. Will still look into it anyways.umeu wrote:It would be fine if u could use it more often than every 5 min. And usually soldiers die 1 after another. When you are trading in such low numbers that u can micro wounded ones back such as 5 huss or 10usk mirror its a bigger adv to have 6 more units than save like 3 with heal
I dont think thats a good bonus tbh.
Oh, I didnt know that about germans. That sucks. If you missed the conversation, this is about getting more eco into a dragoon semi ff for china to either be standard play on indochina/baja california or to bait out a cav civ as a pocket strategyyemshi wrote:Remeber that you get the 1.5 food trickle in 2nd 1.25 wood trickle in 3rd and the 1.25 coin trickle in 4th.
French seems quite good, though I personally prefer having my Muskets (Brits) out faster' So I''d stick to standard FF. What about TP +300 (375 with later ally) Export for musks/petards?
Most of what you''re claiming in your posts about IF/MH is just plainly false (I would suggest looking at their stats again), and Hussars not upgrading is negligible. In fact, when taking into consideration that it also entails their availability from a whole Age earlier, it''s just another argument in favor of Hussars.venox wrote:A hussar costs 276.2 VS since I used no market ups for the iron flails and meteor hammers aswell and the upgrade is 733.3 extra VS...
1 meteor + 1 flail have together about 20% more hitpoints (vs ranged) and about 30% more dmg (vs inf it''s over 60%), disregarding the 5 range and the bonus vs artillery costing only 4% more' This ofc compared to colonial hussars. If compared to veteran hussars the hitpoints are about even and the dmg still 10% higher and over 40% vs inf disregarding the 5 range and the art multiplier, but the veterancy upgrade is worth about 2.5 of the chinese fortress cav.
Bullshit indeed. Chinese doing a straight FF can''t hold any half-decent rush without taking considerable damage in the process.umeu wrote:Nah thats just bs. U cant hold an all in russia rush with just that. Specially if aging tower
Dragoons would make them more powerful indeed. They are totally broken as they are now though...garja wrote:Dragoons would make china even more op. They are totally fine as they are now.
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