Meteor hammer and Iron flail.

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France [Armag] diarouga
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Meteor hammer and Iron flail.

Post by [Armag] diarouga »

Meteor are better, that's why you send 4 meteors before 5 irons.
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Meteor hammer and Iron flail.

Post by deleted_user0 »

irons are better because range and good vs cannon. meteor are better called mediocre hammers :P
Palestine Mimsy for President
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Meteor hammer and Iron flail.

Post by Mimsy for President »

umeu wrote:irons are better because range and good vs cannon. meteor are better called mediocre hammers :P
the opposite ')
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Meteor hammer and Iron flail.

Post by cowhax »

I like Iron Flails more I gotta say.... my reasons are my own!

Also China is never about massing 1 specific army. You need at least a couple different types to be effective.
No Flag edehollandsbrother
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Meteor hammer and Iron flail.

Post by edehollandsbrother »

diarouga wrote:Meteor are better, that''s why you send 4 meteors before 5 irons.
Wut?
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No Flag Jaeger
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Meteor hammer and Iron flail.

Post by Jaeger »

They both suck really bad cost effectively
last time i cryed was because i stood on Lego
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Meteor hammer and Iron flail.

Post by deleted_user0 »

they dont suck. just nothing special.
France iNcog
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Meteor hammer and Iron flail.

Post by iNcog »

They're both nice cav which have good upgrades on them. They're both unique and have a China feel to them.
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Italy Garja
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Meteor hammer and Iron flail.

Post by Garja »

they attack in range (not range attack just the animation) so they path better than other cav. Their stats are decent too. Also they have 1 op card that gives them 41%rr which is exactly what makes mams OP.
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No Flag deleted_user0
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Meteor hammer and Iron flail.

Post by deleted_user0 »

eh thats not just what makes mams op tbh. mams have 1400 hp XD
Great Britain WickedCossack
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Meteor hammer and Iron flail.

Post by WickedCossack »

Wait ... perhaps it's the combination of the the high HP and the 0.4 ranged resist that makes them OP ? :o
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China fei123456
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Meteor hammer and Iron flail.

Post by fei123456 »

iron flail is rubbish but meteur hammer is bug
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Italy Garja
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Meteor hammer and Iron flail.

Post by Garja »

It is strictly the ranged resistance that makes mams so op. Give them 30% and they would be just normal mercs. I would perhaps even prefer stradiots in that case.
Actually any resistance that is 40% is very strong if not OP.
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Russia yurashic
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Meteor hammer and Iron flail.

Post by yurashic »

Both are great. Flails have high hp and they tank in front, meteors have low hp, high attack so they stand behind and do damage from range. Also meteors make cannons useless vs Chinese.
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Meteor hammer and Iron flail.

Post by deleted_user0 »

garja wrote:It is strictly the ranged resistance that makes mams so op. Give them 30% and they would be just normal mercs. I would perhaps even prefer stradiots in that case.
Actually any resistance that is 40% is very strong if not OP.
rods have 40% hand resist.

give hackapels 40% RR and they are still not as op as mams. if u let mams have 40% RR and just give them 700 hp than theyre just normal too.
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Italy Garja
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Meteor hammer and Iron flail.

Post by Garja »

yep infact rods in meele just dont die. One of the few things that justify rods cost.
And about hackapells they would be insanely op with 40%. Just imagine that goons dont kill them efficiently and the hand units just die because of high attack. And mams with 700hp and 40%rr would still be OP. It's not very different than removing like 2 mams from the card. As long as there is one mams in front tanking all the ranged damage it is a problem. Also RR also explain why mams are way less scary when you have mass hand inf.
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No Flag deleted_user0
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Meteor hammer and Iron flail.

Post by deleted_user0 »

lol obviously RR > hand resist. but 1500 is just as scary as 40%. the difference between 30% and 40% is not THAT big that only that 10% is what makes them op.
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Meteor hammer and Iron flail.

Post by cowhax »

Hackapell are probably my favorite hand cav in the game just because they're a roided out Uhlan.

and yeah high health is more important than resists. It's why dog soldiers can handle muskets when backed by wakina and/or bow rider.

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