2v2 Defending
- DerMaxinator
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2v2 Defending
Lately I have been playing some 2v2s with some mates. And everything is working out fine, I just wanted to ask how to defend versus a really hard rush by the two opponents. I usually play French or Brit and find it really hard to defend vs Otto and a second civ that just mixes cav.
Any tips on how to send shipments or what units to make? And should I make a wall with my buildings to defend eco, because that usually has the effect that my rax goes down first...
Thanks already for any responses
Any tips on how to send shipments or what units to make? And should I make a wall with my buildings to defend eco, because that usually has the effect that my rax goes down first...
Thanks already for any responses
Ain't no skills in makin' vills
Re: 2v2 Defending
Hmm. If you go french, I would try starting double musks and ship 8 bows when needed. You could also start musk/cav, or ship 3 huss instead of 8 bows.
For brits, I would start longbow/pike if they rush, or double rax musks. You could also just do normal eco single rax build, and ship 6 musks/longbows when needed.
For brits, I would start longbow/pike if they rush, or double rax musks. You could also just do normal eco single rax build, and ship 6 musks/longbows when needed.
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- japanesegeneral
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Re: 2v2 Defending
As i am pretty good at defending in 2vs2 i can tell you: Try to get as few villagers as you can in the towncenter(max. 10). In case you play brits place your tower in range of your tc. Wait for your mates units to arrive before you attack. If you get engaged be sure to send anything like bows or musks and call mm. If you expect to be rushed (up against ottoman or sth) build your barracks behind your tc. If you go for inf just mix anti cav and anti inf.
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- JakeyBoyTH
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Re: 2v2 Defending
japanesegeneral wrote:As i am pretty good at defending in 2vs2 i can tell you: Try to get as few villagers as you can in the towncenter(max. 10). In case you play brits place your tower in range of your tc. Wait for your mates units to arrive before you attack. If you get engaged be sure to send anything like bows or musks and call mm. If you expect to be rushed (up against ottoman or sth) build your barracks behind your tc. If you go for inf just mix anti cav and anti inf.
If you are going vs otto you need some cav. Them abus guns are a real bitch.
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- japanesegeneral
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Re: 2v2 Defending
Ofc but if the opponent is going cav. Making abus is dumb only since mixing double cav would easily counter that. British are not a civ which is supposed to start since you are not likely to get a batch of 5 at 6mins.
P.s. Learicorns op
P.s. Learicorns op
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Re: 2v2 Defending
If you cannot get 5 hus out you should think about that twice.
- japanesegeneral
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Re: 2v2 Defending
yemshi wrote:If you cannot get 5 hus out you should think about that twice.
But not at 6 mins lol. I mean brits are not a meta cav starting civ for a reason. They have to boom.
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Re: 2v2 Defending
You can. And if you get rushed skipping two manors at max is worth it.
You can ST, 40 manor pop before 700w comes in and 5huss.
You can ST, 40 manor pop before 700w comes in and 5huss.
- DerMaxinator
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Re: 2v2 Defending
Thanks guys :)
Although I do not think that cav should be too effective against some all in jan rush. I think that defending that first is more important
Although I do not think that cav should be too effective against some all in jan rush. I think that defending that first is more important
Ain't no skills in makin' vills
Re: 2v2 Defending
JakeyBoyTH wrote:japanesegeneral wrote:As i am pretty good at defending in 2vs2 i can tell you: Try to get as few villagers as you can in the towncenter(max. 10). In case you play brits place your tower in range of your tc. Wait for your mates units to arrive before you attack. If you get engaged be sure to send anything like bows or musks and call mm. If you expect to be rushed (up against ottoman or sth) build your barracks behind your tc. If you go for inf just mix anti cav and anti inf.
If you are going vs otto you need some cav. Them abus guns are a real bitch.
Tcs one shot abus right?
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- JakeyBoyTH
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Re: 2v2 Defending
sdsanft wrote:JakeyBoyTH wrote:japanesegeneral wrote:As i am pretty good at defending in 2vs2 i can tell you: Try to get as few villagers as you can in the towncenter(max. 10). In case you play brits place your tower in range of your tc. Wait for your mates units to arrive before you attack. If you get engaged be sure to send anything like bows or musks and call mm. If you expect to be rushed (up against ottoman or sth) build your barracks behind your tc. If you go for inf just mix anti cav and anti inf.
If you are going vs otto you need some cav. Them abus guns are a real bitch.
Tcs one shot abus right?
when its pretty full on it doesnt hurt to have some cav. TC/s won't get rid of all of them. In a good abus rush there should be at least 6-10.
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Re: 2v2 Defending
JakeyBoyTH wrote:sdsanft wrote:Show hidden quotes
Tcs one shot abus right?
when its pretty full on it doesnt hurt to have some cav. TC/s won't get rid of all of them. In a good abus rush there should be at least 6-10.
Honestly, if all he has is jan/abus and you can just stick a bunch of lb behind your tc and you can hold most pushes. Trying to protect res is a different story though, but with a teammates help it shouldn't be that bad. Just remember to use walls/lb and then either you or your teammate should always have a few cav raiding
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Re: 2v2 Defending
Darwin_ wrote:Hmm. If you go french, I would try starting double musks and ship 8 bows when needed. You could also start musk/cav, or ship 3 huss instead of 8 bows.
For brits, I would start longbow/pike if they rush, or double rax musks. You could also just do normal eco single rax build, and ship 6 musks/longbows when needed.
Why not cav as french
Re: 2v2 Defending
If u go cav and scout a rush, try a wall around ur tc that woll slow down the rush and protect urvills, and raid the enemy fb with the cav when they are under ur tc. If some units go back and their composition is weak, then it is the time to synchronise an attack with ur ally.
Re: 2v2 Defending
If u go cav and scout a rush, try a wall around ur tc that woll slow down the rush and protect urvills, and raid the enemy fb with the cav when they are under ur tc. If some units go back and their composition is weak, then it is the time to synchronise an attack with ur ally.
Re: 2v2 Defending
Hazza54321 wrote:Darwin_ wrote:Hmm. If you go french, I would try starting double musks and ship 8 bows when needed. You could also start musk/cav, or ship 3 huss instead of 8 bows.
For brits, I would start longbow/pike if they rush, or double rax musks. You could also just do normal eco single rax build, and ship 6 musks/longbows when needed.
Why not cav as french
I dont see why not, but if you are getting rushed in a 2v2 situation I just assumed there would be a lot of musks and heavy infantry (probably like double musk or musk and xbow/pike smth like that), and that cav wouldnt be super useful in a defending situation. Cav would be super useful to raid and draw you opponents away from your base, however.
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- japanesegeneral
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Re: 2v2 Defending
Double heavy inf is just not very likely. But still you can easily switch to anything inf based by sending 700w.
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Re: 2v2 Defending
Darwin_ wrote:Hazza54321 wrote:Darwin_ wrote:Hmm. If you go french, I would try starting double musks and ship 8 bows when needed. You could also start musk/cav, or ship 3 huss instead of 8 bows.
For brits, I would start longbow/pike if they rush, or double rax musks. You could also just do normal eco single rax build, and ship 6 musks/longbows when needed.
Why not cav as french
I dont see why not, but if you are getting rushed in a 2v2 situation I just assumed there would be a lot of musks and heavy infantry (probably like double musk or musk and xbow/pike smth like that), and that cav wouldnt be super useful in a defending situation. Cav would be super useful to raid and draw you opponents away from your base, however.
cav can snare whilst mm rape, also if ur opponents are both inf they have nothing to defend raids so u can idle them forever
Re: 2v2 Defending
Hazza54321 wrote:Darwin_ wrote:Show hidden quotes
I dont see why not, but if you are getting rushed in a 2v2 situation I just assumed there would be a lot of musks and heavy infantry (probably like double musk or musk and xbow/pike smth like that), and that cav wouldnt be super useful in a defending situation. Cav would be super useful to raid and draw you opponents away from your base, however.
cav can snare whilst mm rape, also if ur opponents are both inf they have nothing to defend raids so u can idle them forever
very true. I think that the samwise musk/cav build would be better than starting stable IMO, just because it gives you a bit more flexibility.
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Re: 2v2 Defending
@DerMaxinator
if your problem is the jans rush+ cavs double fantery (musk/musk) can work easy if u send mm or 8xbow or 6 lb, or well xbow/lb + pikke too, then u add cav and raid. About defending in general..well : make your houses/market in a position to defend your eco and if they run into your tc's area this builds have to make trouble to his units to move easy between them, don't let him find your fb so easy. it's the first thing they will try to crash and important is to don't lost it soon. So you will have a better position to micro. U have to see how your map near tc is done, where are the res and think how to cover them. Anyway a al in rush is noob, what is op is rush = costant pressing + map controll. Wall also, expecially in RE wall is very lame. The real problem in my opinion is not the laming jans rush + cav (well jans + ulhans is really insane), but when otto add abus, you have to be able to defend their first rush an then push whitout let them mix whit abus massDerMaxinator wrote:notification
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