Dutch vs Japanese
Dutch vs Japanese
[img style="max-width:100%'" src="http://i.imgur.com/cSd61gp.jpg"] [img]http://i.imgur.com/eH9B3f3.jpg[/img]
Japan so OP ^^^
Any specific strategy you would do against Japan as playing Dutch?
If you have rec game, feel free to share it here.
Japan so OP ^^^
Any specific strategy you would do against Japan as playing Dutch?
If you have rec game, feel free to share it here.
Doing what you like is Freedom...
Liking what you do is Happiness...
Liking what you do is Happiness...
- DerMaxinator
- Dragoon
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- ESO: DerMax
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Dutch vs Japanese
Send pike to raid his Shrines and make skirm/Hus against his Ashi (Or maybe Yumis)
I am not sure if you should stay age two or go age three...
I am not sure if you should stay age two or go age three...
Ain't no skills in makin' vills
Dutch vs Japanese
gg type fuk u lamer
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- Jaeger
- Posts: 3680
- Joined: Feb 21, 2015
Dutch vs Japanese
Bank wagon then 8 pikemen. Siege his shrines with pike &' shoot his vills with your skirms. Don't let him gather. Build a stable and a 2nd rax with 700w ?
or do this [attachment id="539"] (is it possible to prevent the renaming when you add an attachment ?)
I had trouble dealing with his weird bo as Japanese.
or do this [attachment id="539"] (is it possible to prevent the renaming when you add an attachment ?)
I had trouble dealing with his weird bo as Japanese.
- Attachments
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- [RE SP] djigit[JP] vs yemshi[DU] - ESOC Kamchatka.age3yrec
- (748.41 KiB) Downloaded 124 times
ESOC KamchatkaRules: Supremacy (1v1)Version: Official Patch (Legacy)Length: 17 minutes
- edeholland
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Dutch vs Japanese
What renaming problem are you experiencing?
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- Jaeger
- Posts: 3680
- Joined: Feb 21, 2015
Dutch vs Japanese
[attachment id="540"]
That's how it's originally named : djigit(Japanese) vs [CaSU] yemshi(Dutch) - ASC_Kamchatka
If I upload as it is, people can't read it unless they rename the rec.
So I have to rename differently before uploading. Maybe my pattern is too long but this also happened to _H2O's rec. iirc you couldn't read the recorded game.
That's how it's originally named : djigit(Japanese) vs [CaSU] yemshi(Dutch) - ASC_Kamchatka
If I upload as it is, people can't read it unless they rename the rec.
So I have to rename differently before uploading. Maybe my pattern is too long but this also happened to _H2O's rec. iirc you couldn't read the recorded game.
- Attachments
-
- [RE SP] djigit[JP] vs yemshi[DU] - ESOC Kamchatka.age3yrec
- (748.41 KiB) Downloaded 99 times
ESOC KamchatkaRules: Supremacy (1v1)Version: Official Patch (Legacy)Length: 17 minutes
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- Crossbow
- Posts: 4
- Joined: Jun 2, 2015
Dutch vs Japanese
I love this match up as Dutch. Usually, they won't rush in which scenario you can quickly get 4 banks and age, of course have a barracks and skirm be prepared for a late colonial timing but focus on getting to age 3 where Dutch has plenty of anti can shipments (halbs are amazing tanks) and build falconets, if he matches you with flaming arrows send black riders or Ruyter or stradiot, I feel Dutch has upper hand in this match up and personally love playing it
Dutch vs Japanese
i...i dont evenkingandrey wrote:I love this match up as Dutch. Usually, they won''t rush in which scenario you can quickly get 4 banks and age, of course have a barracks and skirm be prepared for a late colonial timing but focus on getting to age 3 where Dutch has plenty of anti can shipments (halbs are amazing tanks) and build falconets, if he matches you with flaming arrows send black riders or Ruyter or stradiot, I feel Dutch has upper hand in this match up and personally love playing it
Dutch vs Japanese
That rec game was pretty satisfying, Djigit. Everything was fine except that envoy rush lol.
Pretty sad that Dutch finally lose
Pretty sad that Dutch finally lose
LOL. Japan can still outboom Dutch 4 bank build. If you spare Japan till 8th minute of game, it''s already gg.kingandrey wrote:I love this match up as Dutch. Usually, they won''t rush in which scenario you can quickly get 4 banks and age, of course have a barracks and skirm be prepared for a late colonial timing but focus on getting to age 3 where Dutch has plenty of anti can shipments (halbs are amazing tanks) and build falconets, if he matches you with flaming arrows send black riders or Ruyter or stradiot, I feel Dutch has upper hand in this match up and personally love playing it
Doing what you like is Freedom...
Liking what you do is Happiness...
Liking what you do is Happiness...
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- Retired Contributor
- Posts: 1904
- Joined: Feb 11, 2015
Dutch vs Japanese
It's a pretty hard match up for dutch to win straight up. Gotta trick some gimicks. I used to have a lot of success with pooling hussar actually.
Start normally with a bank in transition and make a rax with the age up wood. Send bank wagon first. Poke away doing some trades with your skirms. Then ship 8 pike to start seiging the shrines, which I recognize is actually a very inefficient shipment at this point since you have to gather wood for houses rather than using say a 700w. But it's all part of the bigger plan. At this point the japan is building up a nice group of yumis and shrines.
Now for the gimmick. You ship the 700w and instead of building banks you spend it on 2 stables and 3 houses. Cut villager production, and also take everyone off wood. You should be able to get a batch of 10 hussar the first time and maybe 5-6 on a second cycle. Also ship 3 hussar. Keep this whole transition as hidden as possible, if that wasn't already obvious.
At this point you gotta start seiging a nearish (to his base) shrine with your left over pikes and your measly skirm force (prolly about 8-12 skirms.) The japan player gets pretty cocky at this point, like always, and pushes out with 40 yumis. You smash your 20 hussar into him and try and pick off the 5 ashi he has for anti-cav with your small skirm force.
Hopefully that's game.
Yea it's a little gimicky but it's fooled some of the best japan players around. Just gotta sell a good story. You'd have trouble winning with it twice in a row. But worth a shot if you don't find anything else that works.
Start normally with a bank in transition and make a rax with the age up wood. Send bank wagon first. Poke away doing some trades with your skirms. Then ship 8 pike to start seiging the shrines, which I recognize is actually a very inefficient shipment at this point since you have to gather wood for houses rather than using say a 700w. But it's all part of the bigger plan. At this point the japan is building up a nice group of yumis and shrines.
Now for the gimmick. You ship the 700w and instead of building banks you spend it on 2 stables and 3 houses. Cut villager production, and also take everyone off wood. You should be able to get a batch of 10 hussar the first time and maybe 5-6 on a second cycle. Also ship 3 hussar. Keep this whole transition as hidden as possible, if that wasn't already obvious.
At this point you gotta start seiging a nearish (to his base) shrine with your left over pikes and your measly skirm force (prolly about 8-12 skirms.) The japan player gets pretty cocky at this point, like always, and pushes out with 40 yumis. You smash your 20 hussar into him and try and pick off the 5 ashi he has for anti-cav with your small skirm force.
Hopefully that's game.
Yea it's a little gimicky but it's fooled some of the best japan players around. Just gotta sell a good story. You'd have trouble winning with it twice in a row. But worth a shot if you don't find anything else that works.
Download ESOC Taunt Package : http://eso-community.net/viewtopic.php?f=33&t=7250
Dutch vs Japanese
That's like the only reason I play Dutch
Envoy Rush FTW!
Envoy Rush FTW!
Dutch vs Japanese
wickedcossack wrote:It''s a pretty hard match up for dutch to win straight up. Gotta trick some gimicks. I used to have a lot of success with pooling hussar actually.
Start normally with a bank in transition and make a rax with the age up wood. Send bank wagon first. Poke away doing some trades with your skirms. Then ship 8 pike to start seiging the shrines, which I recognize is actually a very inefficient shipment at this point since you have to gather wood for houses rather than using say a 700w. But it''s all part of the bigger plan. At this point the japan is building up a nice group of yumis and shrines.
Now for the gimmick. You ship the 700w and instead of building banks you spend it on 2 stables and 3 houses. Cut villager production, and also take everyone off wood. You should be able to get a batch of 10 hussar the first time and maybe 5-6 on a second cycle. Also ship 3 hussar. Keep this whole transition as hidden as possible, if that wasn''t already obvious.
At this point you gotta start seiging a nearish (to his base) shrine with your left over pikes and your measly skirm force (prolly about 8-12 skirms.) The japan player gets pretty cocky at this point, like always, and pushes out with 40 yumis. You smash your 20 hussar into him and try and pick off the 5 ashi he has for anti-cav with your small skirm force.
Hopefully that''s game.
Yea it''s a little gimicky but it''s fooled some of the best japan players around. Just gotta sell a good story. You''d have trouble winning with it twice in a row. But worth a shot if you don''t find anything else that works.
Haha epic dutch strat, almost as epic as instant mm rush (dutch can actually instantly send mm and ageup at like 5 mins).
Dutch vs Japanese
They ageup with that with 15 vills without any delay' but you ofc have less res for your bank.
Dutch vs Japanese
U go with 17/18 or something, so ye u can still make bank just a lot slower. Goal is to slow him even worse
Dutch vs Japanese
17/18 vills?
Dutch vs Japanese
sounds cool. do you have a rec of this or something similar working?wickedcossack wrote:It''s a pretty hard match up for dutch to win straight up. Gotta trick some gimicks. I used to have a lot of success with pooling hussar actually.
Start normally with a bank in transition and make a rax with the age up wood. Send bank wagon first. Poke away doing some trades with your skirms. Then ship 8 pike to start seiging the shrines, which I recognize is actually a very inefficient shipment at this point since you have to gather wood for houses rather than using say a 700w. But it''s all part of the bigger plan. At this point the japan is building up a nice group of yumis and shrines.
Now for the gimmick. You ship the 700w and instead of building banks you spend it on 2 stables and 3 houses. Cut villager production, and also take everyone off wood. You should be able to get a batch of 10 hussar the first time and maybe 5-6 on a second cycle. Also ship 3 hussar. Keep this whole transition as hidden as possible, if that wasn''t already obvious.
At this point you gotta start seiging a nearish (to his base) shrine with your left over pikes and your measly skirm force (prolly about 8-12 skirms.) The japan player gets pretty cocky at this point, like always, and pushes out with 40 yumis. You smash your 20 hussar into him and try and pick off the 5 ashi he has for anti-cav with your small skirm force.
Hopefully that''s game.
Yea it''s a little gimicky but it''s fooled some of the best japan players around. Just gotta sell a good story. You''d have trouble winning with it twice in a row. But worth a shot if you don''t find anything else that works.
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- Retired Contributor
- Posts: 1904
- Joined: Feb 11, 2015
Dutch vs Japanese
Nah soz I'm not really a rec hoarder. I'll send you one if it comes up, though might be a little tricker now I posted the idea.
Download ESOC Taunt Package : http://eso-community.net/viewtopic.php?f=33&t=7250
Dutch vs Japanese
seems like a nice strat, just hope the guy doesn't scout and keep shrining :p
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- Ninja
- Posts: 13004
- Joined: Apr 28, 2020
Dutch vs Japanese
I dont really get the point of a mm rush in this mu :/ they will be on 1 hp by the time they get anywhere near vils and the explorers can just poof to tc :/
Dutch vs Japanese
I think 4 banks boom with 8 pikes card is nice vs Japan. Also 3 bank fast with 8 pikes is ok. Keep down the number of opponent's shrines with your pikes. There isn't so much you can do as Dutch I am sure. Japanese boom is far better. Of course if you destroy so many shrines you could have some chances
Dutch vs Japanese
umeu wrote:I dont really get the point of a mm rush in this mu :/ they will be on 1 hp by the time they get anywhere near vils and the explorers can just poof to tc :/
At least u will have some fun, tho i agree this matchup its terrible
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- Ninja
- Posts: 13004
- Joined: Apr 28, 2020
Dutch vs Japanese
When playing this mu with mitoe i tried 300w first card for tps and a no bank (or 1 bank, i dont remember) skir pike rush with 700w 4v to fuel the push. It put a lot of pressure on japan, easily taking out the consulate, which is really annoying for jap to lose eqrly on it seems. Then transition into huss after. The problem is just that in the end the dutch age2 combo is inferior, qnd as soon as you let thr pressure goa little bit, jap will outboom...
- edeholland
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Dutch vs Japanese
With how many banks?cowhax wrote:why not just FF as Dutch?
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