H2O's Eco Indian Elephants

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Re: H2O's Eco Indian Elephants

Post by deleted_user0 »

Sepoy 200hp. Definitely needs a buff.
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Re: H2O's Eco Indian Elephants

Post by deleted_user0 »

oh yes, their fortress is still fine, thats not the point. Its just that they were allready a very flat civ, and esoc just made them 1 dimensional. Which is not something we want to do, seeing as we are trying to make other 1 dimensional civs less so.

and besides tibet, i dont think china was op ye, strong but not op. and even on tibet they could be beat, as some civs just hardcounter them easily.
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Re: H2O's Eco Indian Elephants

Post by deleted_user0 »

Give sowars yber dyber super flails and then they can kill cannons
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Re: H20 Eco Indian Elephants

Post by zoom »

_H2O wrote:After the tournament I will have some time. I can do a write up on this strat and the variations for it. It might work vs other things
As much as you and I are both Mankl dick-suckers, I thought that build is brilliant; It appears both different and effective. I thoroughly enjoyed it
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Re: H2O's Eco Indian Elephants

Post by fei123456 »

if mongo do standard ff instead of being greedy, he could won.
china is actually not a greedy civ. their fortress timing is crazy, but after that their unit composition is imcomplete.
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Re: H2O's Eco Indian Elephants

Post by momuuu »

Just wanted to say that I always thought the consensus was that china wasnt OP. Was the cav army training time thing ever implemented? Old han nerf seemed a little bit over the top too.

The strat is indeed very cool. I should look at the recs some day.
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Re: H2O's Eco Indian Elephants

Post by deleted_user »

H2O lucky he wasn't playing vs @n0eL china
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Re: H2O's Eco Indian Elephants

Post by momuuu »

Recall that colonial china is easily scouted and easily countered.
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Re: H2O's Eco Indian Elephants

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Post by deleted_user »

>implying h2o scouts and could ever beat noel's colonial china even if scouted
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Re: H2O's Eco Indian Elephants

Post by deleted_user0 »

If it was a euro civ build to spam a lot of goons, nobody would care but because they are elephants all noobs are sperming their pants :D
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Re: H2O's Eco Indian Elephants

Post by forgrin »

somppukunkku wrote:If it was a euro civ build to spam a lot of goons, nobody would care but because they are elephants all noobs are sperming their pants :D

Well it's not quite the same because howdah have better initial batching advantage but fall off afterwards, unlike goons, which do the opposite. Also healing OP.
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Re: H2O's Eco Indian Elephants

Post by fei123456 »

elephant has huge single HP and can hardly be killed by a few redcoat/skirms. while goons can't survive this.
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Re: H2O's Eco Indian Elephants

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Post by mGravitus »

somppukunkku wrote:If it was a euro civ build to spam a lot of goons, nobody would care but because they are elephants all noobs are sperming their pants :D


Not going to lie, when surgeons came into play, I creamed my pants a bit. :lol:
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Re: H2O's Eco Indian Elephants

Post by benj89 »

just watched it, really nice play indeed considering I lost faith in surgeons years ago
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Re: H2O's Eco Indian Elephants

Post by momuuu »

somppukunkku wrote:If it was a euro civ build to spam a lot of goons, nobody would care but because they are elephants all noobs are sperming their pants :D

Actually Id argue its rather different because howdahs have like 16 range, opening up much more kiting ability. Complemented by their large hitpoints and indias ability to easily heal them back up to high hp and you have a unit that functions very differently than a goon.

I kinda liked the howdah urumi army. Howdahs range requires china to smash their shit in, urumis like that :)
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Re: H2O's Eco Indian Elephants

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Post by SoldieR »

Let's appreciate it for what it is. A ground breaking strat from a guy that is usually as standard as it gets. The whole time I was watching I was wondering what he was planning, then seeing a stable I thought skirm goon, but then I noticed no rax or Agra.. and I'm like.. wait .. is he going Ellie?...

And when I saw 7 howdah around 9 min I just about shit myself! Perfect counter strat and he could have just sat in the base of China and microd the howdah and end it quick but instead went back and added more Ellie's to just slam in without needing micro. Never seen that strat before. Awesome.
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Re: H2O's Eco Indian Elephants

Post by Goodspeed »

Mitoe wrote:@Goodspeed I seem to remember when we were all playing India FFs in our obs games it was always pretty easy to beat.
I only recall games against your 1.0 Germans which if there is a hard counter that would be it. Besides, that was a different build and I never once executed it properly
I still doubt the style is viable against the strongest semi-FF civs but this game does show it has a place in the meta.
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Re: H2O's Eco Indian Elephants

Post by mongo10 »

Tbh that's like with all non standard strats. Do it once, and they work out perfectly and seem broken. Do it again and you'll lose. It's the same with azzy FI. Doing it the first time unexpected it will work out. But if u do it again u end up losing. I am like 100% sure that I can beat that strat if I know it coming after 4-5mins. The thing about standard strats is just that they mostly have no direct counter, so u end up winning by outplaying with micro. For example if u play against russia, they will go always for teh standard 5musk 5coss and there is lterally no counter for it, exept trapping them somehow under the tc or traiding well. But this india strat has just many counters for obvious reasons. But that doesn't mean the strat is bad, just that the strat is not broken.
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Re: H2O's Eco Indian Elephants

Post by zoom »

Jerom wrote:Just wanted to say that I always thought the consensus was that china wasnt OP. Was the cav army training time thing ever implemented? Old han nerf seemed a little bit over the top too.

The strat is indeed very cool. I should look at the recs some day.
Probably not.
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Re: H2O's Eco Indian Elephants

Post by sirmusket »

forgrin wrote:
somppukunkku wrote:If it was a euro civ build to spam a lot of goons, nobody would care but because they are elephants all noobs are sperming their pants :D

Well it's not quite the same because howdah have better initial batching advantage but fall off afterwards, unlike goons, which do the opposite. Also healing OP.

forgrin back at it again @Jerom
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Re: H2O's Eco Indian Elephants

Post by forgrin »

sirmusket wrote:
forgrin wrote:
somppukunkku wrote:If it was a euro civ build to spam a lot of goons, nobody would care but because they are elephants all noobs are sperming their pants :D

Well it's not quite the same because howdah have better initial batching advantage but fall off afterwards, unlike goons, which do the opposite. Also healing OP.

forgrin back at it again @Jerom


Jerom wrote:
Actually Id argue its rather different because howdahs have like 16 range, opening up much more kiting ability. Complemented by their large hitpoints and indias ability to easily heal them back up to high hp and you have a unit that functions very differently than a goon.

Oh look, we said the same thing??!! Weird huh.
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Re: H2O's Eco Indian Elephants

Post by tedere12 »

I guess you get a pass to tell your opinion only if you are pr 34+ then
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Re: H2O's Eco Indian Elephants

Post by sirmusket »

forgrin wrote:
sirmusket wrote:
Show hidden quotes

forgrin back at it again @Jerom


Jerom wrote:
Actually Id argue its rather different because howdahs have like 16 range, opening up much more kiting ability. Complemented by their large hitpoints and indias ability to easily heal them back up to high hp and you have a unit that functions very differently than a goon.

Oh look, we said the same thing??!! Weird huh.

forgrin why you copy jerom?
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Re: H2O's Eco Indian Elephants

Post by deleted_user0 »

somppukunkku wrote:If it was a euro civ build to spam a lot of goons, nobody would care but because they are elephants all noobs are sperming their pants :D


goons wouldnt do the trick tbh, cuz they would die and couldnt be healed. goons have other good points, but howdahs have their range and their hp, which is why this works.
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Re: H2O's Eco Indian Elephants

Post by momuuu »

forgrin wrote:
sirmusket wrote:
Show hidden quotes

forgrin back at it again @Jerom


Jerom wrote:
Actually Id argue its rather different because howdahs have like 16 range, opening up much more kiting ability. Complemented by their large hitpoints and indias ability to easily heal them back up to high hp and you have a unit that functions very differently than a goon.

Oh look, we said the same thing??!! Weird huh.

Not really. Umeu did copy my post though.

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