Disciple Rush!
Disciple Rush!
1)Choose China
2) Gather up 200 Wood - Build TP
3) Ship 300 food
4) Go 10/10 White Pagoda
5) Gather 100 Wood for a foward Village
6) All vills back to food
7) Ship Steppes/Pikes and go in with 10 Disciples and 7 Steppes/9Pikes and have your fun
8) Lose everything to mm/ but save Hero for training 2 Disciples (you should have 11 vills by now)
9) Resign
10) Try it again
2) Gather up 200 Wood - Build TP
3) Ship 300 food
4) Go 10/10 White Pagoda
5) Gather 100 Wood for a foward Village
6) All vills back to food
7) Ship Steppes/Pikes and go in with 10 Disciples and 7 Steppes/9Pikes and have your fun
8) Lose everything to mm/ but save Hero for training 2 Disciples (you should have 11 vills by now)
9) Resign
10) Try it again
Disciple Rush!
all those days chasing down your daydream
all those years living in a blur
all those years living in a blur
Disciple Rush!
Where's that from?
Disciple Rush!
It's incredibly fun' not good
Disciple Rush!
Something Disneyyemshi wrote:Where''s that from?
Disciple Rush!
yemshi wrote:Where''s that from?
i see the light
an amazing song
Disciple Rush!
i tried to age up 17p with white pagoda, chop for a saloon, send 700w for population and put all my vills to gold for outlaw pistol/rifle. also you can upgrade your monk and disciples there. sometimes i find it good against aztec rush lol. (outlaw + disciple = musk + hussar)
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- Dragoon
- Posts: 331
- Joined: Mar 28, 2015
Disciple Rush!
thinking of this rush, it's possible to modify it to make it more viable.. working on it
meanwhile any ideas gents?
meanwhile any ideas gents?
Disciple Rush!
In general, a strategy built around disciples is not a good idea. It is much better to just use them to bolster your regular army. By themselves they have low and hp and low siege - aside from rage-quits they are not going to win you any games.divinemoon wrote:thinking of this rush, it''s possible to modify it to make it more viable.. working on it
meanwhile any ideas gents?
The function of man is to live, not to exist.
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- Dragoon
- Posts: 331
- Joined: Mar 28, 2015
Disciple Rush!
ofc disciples as an army are useless, but with a small army monk+disciples can be quite a pain right? especially with th emonk converting random troops to his disciples in the middle of the fight...?papist wrote:In general, a strategy built around disciples is not a good idea. It is much better to just use them to bolster your regular army. By themselves they have low and hp and low siege - aside from rage-quits they are not going to win you any games.divinemoon wrote:thinking of this rush, its possible to modify it to make it more viable.. working on it
meanwhile any ideas gents?
still working on this..
Disciple Rush!
Reason of it
Disciple Rush!
good joke, this strategy makes me laugh out loud 21
Don't let the things you can't change dictate your life.
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- Dragoon
- Posts: 331
- Joined: Mar 28, 2015
Disciple Rush!
someone work something out? please? i like the "idea" of a gang of disciples & their shaolin monk tearing up a gunpowder army
- aoefan4life
- Lancer
- Posts: 627
- Joined: Mar 24, 2015
Disciple Rush!
i remember H2O being really good at this when TAD first came out.
Disciple Rush!
Then disciples were OP and you got like 10 on the fortress age up...
Don't let the things you can't change dictate your life.
Disciple Rush!
To be fair, the disciples and monk ARE very important for a Chinese FF - China relies on a small group of them and a couple batches of Old Han from the Summer Palace to tide them over to age 3. But after that all they are good for is tanking :/divinemoon wrote:someone work something out? please? i like the "idea" of a gang of disciples &' their shaolin monk tearing up a gunpowder army
The function of man is to live, not to exist.
Re: Disciple Rush!
ADVANCED MONASTERY.
With Advanced Monastery, you have access to: #1, a free pre-Colonial Age barracks. #2, mercenaries / outlaws for great justice. #3, Disciple upgrades. #4, can be sent while you're aging up. Would still like to see expert opinions on this, though.
With Advanced Monastery, you have access to: #1, a free pre-Colonial Age barracks. #2, mercenaries / outlaws for great justice. #3, Disciple upgrades. #4, can be sent while you're aging up. Would still like to see expert opinions on this, though.
Re: Disciple Rush!
#5, cheaper Disciple / Monk upgrades. Seriously, who gets the Disciple upgrades without Advanced Monastery? The upgrade price is a joke.
Re: Disciple Rush!
I play a lot of China and a disciple rush seems okay against civs which put on early aggression. (like Russia and Ottoman) My build is to delete the starting disciple, so that you can ship the 5 disciple card in age 1. Then age up with white pagoda with around 15 vills, followed up by the steppe rider (or pikeman) shipment. It's not very "good" and probably atrocious at higher levels, but it gives you a really good chance at destroying the enemy's FB, sometimes before he even gets it up. It's really hard for Russia and Ottoman to recover from losing their FB, so you might be able to sneak in an age-up after training some old han. It's a fun strategy to use as a gambit in a game you don't think you can win, otherwise, stick with standard China.
Re: Disciple Rush!
i found disciples combined with the rattan shield shipment isn't bad in team games. no unit mix is a probably a problem in 1v1s though.
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- Crossbow
- Posts: 37
- Joined: Apr 12, 2020
Re: Disciple Rush!
I tried my own version last year, check it out
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