Sioux Mini-Guide
- [Armag] diarouga
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Sioux Mini-Guide
Sioux can beat india, I desagree.
Sioux Mini-Guide
venox wrote:also anybody has idea how sioux might win on texas? I guess either semi or a ff with a timing attack early (not to let other wall in)
3vill - 4vill straight ff is better. if avaiable, send 1000w first when you reach age3 and boom with 2 TCs or even 3. sioux has mass bisons, which is a great benifit on low hunt maps such as texas.
Sioux Mini-Guide
diarouga wrote:Sioux can beat india, I desagree.
if india age up slow and boom, sioux can have a semiff and have some chance to win. but if he sepoy rush, gg
- [Armag] diarouga
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Or just do the standart 2 TPs semipaul wrote:3vill - 4vill straight ff is better. if avaiable, send 1000w first when you reach age3 and boom with 2 TCs or even 3. sioux has mass bisons, which is a great benifit on low hunt maps such as texas.venox wrote:also anybody has idea how sioux might win on texas? I guess either semi or a ff with a timing attack early (not to let other wall in)
- [Armag] diarouga
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paul wrote:if india age up slow and boom, sioux can have a semiff and have some chance to win. but if he sepoy rush, ggdiarouga wrote:Sioux can beat india, I desagree.
Vs a boom, they win this MU 100%.
Idk vs a sepoy rush but sioux might be ok.
Sioux Mini-Guide
Isn't BSOP vs H20 in the last tournament the proof that Sioux is competitive vs India?
Sioux Mini-Guide
incog wrote:Isn''t BSOP vs H20 in the last tournament the proof that Sioux is competitive vs India?
india didnt rush lol. eco start is not a wise choice against sioux. just lame rush and gg wp.
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Eco semi does fine vs sioux too. Just mass sepoy with a few ghurka amd early urumi, then mass sepoy ghurka evenly with mansadabar and combat card. If the map is balanced india is fine. Just make walls and np .
Also waterboom with walls is ez win
Also waterboom with walls is ez win
- [Armag] diarouga
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Sioux Mini-Guide
I tried eco semi with garja. Doesn't work.
Sioux Mini-Guide
umeu wrote:Eco semi does fine vs sioux too. Just mass sepoy with a few ghurka amd early urumi, then mass sepoy ghurka evenly with mansadabar and combat card. If the map is balanced india is fine. Just make walls and np .
Also waterboom with walls is ez win
then sioux has all the treasures on the map and 1-2 tp for more age3 shipments. and usually you wont have hunts in you base at about 10-11 mins.
and sioux can even have a tpboom with 700w or 3 tp wagons on some maps. india can do little against this.
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All balanced maps have hunts till around 15 min. U can use agra to gain a bit more control if needed.
Im pretty sure u didnt make enough sepoy early on and didnt wall. Ppl just dont wall vs sioux... U can basically wall and go 5 layers of it, not just 1, then send all eco ups and wait for 2 hours till sioux gives up. Its no really...
India cant lose this mu with walls. Just NEVER leave ur base. Just creep forward with walls and tc, its fine. If sioux engages they will take bad fights and lose, if they do the best thing and 3 tc, all tps and boom, it will take hours but sioux will lose
Im pretty sure u didnt make enough sepoy early on and didnt wall. Ppl just dont wall vs sioux... U can basically wall and go 5 layers of it, not just 1, then send all eco ups and wait for 2 hours till sioux gives up. Its no really...
India cant lose this mu with walls. Just NEVER leave ur base. Just creep forward with walls and tc, its fine. If sioux engages they will take bad fights and lose, if they do the best thing and 3 tc, all tps and boom, it will take hours but sioux will lose
Sioux Mini-Guide
umeu wrote:All balanced maps have hunts till around 15 min. U can use agra to gain a bit more control if needed.
Im pretty sure u didnt make enough sepoy early on and didnt wall. Ppl just dont wall vs sioux... U can basically wall and go 5 layers of it, not just 1, then send all eco ups and wait for 2 hours till sioux gives up. Its no really...
India cant lose this mu with walls. Just NEVER leave ur base. Just creep forward with walls and tc, its fine. If sioux engages they will take bad fights and lose, if they do the best thing and 3 tc, all tps and boom, it will take hours but sioux will lose
so you build your agra at home and still have hunt at 15min: whats this map? i need this
as a sioux player i usually has a semiff with 12 bisons. and at about 15-16 mins, ALL THE HUNTS INCLUDING THE 12 BISONS ARE OUT.
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India doesnt use as much food as sioux obviously... Other civs may run out sooner.
But really any of garjas maps thats not intentionally low hunt is fine till 12 or more which means india is fine till like 15, same as dutch
But really any of garjas maps thats not intentionally low hunt is fine till 12 or more which means india is fine till like 15, same as dutch
Sioux Mini-Guide
umeu wrote:India doesnt use as much food as sioux obviously... Other civs may run out sooner.
But really any of garjas maps thats not intentionally low hunt is fine till 12 or more which means india is fine till like 15, same as dutch
wall and defend is not a brave warrior''s work. for glory and honor could you come out and fight?!
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Nah, walls win wars, every empire in the world knew that.
Sioux Mini-Guide
umeu wrote:Nah, walls win wars, every empire in the world knew that.
the sioux empire didnt agree
- Mr_Bramboy
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Sioux Mini-Guide
Sioux simply cant hold a Sepoy/Jan rush, and even if they do their eco is crippled while india has been sending shipments like 600w/300e/wood tricklediarouga wrote:Vs a boom, they win this MU 100%.paul wrote:if india age up slow and boom, sioux can have a semiff and have some chance to win. but if he sepoy rush, gg
Idk vs a sepoy rush but sioux might be ok.
Sioux Mini-Guide
bramboy wrote:Sioux simply cant hold a Sepoy/Jan rush, and even if they do their eco is crippled while india has been sending shipments like 600w/300e/wood tricklediarouga wrote:Vs a boom, they win this MU 100%.
Idk vs a sepoy rush but sioux might be ok.
jani rush not that scary. india has better eco, and other tons of shit in late age2.
- [Armag] diarouga
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Lol, jan rush is much much scarier.
That's 1 min faster and jans come 5 by 5 while it is like 3/4 sepoys per batchs.
That's 1 min faster and jans come 5 by 5 while it is like 3/4 sepoys per batchs.
Sioux Mini-Guide
Well there are no Otto in tournaments. ^^"
Sioux Mini-Guide
It''s proof of H20 playing a bad strat and executing it poorly, iirc. I''ll have to rewatch it to give a more fair opinion though.incog wrote:Isn''t BSOP vs H20 in the last tournament the proof that Sioux is competitive vs India?
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He did neither of those imo, unless bad is relative to the map and mu, then ye i think it was A bad strat choice but i think he did amazingly well to hold and even stabilize after bs first push
Sioux Mini-Guide
You may very well be right. I wouldn't want to make any unfounded claims against anyone, so like I said, I'll give it another look shortly.
Sioux Mini-Guide
Why would you ever make cetan bows in any MU? Sioux's strength is cavalry - going inf will leave you helpless, even to Spain. The only time one should even have cetans on the floor is fro the shipment when you are under a lot of pressure. Even then (beside the fact that it almost never happens to you if you know how to play Sioux correctly, 3 AR and a dog pop is almost certainly better.
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