exactly, I honestly feel that china has the advantage here, also china is not crazy far behind in eco either, you got to remember they train vills during age up and the tower = 8 vills on wood. On top of that, their units are pretty cost effective. The longer the game goes the more it swings in china''s favor.incog wrote:easily
you need to build villages right next to your TC and to the sides, NOT in front. you place big fat summer palace in front of your TC and you plug holes with a market
set summer palace to bow/pike btw (lol)
then you can pop minutes out when needed, the dopps should go down quickly and the minute-pikes take care of hulans easily. the monk is there to tank hits / snare the enemy. he can take down the village maybe but it''s going to cost him
german vs china
german vs china
german vs china
Firstly China can easily be beaten if you have the right troops at the right time, your first priority would be to not send your first batch of settler wagons. Secondly you'll need at least 4 cavalry to harass China's economy. I know this can cost your economy but sending the 700 gold + 3 SW in age 2 will give you 4 German cavalry to harass China's economy with. While ageing as said in the above post chop your wood and build your foundry in age 3 BUT DON'T send the 1000 wood send the 1000 gold card, because you can leave your SW on wood even after you've aged up all 5 of them with the rest of the villagers 70% gold 30% food. You can also use the SW to provide for you houses that need to be built. All that the 1000 wood will do is slow down you production of canon and that's bad you need them fast so you can attack China before he gets his mass. I would say after the 1000 gold the choice will be yours to be made of what counter cards to be picked looking at his deck may clear your strategy mind of what to choose. China is weak the skirmish cards will be a better choice than anti-cavalry wagons the wagons will just fall to his skirmish that China gets on age up and the batch of 10 that will be sent on age 3 with a few anti-cavalry. So best will be Skirmish + Cavalry + Cannon. He will have no choice but to resign.
german vs china
u always send 3SW before 700 gold... ALWAYSzbola wrote:Firstly China can easily be beaten if you have the right troops at the right time, your first priority would be to not send your first batch of settler wagons. Secondly you''ll need at least 4 cavalry to harass China''s economy. I know this can cost your economy but sending the 700 gold + 3 SW in age 2 will give you 4 German cavalry to harass China''s economy with. While ageing as said in the above post chop your wood and build your foundry in age 3 BUT DON''T send the 1000 wood send the 1000 gold card, because you can leave your SW on wood even after you''ve aged up all 5 of them with the rest of the villagers 70% gold 30% food. You can also use the SW to provide for you houses that need to be built. All that the 1000 wood will do is slow down you production of canon and that''s bad you need them fast so you can attack China before he gets his mass. I would say after the 1000 gold the choice will be yours to be made of what counter cards to be picked looking at his deck may clear your strategy mind of what to choose. China is weak the skirmish cards will be a better choice than anti-cavalry wagons the wagons will just fall to his skirmish that China gets on age up and the batch of 10 that will be sent on age 3 with a few anti-cavalry. So best will be Skirmish + Cavalry + Cannon. He will have no choice but to resign.
german vs china
he needs the 700 first so he can age faster =faster canon
german vs china
That slows down your age to colonial, setting you behind anyways.zbola wrote:he needs the 700 first so he can age faster =faster canon
The function of man is to live, not to exist.
german vs china
zbola wrote:he needs the 700 first so he can age faster =faster canon
samwise sends SW though
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german vs china
Yeah I wouldn't skip the 3 SW shipment. We've already said if you're going age 3 the defensive China FF build will make it hard to do any early age 3 damage. It's therefore not a race to get up to age 3 first. In general German's eco is going to be better than China's. The problem comes with the sheer number of China's army and the composition they're forced to make, which makes it a well rounded army.
german vs china
it's really important to maximize your own economy while doing as much damage to china's as possible.
that includes making uhlans (which you'll use in fortress anyway, so why not?), harassing china vills, trying to kill them, forcing idle time, forcing minute-pikes and overall making china squirm as they try to age.
that includes making uhlans (which you'll use in fortress anyway, so why not?), harassing china vills, trying to kill them, forcing idle time, forcing minute-pikes and overall making china squirm as they try to age.
german vs china
zoom wrote:
Dragoons have good DPS for their population space. Whether the shipment is able to one-shot veteran cavalry units is such an arbitrary, useless measure of whether it''s good or not. The shipment is good because it''s 900 resources (half of which is coin) and the units are cost effective. Few shipments tend to accomplish a great deal "alone in age 3 battles"' if they did they would be quite overpowered indeed. Again it''s just a useless and arbitrary argument. French suck if they''re cut off from resources because you generally end up using 3 cuirs to raid (presuming this is even true to begin with, which is very questionable)?? I just can''t...
No, goons have bad dps for their pop space. You expect them to have double the attack of an infantry unit but they don''t. They have fair stats for their cost but not for pop space. That''s one of the reasons why port goons are overrated in 200/200 situations, for example.
Still goons are a good unit but the card in itself is nothing special. Yes, its res value is fair, no it doesn''t have much practical use alone. One shot killing most of vet cav work as one criterion that qualify practical use, especially talking about dps.
And yes good shipments are those who accomplish great deal alone: 2 falcs, 5 spahi, merc cards, germans big 4, 9 ruyters, 7urumi, 9 zambs, 6 opris, 10 arqurbusier, 11 changdao, etc. Even 12-10 pikes combined have more practical use than 5-4 goons, and again it''s mostly due to dps (and raw number of units in this case).
All the other cards that don''t accomplish much alone are just average. They are sent just because you need a military buff and there isn''t something better.
As for the French thing, read again because you totally missed my point. The point was that since French roster of cards isn''t that great they rely mostly on their production (which takes advantage of their good eco). If they can''t gather and produce they''re in a bad spot. Other civs have some buffer mechanic to compensate that, compared to French.
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