Re: Strategy Wall V2
Posted: 13 Dec 2016, 04:01
Spain 2 TP FF
This build is almost identical to the normal Spain FF, but the deviation is that you build 2 TP's instead of one; this grants you the ability to send an additional shipment during transition to fortress, and still have a card ready upon reaching Age 3.
Age 1
Try to micro your vills as efficiently as possible and gather treasures; you will need the resources.
You may want to get an early market/early TP if you have a good crate start (500 resources). I'm really not sure which is better, test it out yourself (one of the options gives you a little more idle time in age 2, I believe is was early TP>early market>15 vill age up, but I forgot). Age with the tower+200g.
In transition, gather 400w and build 2 trading posts. If you have time, try to kill, or at least randomly crackshot, as many treasure guardians as possible for the xp. Quee 2 vills (if you macroed bad, or just want to be a little faster) or 3 (if you macroed well)
Age 2
Have your Home City screen open a few seconds beore reaching Age 2 and spam click the 700g shipment, and then send either 700w/5v or 5v/700w.
Build your outpost in base if neccesary, forward for agression, or near your most vulnerable TP.
Once you are clicked up, put about 5 vills on trees and gather the 700w shipment. Build a market and get steel traps and placer mines. Also build your rax and all the houses you can (for xp).
At this point, with a 1 TP FF you wouldn't have another shipment ready until you reach the fortress age. But with this build you do. You can choose from 600w, 4v, 8 pike/rods, 600g. Personally I usually go for either 600w or military; you can also save the shipment for age 3 if you want.
If you shipped the 600w, you can take all vills off wood for a while and maybe even add a second military building; combined with 1k food later on it can be really good. Don't try to change your macro too much for 1000f, you get a pretty good exchange rate at the market for selling food.
If you want to be more agressive and skip some market upgrades (or just have extra resources), train rods (not musks).
Again, if possible, kill more treasure guardians.
Age 3
You should have a shipment ready or almost ready. Vs colonial, always send 12 pike then 2 falcs. If vs fortress, you can sometimes get away with sending 2 falcs first and then 12 pike. At some point (usually at least after 3 or 4 military shipments), send 1k wood for a second TC if you can.
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What is nice about this build is that it gives you a lot of flexibility. You can be super agressive with 8 pike while still having the 5v eco behind it. Or you can go super boom with 5v 4v, or 600w for a very very strong mass slightly later on.
Matchups:
Basically don't do this vs civs which might rush you like Russia or Otto. I would say this build is the best vs British and French/Germany. Try it out yourself.
@sircallen
This build is almost identical to the normal Spain FF, but the deviation is that you build 2 TP's instead of one; this grants you the ability to send an additional shipment during transition to fortress, and still have a card ready upon reaching Age 3.
Age 1
Try to micro your vills as efficiently as possible and gather treasures; you will need the resources.
You may want to get an early market/early TP if you have a good crate start (500 resources). I'm really not sure which is better, test it out yourself (one of the options gives you a little more idle time in age 2, I believe is was early TP>early market>15 vill age up, but I forgot). Age with the tower+200g.
In transition, gather 400w and build 2 trading posts. If you have time, try to kill, or at least randomly crackshot, as many treasure guardians as possible for the xp. Quee 2 vills (if you macroed bad, or just want to be a little faster) or 3 (if you macroed well)
Age 2
Have your Home City screen open a few seconds beore reaching Age 2 and spam click the 700g shipment, and then send either 700w/5v or 5v/700w.
Build your outpost in base if neccesary, forward for agression, or near your most vulnerable TP.
Once you are clicked up, put about 5 vills on trees and gather the 700w shipment. Build a market and get steel traps and placer mines. Also build your rax and all the houses you can (for xp).
At this point, with a 1 TP FF you wouldn't have another shipment ready until you reach the fortress age. But with this build you do. You can choose from 600w, 4v, 8 pike/rods, 600g. Personally I usually go for either 600w or military; you can also save the shipment for age 3 if you want.
If you shipped the 600w, you can take all vills off wood for a while and maybe even add a second military building; combined with 1k food later on it can be really good. Don't try to change your macro too much for 1000f, you get a pretty good exchange rate at the market for selling food.
If you want to be more agressive and skip some market upgrades (or just have extra resources), train rods (not musks).
Again, if possible, kill more treasure guardians.
Age 3
You should have a shipment ready or almost ready. Vs colonial, always send 12 pike then 2 falcs. If vs fortress, you can sometimes get away with sending 2 falcs first and then 12 pike. At some point (usually at least after 3 or 4 military shipments), send 1k wood for a second TC if you can.
_______________________________________________________________________________________________________
What is nice about this build is that it gives you a lot of flexibility. You can be super agressive with 8 pike while still having the 5v eco behind it. Or you can go super boom with 5v 4v, or 600w for a very very strong mass slightly later on.
Matchups:
Basically don't do this vs civs which might rush you like Russia or Otto. I would say this build is the best vs British and French/Germany. Try it out yourself.
@sircallen
I remember practicing this with you, do you have any suggestions or comments?deleted_user wrote:notification