Alternate Japan play
Re: Alternate Japan play
Im kinda with hazza here. 2 vills and then just skip the portuguese consulate stuff and eventually get a consulate to get clubs to support your yumis against the inevitable rush. The eco contribution of heavenly kami is vastly overstated and the wood reduction isnt worth much if it means you get to be stuck in your tc for forever.
Re: Alternate Japan play
I've been doing a different japan build order these days:
Age 1 build consulate and a shrine, ally with spain.
Ship 2 vills, age with 15 vills usually with the big shrine, it gives you the export.
Ship 4 vills in age 2 and get the shipment reducing time tech from the consulate, make shrines until you get 80 pop, get market and tier 1 and 2 food ups, tier 1 gold, all upgrade. Make barracks and make 5-10 ashis, raid, protect shrines. Due to the shipment reducing time and the extra exp you can squeeze in 600wood and after that send 600 gold, and age with the damiyo. You age around 9 minutes if you dont get pressured with 1 and a half shipment, you also have almost 20 ashi ( you train in transition) and can research the ashi upgrade. Due to the mobility of damiyo and ashi, you can be very aggresive and ship double FA's from damiyo and skip walking distance. I also tried a variation where you stay age 2 and ship crates, if your enemy tries to stay in age 2, while grabbing a tp from 600wood. Its a pretty cool build, tell me guys if you think its a decent alternative
Age 1 build consulate and a shrine, ally with spain.
Ship 2 vills, age with 15 vills usually with the big shrine, it gives you the export.
Ship 4 vills in age 2 and get the shipment reducing time tech from the consulate, make shrines until you get 80 pop, get market and tier 1 and 2 food ups, tier 1 gold, all upgrade. Make barracks and make 5-10 ashis, raid, protect shrines. Due to the shipment reducing time and the extra exp you can squeeze in 600wood and after that send 600 gold, and age with the damiyo. You age around 9 minutes if you dont get pressured with 1 and a half shipment, you also have almost 20 ashi ( you train in transition) and can research the ashi upgrade. Due to the mobility of damiyo and ashi, you can be very aggresive and ship double FA's from damiyo and skip walking distance. I also tried a variation where you stay age 2 and ship crates, if your enemy tries to stay in age 2, while grabbing a tp from 600wood. Its a pretty cool build, tell me guys if you think its a decent alternative
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- Lancer
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Re: Alternate Japan play
On a good map, kami is far better than 2v. Also because you usually send 4v twice, in colonial
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- Crossbow
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Re: Alternate Japan play
DaRkNiTe1698 wrote:On a good map, kami is far better than 2v. Also because you usually send 4v twice, in colonial
4 vill twice is said to be very bad and feels weak in a lot of cases
Re: Alternate Japan play
on a high hunt map vs a civ that isnt gonna be rushing hard( so like iro otto aztec russia etc) kami is probably better. On every other map it isnt.
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- Crossbow
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Re: Alternate Japan play
gibson wrote:on a high hunt map vs a civ that isnt gonna be rushing hard( so like iro otto aztec russia etc) kami is probably better. On every other map it isnt.
Brits rush Japan pretty good
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Re: Alternate Japan play
Jerom wrote:Im kinda with hazza here. 2 vills and then just skip the portuguese consulate stuff and eventually get a consulate to get clubs to support your yumis against the inevitable rush. The eco contribution of heavenly kami is vastly overstated and the wood reduction isnt worth much if it means you get to be stuck in your tc for forever.
exactly, 2vills is equal in scaling if u compare it to kami, it allows for more res in transition. Skipping cons and aging faster allows for quicker age up and mass. Plus its so easy to recover your eco as japan, just ship 600w 600w get a big mass of yumis, train some clubs with the age up export and youre fine to send 4v 4v afterwards
Re: Alternate Japan play
That being said, a 300w start seems to give more incentive to shrine boom since getting port consulate seems like an absolute no brainer at that point and is very likely to be the best option by far. At that point you're not really going to get many clubs out from a japanese consulate shift at which point waiting for the besteiros (surprisingly efficient against cav due to a missing .75 multiplier I think, although they're a weird unit in general) and just doing kami makes a lot more sense.
But yes, I do think 2 villagers is kinda underrated. I feel like there are way too many cases where heavenly kami is just way too slow (match ups like Russia, Aztec and otto come to mind).
But yes, I do think 2 villagers is kinda underrated. I feel like there are way too many cases where heavenly kami is just way too slow (match ups like Russia, Aztec and otto come to mind).
Re: Alternate Japan play
Well 300w is just 300w.
2 vills gather that in not so short time and benefit from market ups.
You might have a 4 yumi batch though.
2 vills gather that in not so short time and benefit from market ups.
You might have a 4 yumi batch though.
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- Lancer
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Re: Alternate Japan play
Ryan used to send 4w twice and win npAOE3_Novice wrote:DaRkNiTe1698 wrote:On a good map, kami is far better than 2v. Also because you usually send 4v twice, in colonial
4 vill twice is said to be very bad and feels weak in a lot of cases
Re: Alternate Japan play
It's too slow. 600c is way faster if you age, daimyo, crates and units are faster if you are the aggressor.
- KINGofOsmane
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Re: Alternate Japan play
DaRkNiTe1698 wrote:Ryan used to send 4w twice and win npAOE3_Novice wrote:DaRkNiTe1698 wrote:On a good map, kami is far better than 2v. Also because you usually send 4v twice, in colonial
4 vill twice is said to be very bad and feels weak in a lot of cases
coz he plays age 2 lol
"Losing to Callen was the worst night of my life" Gibthedurrty 2019
"If hazza can get pr42 with team i can get pr50 with 1v1" Gibthedurrty 2018
"If hazza can get pr42 with team i can get pr50 with 1v1" Gibthedurrty 2018
Tete cs:go experienceLecastete wrote: Dude i hate this game. I am bad and i also dont have luck
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Re: Alternate Japan play
KINGofOsmane wrote:DaRkNiTe1698 wrote:Ryan used to send 4w twice and win npShow hidden quotes
coz he plays age 2 lol
4v 4v is more a Option for boomwars and noobmaps like tex sib hisp when u do a slow ff
Re: Alternate Japan play
Ye the more Ive played jap the more I think that in most mus on most maps 4v isn't a great card.
- KINGofOsmane
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Re: Alternate Japan play
gibson wrote:Ye the more Ive played jap the more I think that in most mus on most maps 4v isn't a great card.
4 4 is just too greedy in some cases
"Losing to Callen was the worst night of my life" Gibthedurrty 2019
"If hazza can get pr42 with team i can get pr50 with 1v1" Gibthedurrty 2018
"If hazza can get pr42 with team i can get pr50 with 1v1" Gibthedurrty 2018
Tete cs:go experienceLecastete wrote: Dude i hate this game. I am bad and i also dont have luck
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