_H2O's Chinese Build
Posted: 10 Jun 2015, 20:03
This is the Chinese build that h20 uses and says is the best way to play China.
Honestly [sending 8 Chu Ko Nu and/or aging with 8 skirm and crow wonder] its not an option for me. -h20
Do not send 8 Chu ko nu's or age with the Flying Crow wonder ever.
If someone wants to take this and write it up for the strategy wall that would be cool. Also more than willing to explain in detail why I won't send 8 ckn and also why I won't make any batches other than sword skirm and cav along with any other firm rules I have. -h20
The Deck:
The build:
Set 5 villagers to gather food, 1 to gather crates. Build a village near the the second gold spawn and town center. Send the starting goat and any livestock you find to fatten on the village.
The villagers can hang out in the villages if they are being raided.
All new villagers go to wood to gather for a second house.
First shipment is Northern Refugees
The second house is placed near another set of resources, just as close to the town center as the first one was.
Continue making villagers until you have 17.
Eat the goat with 3-4 villagers that are on a hunt that is about to run out. The goat should have about 140 food.
Age with 17 villagers using the Summer Palace using 4 villagers, then queue the 18th.
Remember to start the Summer Palace with one villager, then add three more onto it to avoid pathing issues where the villagers walk across the foundation to start it as is the cause when four start it.
Herd the second hunt under the town center and put four villagers onto a gold mine. (You should have 380 gold mined)
Once you age(~21 villagers), put 1 villager from the Wonder on the food crates, put the other 3 on food
Change the wonder to the Old Han Army(3 Chu Ko Nu and 3 Qiang Pikeman)
The second shipment is 700g, third is 700w
Stop mining when you hit 380 gold, you need to have gathered 1200 food with no idle time to age correctly. The additional 80 gold is enough to call exactly one set of minutemen. Sentries are the pikes, Irregulars are the ranged ones.
When 700 gold arrives put 5 villagers on the 500 crate, 1 villager on each 100 crate. (7 Villagers total)
Build the Porcelain Tower with four villagers in your base. Have your Explorer and Disciple in base to defend.
Aging up with tower is 8 vils on wood. Its superior to the other wonder. I age up with it every game, take a look at my previous streams and see how much pressure I hold.-h20
Carefully call the pike minutes to make sure you can cleanly gather to drop your wonder.
Once the wonder is dropped put 6-7 on gold (The balance will vary if you get harassed because you may be belling villagers. Make sure you get to 160 food 160 gold for both minutes)
When 700 wood arrives, build a trading post, market, consulate, and barracks in a line in your base.
Before you get up you will likely have to defend, so it is hard to say what you will be able to train.
General rule: cavalry batch >' skirmisher swordsmen batch
Send Intervention and ally with the British, giving 9 muskets and +10% land units hp.
Set the Porcelain tower to gather wood. (4.0/s, equivalent to 8 villagers)
Build the next house when you get to 200 wood (if you fight a lot and housing is not a problem get market ups)
Keep making units as possible, always try to keep 5 disciples ready
Ship 5 Meteor Hammers, 10 Arquebusiers (11 changdao or manchu if you end up needing anti cavalry badly
You will have 400 export ready around the same time as the third fortress shipment. The export is spent on a British Expeditionary Company (6 Redcoats)
At 90 house pop you can start using the village tech to improve population space if you are not ready to build a house
If you build villages after that you get 25 population each, so it is better to build them instead of researching the upgrade.
Honestly [sending 8 Chu Ko Nu and/or aging with 8 skirm and crow wonder] its not an option for me. -h20
Do not send 8 Chu ko nu's or age with the Flying Crow wonder ever.
If someone wants to take this and write it up for the strategy wall that would be cool. Also more than willing to explain in detail why I won't send 8 ckn and also why I won't make any batches other than sword skirm and cav along with any other firm rules I have. -h20
The Deck:
The build:
Set 5 villagers to gather food, 1 to gather crates. Build a village near the the second gold spawn and town center. Send the starting goat and any livestock you find to fatten on the village.
The villagers can hang out in the villages if they are being raided.
All new villagers go to wood to gather for a second house.
First shipment is Northern Refugees
The second house is placed near another set of resources, just as close to the town center as the first one was.
Continue making villagers until you have 17.
Eat the goat with 3-4 villagers that are on a hunt that is about to run out. The goat should have about 140 food.
Age with 17 villagers using the Summer Palace using 4 villagers, then queue the 18th.
Remember to start the Summer Palace with one villager, then add three more onto it to avoid pathing issues where the villagers walk across the foundation to start it as is the cause when four start it.
Herd the second hunt under the town center and put four villagers onto a gold mine. (You should have 380 gold mined)
Once you age(~21 villagers), put 1 villager from the Wonder on the food crates, put the other 3 on food
Change the wonder to the Old Han Army(3 Chu Ko Nu and 3 Qiang Pikeman)
The second shipment is 700g, third is 700w
Stop mining when you hit 380 gold, you need to have gathered 1200 food with no idle time to age correctly. The additional 80 gold is enough to call exactly one set of minutemen. Sentries are the pikes, Irregulars are the ranged ones.
When 700 gold arrives put 5 villagers on the 500 crate, 1 villager on each 100 crate. (7 Villagers total)
Build the Porcelain Tower with four villagers in your base. Have your Explorer and Disciple in base to defend.
Aging up with tower is 8 vils on wood. Its superior to the other wonder. I age up with it every game, take a look at my previous streams and see how much pressure I hold.-h20
Carefully call the pike minutes to make sure you can cleanly gather to drop your wonder.
Once the wonder is dropped put 6-7 on gold (The balance will vary if you get harassed because you may be belling villagers. Make sure you get to 160 food 160 gold for both minutes)
When 700 wood arrives, build a trading post, market, consulate, and barracks in a line in your base.
Before you get up you will likely have to defend, so it is hard to say what you will be able to train.
General rule: cavalry batch >' skirmisher swordsmen batch
Send Intervention and ally with the British, giving 9 muskets and +10% land units hp.
Set the Porcelain tower to gather wood. (4.0/s, equivalent to 8 villagers)
Build the next house when you get to 200 wood (if you fight a lot and housing is not a problem get market ups)
Keep making units as possible, always try to keep 5 disciples ready
Ship 5 Meteor Hammers, 10 Arquebusiers (11 changdao or manchu if you end up needing anti cavalry badly
You will have 400 export ready around the same time as the third fortress shipment. The export is spent on a British Expeditionary Company (6 Redcoats)
At 90 house pop you can start using the village tech to improve population space if you are not ready to build a house
If you build villages after that you get 25 population each, so it is better to build them instead of researching the upgrade.