i used to Wall a lot vs Sioux. Then they go ageIII, and br becoming too op. i think the problem.is that there are not so much games whit Sioux, i mean recs. On re Sioux was the most kicked civ in the tad's history. But i remeber in twc they was very op and there was a. Lot of good builds. One that i hated a lot, also in tad was wuen they start 2 rax, mass fast and Rush you hard.
Pizza, spaghetti, maccheroni, mandolino e tua mamma
Maybe sioux needs a card in age 4 that gives cetan extra siege and siege range so that they basically become an arrow knight allowing sioux to deal with the style umeu mentioned.
britishmusketeer wrote:Maybe sioux needs a card in age 4 that gives cetan extra siege and siege range so that they basically become an arrow knight allowing sioux to deal with the style umeu mentioned.
would be very interesting, indeed
But they have to survive to reach age 4, so i will argue for a buff in eco and the ability to defend home city as well. A minutemen card would go a long way IMO.
Hippocrits are the worst of animals. I love elifants.
they dont need more defensive capacity tbh. just need a standard 100f crate is enough imo. sioux needs to be able to age a bit faster to deal with some sorts of agression and they would be fine. only concern is ofc the fast age, but usually they will not have xp enough to send a shipment if they do that. so its not so great
Can someone explain why Cetan is regarded as super shitty while similar units (Aenna) are perfectly fine units? Aennas would be shitty if they didn't have all those upgrades?
Losing to aennas is rather uninteresting. Are they worse at everything that aennas are used for? (Skirmishers lose to longbowmen, but skirmishers are favorable in a number of situations.)
britishmusketeer wrote:Maybe sioux needs a card in age 4 that gives cetan extra siege and siege range so that they basically become an arrow knight allowing sioux to deal with the style umeu mentioned.
britishmusketeer wrote:Maybe sioux needs a card in age 4 that gives cetan extra siege and siege range so that they basically become an arrow knight allowing sioux to deal with the style umeu mentioned.
would be very interesting, indeed
But they have to survive to reach age 4, so i will argue for a buff in eco and the ability to defend home city as well. A minutemen card would go a long way IMO.
Yea it wouldn't be enough to fix sioux but would allow them to beat the style that umeu said that they currently can't beat.