Age 1 Cards without Villagers

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Great Britain Jeedos
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Age 1 Cards without Villagers

Post by Jeedos »

What are the best Age 1 cards to send when 3 villagers (or equivalent) isn't optimal / available?

Mainly thinking of Portuguese, Russians, Indians, Chinese, Japanese.

Portuguese: Resource crate, save for age 2, eco theory, ATP or colonial militia.
Russians: Wood trickle?
Indians: Trickle
Chinese: Hope you get lucky with a wood treasure for a second village then send Refugees
Japs: Heavenly Kami
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Re: Age 1 Cards without Villagers

Post by momuuu »

Chinese: chop 100w and ship the villager card, dont actually need to get lucky with treasures
Russia: definitely wood trickle
India: wood trickle no contest
Japan: heavenly kami, 3 fishing boats and I honestly think 2vills and 300w can work sometimes.
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Re: Age 1 Cards without Villagers

Post by tedere12 »

I like 300 wood with russia more
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Re: Age 1 Cards without Villagers

Post by P i k i l i c »

Explorer card on Yukon with Russia and maybe Ports
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:hmm: AoE logic :hmm:
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Re: Age 1 Cards without Villagers

Post by Jeedos »

Jerom wrote:Chinese: chop 100w and ship the villager card, dont actually need to get lucky with treasures
Russia: definitely wood trickle
India: wood trickle no contest
Japan: heavenly kami, 3 fishing boats and I honestly think 2vills and 300w can work sometimes.

And Portuguese? Situational I imagine. ATP, Eco Theory and Colonial Militia are all viable options dependent on the match up / map.
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Re: Age 1 Cards without Villagers

Post by Jeedos »

P i k i l i c wrote:Explorer card on Yukon with Russia and maybe Ports


Portuguese explorer card does seem quite average in comparison to the Russian one? The Russian one gives way more in terms of treasure guardian killing than Portuguese one, which just gives him the standard pupper and an improved spyglass.
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Re: Age 1 Cards without Villagers

Post by momuuu »

Jeedos wrote:
Jerom wrote:Chinese: chop 100w and ship the villager card, dont actually need to get lucky with treasures
Russia: definitely wood trickle
India: wood trickle no contest
Japan: heavenly kami, 3 fishing boats and I honestly think 2vills and 300w can work sometimes.

And Portuguese? Situational I imagine. ATP, Eco Theory and Colonial Militia are all viable options dependent on the match up / map.

Atp if possible, otherwise Id consider 300w, I personally dont like eco theory.
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Re: Age 1 Cards without Villagers

Post by macacoalbino »

As china, you can make a tp with the starting wood, chop 100w for a village and send Northern refugees for 2 vills in some MUs. It doesnt help with the FF time but you get na extra card which is nice
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Re: Age 1 Cards without Villagers

Post by P i k i l i c »

@Jeedos yes, its why I said "maybe". It could still be funny to have an improved spyglass, but not that useful, so yes, ATP sould be better ^_^
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:hmm: AoE logic :hmm:
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Re: Age 1 Cards without Villagers

Post by pecelot »

For Ports and Russia of course schooners as well, for the latter perhaps also ATP. Explorer cards I like a lot, I sent one today on Yukon and was able to get rid of the Chinese monk and grab some juicy treasures as a result. It didn't even arrive that late — after the first TP pass and a small XP treasure. Also, I'm of the opinion that the Russian Polar Explorer card is rather superior to the Portuguese Navigator one, as the former provides you with a bonus for your hero against treasure guardians. There's always a 300 wood option, for Russia it's rather cheesy and for all-ins.
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Re: Age 1 Cards without Villagers

Post by yemshi »

Or Stagecoach FF's.
Good Texas build. Get market, HD, and two TP's in Age I, chop another 100w for a third.
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Re: Age 1 Cards without Villagers

Post by milku3459 »

Wait what is different about Russia's buff explorer? vodka?? What are the bonuses for different civ's explorers? I know Ports get better spyglass and Dutch get cheap TCs
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Re: Age 1 Cards without Villagers

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Post by yemshi »

Russia: Treasure guardian multiplier
French: Healing ability (Age II)
Brits: Swashbuckler (Age II)
Ports: Better Spyglass range
Otto: +1 Speed
Germans: +50% building rate (TC, TP)
Dutch: -50% Wood on TC's
Spanish: +20% on Dogs

All give +50% Explorer HP and a dog (except Spanish one)
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Re: Age 1 Cards without Villagers

Post by Jeedos »

yemshi wrote:Russia: Treasure guardian multiplier
French: Healing ability (Age II)
Brits: Swashbuckler (Age II)
Ports: Better Spyglass range
Otto: +1 Speed
Germans: +50% building rate (TC, TP)
Dutch: -50% Wood on TC's
Spanish: +20% on Dogs

All give +50% Explorer HP and a dog (except Spanish one)


Russian and Spanish are maybe the best ones?
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Re: Age 1 Cards without Villagers

Post by deleted_user0 »

Ruski explo card is rly viable in yukon
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Re: Age 1 Cards without Villagers

Post by momuuu »

Jeedos wrote:
yemshi wrote:Russia: Treasure guardian multiplier
French: Healing ability (Age II)
Brits: Swashbuckler (Age II)
Ports: Better Spyglass range
Otto: +1 Speed
Germans: +50% building rate (TC, TP)
Dutch: -50% Wood on TC's
Spanish: +20% on Dogs

All give +50% Explorer HP and a dog (except Spanish one)


Russian and Spanish are maybe the best ones?

The dutch one is pretty great if youre doing a colonial militia six bank 3 tc FI on yukon xd
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Re: Age 1 Cards without Villagers

Post by yemshi »

somppukunkku wrote:Ruski explo card is rly viable in yukon

And on Himalayas/Siberia is considerable. Gotta have the scouting information though.
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Re: Age 1 Cards without Villagers

Post by momuuu »

Maybe sometimes on hudson bay. Hudson can have insane treasures.
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Re: Age 1 Cards without Villagers

Post by pecelot »

I'd rather send it on Yukon and Saguenay/Hudson, Siberia seems too large + you can pick big treasures in a bit different way ;)
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Re: Age 1 Cards without Villagers

Post by yemshi »

150c, 30% hero HP, 195f etc, 110w. That's not worth to wall.
And once there's mongol riders involved you got a problem as well.
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Re: Age 1 Cards without Villagers

Post by Imperial Noob »

Jerom wrote:
Jeedos wrote:
yemshi wrote:Russia: Treasure guardian multiplier
French: Healing ability (Age II)
Brits: Swashbuckler (Age II)
Ports: Better Spyglass range
Otto: +1 Speed
Germans: +50% building rate (TC, TP)
Dutch: -50% Wood on TC's
Spanish: +20% on Dogs

All give +50% Explorer HP and a dog (except Spanish one)


Russian and Spanish are maybe the best ones?

The dutch one is pretty great if youre doing a colonial militia six bank 3 tc FI on yukon xd


or playing Lost :grin:
Also... isn't this revivable explorer dog + explorer stat boost somewhat equivalent to 3 hussar after short time? I especially mean the british one (melee attack) and the french one (unit HP recovery) In cav-focused games and meta in general rather not, but in match-ups against melee civs like Germany, Aztec or against infantry civs (Otto, Aztec again) etc. I suspect it could be adapted into certain strategies as a casual card... :hmm:
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Re: Age 1 Cards without Villagers

Post by pecelot »

yemshi wrote:150c, 30% hero HP, 195f etc, 110w. That's not worth to wall.
And once there's mongol riders involved you got a problem as well.

You have bigger ones, on Siberia there are of course no Mongol Scouts.
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Re: Age 1 Cards without Villagers

Post by drsingh »

What do you guys think about the explorer card for india?
50% combat+ enable train tiger
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Re: Age 1 Cards without Villagers

Post by yemshi »

It's 60%. Still not viable. Tigers are too expensive at that point znd the elifents still go down.
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Re: Age 1 Cards without Villagers

Post by yemshi »

pecelot wrote:
yemshi wrote:150c, 30% hero HP, 195f etc, 110w. That's not worth to wall.
And once there's mongol riders involved you got a problem as well.

You have bigger ones, on Siberia there are of course no Mongol Scouts.

Yeah, but for the bigger ones you don't need the Hero card :p
I might have confused some names. But I'm pretty sure that the horse cavalry with that bow is called mongol rider. Correct me if I'm wrong though. Fact is: Once you have two of them your boxing doesn't work. Crackshoting one leaves one which might kill you since you are likely to have less than your starting 400HP.

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