Scout Rush

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United States of America noissance
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Scout Rush

Post by noissance »

Hi,
Last week, I played lost and I lost very badly to a aenna/scout rush from the Iroquois player. How good is the scout rush really? O see the scouts as weaker coyote runners with no multipliers against them.
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Re: Scout Rush

Post by EAGLEMUT »

Scout rush was nerfed on EP, so it's not very good now I think.
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Re: Scout Rush

Post by pecelot »

You mean the native scouts? You can spam them as Sioux nicely and burn people's cities with the siege dance :O
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Re: Scout Rush

Post by CurassierAndCurassier »

As someone who doesn't play EP, is it viable then on normal ol' TAD? Sounds like fun.

Edit- and also how does it work?
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Re: Scout Rush

Post by deleted_user »

I guess it's not terrible. I've seen aiz take out a couple of opponents in FFA with it but I've never done it myself.
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Re: Scout Rush

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Post by noissance »

CurassierAndCurassier wrote:As someone who doesn't play EP, is it viable then on normal ol' TAD? Sounds like fun.

Edit- and also how does it work?

There's a card for native American civs called (advanced scouts) that lets u train them from TC for 90 wood each and gives them 200% damage and HP buff. Since they don't have any tags, no units have multipliers, and they can go invisible/snare like French scout.
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Re: Scout Rush

Post by CurassierAndCurassier »

noissance wrote:
CurassierAndCurassier wrote:As someone who doesn't play EP, is it viable then on normal ol' TAD? Sounds like fun.

Edit- and also how does it work?

There's a card for native American civs called (advanced scouts) that lets u train them from TC for 90 wood each and gives them 200% damage and HP buff. Since they don't have any tags, no units have multipliers, and they can go invisible/snare like French scout.


Was looking more for build order. Something like 3 vills -> 700 wood -> AS?
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Re: Scout Rush

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Post by optimusprime »

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Re: Scout Rush

Post by Hazza54321 »

make scouts, right click, only build order you need
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Re: Scout Rush

Post by pecelot »

you need quite an eco to spam them, better age to 3 and ship crates
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Re: Scout Rush

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Post by P i k i l i c »

According to Diarouga, pick Sioux, age with 15 villagers, build 1 or 2 TPs during transition, then Advanced Scouts :arrow: 700 :wood: :arrow: 600 :wood: or 4 Axe Riders
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Re: Scout Rush

Post by spanky4ever »

you pretty much go all in with scouts - cos you spawn them at your TC. So you cannot make villagers. You get all the wood you can get, and just spawn them, after getting the card that makes them 200% stronger. Its a good strategy for someone who would never expect it. And most ppl wouldn't :cry:
Its kind of a surprise move, not unlike the french going all in with their villag3s I guess :devilrazz:
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Re: Scout Rush

Post by Ashvin »

I think it can be taken out with CM vill fight and tc fire and unit pop
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Re: Scout Rush

Post by fei123456 »

If he goes aenna kanya toma rush you'll die faster imo.
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Re: Scout Rush

Post by Papist »

I always thought it was a bit silly for the EP team to nerf this build. It seems like they only did so because it isn't meta, and therefore cannot be anticipated.
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Re: Scout Rush

Post by lemmings121 »

Papist wrote:I always thought it was a bit silly for the EP team to nerf this build. It seems like they only did so because it isn't meta, and therefore cannot be anticipated.


i think it was just a side effect of removing the french scout snare
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Re: Scout Rush

Post by Ashvin »

Papist wrote:I always thought it was a bit silly for the EP team to nerf this build. It seems like they only did so because it isn't meta, and therefore cannot be anticipated.

can't agree more
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Re: Scout Rush

Post by Papist »

lemmings121 wrote:
Papist wrote:I always thought it was a bit silly for the EP team to nerf this build. It seems like they only did so because it isn't meta, and therefore cannot be anticipated.


i think it was just a side effect of removing the french scout snare


IIRC, the card itself was nerfed. I could be wrong though.
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Re: Scout Rush

Post by pecelot »

Ashvin wrote:
Papist wrote:I always thought it was a bit silly for the EP team to nerf this build. It seems like they only did so because it isn't meta, and therefore cannot be anticipated.

can't agree more

just casually jumping on a bandwagon :uglylol: :uglylol: :uglylol:
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Re: Scout Rush

Post by rsy »

pecelot wrote:
Ashvin wrote:
Papist wrote:I always thought it was a bit silly for the EP team to nerf this build. It seems like they only did so because it isn't meta, and therefore cannot be anticipated.

can't agree more

just casually jumping on a bandwagon :uglylol: :uglylol: :uglylol:
https://docs.google.com/document/d/1BU_ ... bo1pvt5dg4 show me where pls

Right here?
âť– Native Scout snare-effect removed. :!:
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Re: Scout Rush

Post by pecelot »

Papist wrote:IIRC, the card itself was nerfed. I could be wrong though.

Removing the snare effect in almost no way does affect the entire strategy :ugeek:
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Re: Scout Rush

Post by Papist »

pecelot wrote:
Papist wrote:IIRC, the card itself was nerfed. I could be wrong though.

Removing the snare effect in almost no way does affect the entire strategy :ugeek:


I thought the card itself had been nerfed, but I'm probably. But either way, I don't know how you can argue that removing a melee unit's snare would not have a detrimental effect on a strategy built around said melee unit.
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Re: Scout Rush

Post by pecelot »

I said almost, with WC aura and their regular speed it's not that relevant, especially if you have a big mass.
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Re: Scout Rush

Post by EAGLEMUT »

The card itself was not changed, but removing the snare is obviously a massive nerf of this strat as a side-effect. I would go as far as to say it makes the strat obsolete, since having a one-unit composition of non-snaring melee units is pretty damn useless - you will not catch anything and get kited to death by any ranged unit.

pecelot wrote:I said almost, with WC aura and their regular speed it's not that relevant, especially if you have a big mass.

It definitely is relevant. Sioux WC does help a bit but he can be just killed off. Not to mention Iro WC doesn't help with snaring at all and Aztec WC very little.
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Re: Scout Rush

Post by pecelot »

I referred mainly to the alleged card nerf and had in mind mostly Sioux, but you're perhaps right — still, though, I wouldn't go as far as calling the entire strategy not viable on EP :hmm:

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