__Uhlan__ wrote:meh why try & start a flame war? he is clearly doing something good for the community and new players. don't you have anything else better to do?
__Uhlan__ wrote:meh why try & start a flame war? he is clearly doing something good for the community and new players. don't you have anything else better to do?
__Uhlan__ wrote:meh why try & start a flame war? he is clearly doing something good for the community and new players. don't you have anything else better to do?
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@loloekie10
loloekie10[/quote] wrote:notification
So jokes are not allowed anymore?
eh your a independent man right do w.e the f*** you want, but that clearly was instigating a flame war not a joke. and honestly flame wars are cool and funny lol but here I just don't see the reason he made a guide with his free time for newer players. Pretty helpful/good for the community. Don't need to turn a good thread into a shit thread with your "jokes"
__Uhlan__ wrote:meh why try & start a flame war? he is clearly doing something good for the community and new players. don't you have anything else better to do?
notification
@loloekie10
loloekie10[/quote] wrote:notification
So jokes are not allowed anymore?
eh your a independent man right do w.e the f*** you want, but that clearly was instigating a flame war not a joke. and honestly flame wars are cool and funny lol but here I just don't see the reason he made a guide with his free time for newer players. Pretty helpful/good for the community. Don't need to turn a good thread into a shit thread with your "jokes"
Hello I am a new player. Is this guide good? I know it was made by someone who has been banned several times for cheating, but are his strategies still good? I don't know where else to ask this question, sorry for bumping a 2 year old thread.
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
The guide is fine, I disagree with some of the opinions on the match ups and what to do in them, but I think musket kind of misses the point of playing Brit which is: it's not really a build order civ (of course it isn't, because I'm not a build order player, I don't put crossbows in the corner of the map, and I main Brit).
As brit you're just always trying to build as many manors as you can to consume your safest resources without dying to 1) early rushes 2) early fortress pushes 3) contain style which nullifies your land vill eco advantage. Doing anything else misses the point of their entire civ bonus and you might as well play France or Spain. With VC you slam the manors all down first, and without VC it's more of a slow crawl.
There is a 4th) way to lose which is my personal favorite: going too greedy to not be able to defend a standard semi ff well, and losing 15 minutes later because my inneficient age 2 means I can never age up, never have a timing while they are aging up, and my opponent went greedy with 1k wood and 1k coin and just has the tech advantage so I can never win a fight w/the Zuta "more stuff" principle, all the while failing to protect all of my vills gathering all over the map.
Because Brit invest a lot of resources into manors in transition and early age 2, and because you age to III slow, you don't have many conventional timings. For this reason brit don't have any hard counters and nor do they hard counter themselves. But they are a very good civ.
The exception is aklak style builds which center around a strong early age 2 timing and requires really tight macro and sends the same cards. Same with blackwatch ff. Those are true build orders.
deleted_user wrote:The guide is fine, I disagree with some of the opinions on the match ups and what to do in them, but I think musket kind of misses the point of playing Brit which is: it's not really a build order civ (of course it isn't, because I'm not a build order player, I don't put crossbows in the corner of the map, and I main Brit).
As brit you're just always trying to build as many manors as you can to consume your safest resources without dying to 1) early rushes 2) early fortress pushes 3) contain style which nullifies your land vill eco advantage. Doing anything else misses the point of their entire civ bonus and you might as well play France or Spain. With VC you slam the manors all down first, and without VC it's more of a slow crawl.
There is a 4th) way to lose which is my personal favorite: going too greedy to not be able to defend a standard semi ff well, and losing 15 minutes later because my inneficient age 2 means I can never age up, never have a timing while they are aging up, and my opponent went greedy with 1k wood and 1k coin and just has the tech advantage so I can never win a fight w/the Zuta "more stuff" principle, all the while failing to protect all of my vills gathering all over the map.
Because Brit invest a lot of resources into manors in transition and early age 2, and because you age to III slow, you don't have many conventional timings. For this reason brit don't have any hard counters and nor do they hard counter themselves. But they are a very good civ.
The exception is aklak style builds which center around a strong early age 2 timing and requires really tight macro and sends the same cards. Same with blackwatch ff. Those are true build orders.
Exactly the kind of thing a build order bot would say