iamsoldier wrote:Timing doesn''t even mean anything. It is a noob idea that if noone attacks and no one scouts, civ A will have a bigger mass than civ B. Tps, multiple tps , scouting, raiding, logical and intelligent play, are all things that destroy any meaning of these so called " timings". It''s just for defensive, never ending hunts, mass unit starts. Like Russia at home or defensive agra
Ofc ppl can scout, but that doesnt really matter, which is kinda the point. Ur simply going to have critically more mass which means you have to hit at that point or lose the advantage.
Raiding can throw of a timing, obviously, as well as abeing attacked before. Dont see whats wrong with it though, on nilla i often did otto vs spain, and the 30 jan timing at 6 min was so much more scarier than the jan rush where theh trickle in 5 by 5.
Zuta and co may use the word too. Randomly but i think they are a real strategic option compared to immediately going in with fewer units, which is sometimes better, sometimes worse. For exampleif you play vs a semi ff you have a reql goid timing to hit him just as he ages up, he is then out of res and has to choose between canceling or trying to win it in age3. Most ppl hit too late though and attack when ur just aged.