Russia late-game

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Russia late-game

Post by ronsu »

Hi guys!

As Russia I don't usually reach late game situations. But when I do, normally in team games, I don't know which combo should be my all-in bet.

I'm talking about that point in the game when all the players have good ecos and we are entering in the spamming war.

As a French you know that your best army will be upgraded cav, as a british you may go with musketts-cannons, and as a Portuguese you should go for Dragoons as a main unit.

But as Russia... what would I do? Cav Archers - strelet? Mass cossacks to take advantage of the 1 pop cost? Falcs protected by Cav Archers?

I know some responses already: "depends on the enemy counters", "as russia you should attack in colonial". There are no needed. I wanna talk only for this case exposed.

Any recommendations?
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No Flag Jaeger
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Re: Russia late-game

Post by Jaeger »

Strelet+ cossack+ cav archer probably
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Re: Russia late-game

Post by yurashic »

Strelets, musketeers, artillery for combat and oprichniks for raids.
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Re: Russia late-game

Post by __Uhlan__ »

full strelet, with a few cossack. Let your mates do the anti-cav becuase strel in mass are just insane & you don't need to make many plantations this way, and can send other upgrade cards instead of plantation ones.
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Re: Russia late-game

Post by Hazza54321 »

Strel cav archer cossack opri
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Re: Russia late-game

Post by tedere12 »

strelet cossack kalmucks
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Re: Russia late-game

Post by sdsanft »

You really only need one unit, so it does depend on what your mates are making but either strel, coss, or cav archer are good. Also, don't forget to always be raiding with opris and you can probably mix in cannons depending on your comp.
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No Flag ronsu
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Re: Russia late-game

Post by ronsu »

Imperial strelets looks the most voted main unit.

The downside of mass strelets are the difficult to micro so much soldiers :P

I love cav archers, so I can use the gold for some anti-cav protection.

Thank you all for your answers!
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Re: Russia late-game

Post by milku3459 »

ronsu wrote:Imperial strelets looks the most voted main unit.

The downside of mass strelets are the difficult to micro so much soldiers :P


With strelet so late in the game no micro needed other than spreading them apart when facing splash attack.
You'll run out of pop before you run out of resc if your eco is good.
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Re: Russia late-game

Post by LordCharlie_131 »

for teamgames i am not sure, but for 1v1 its definitly musk and cossack in the very lategame. just ask treaty players.

with allways full pop, strelets are resourcewise effective but not that pop-effective. 50 imperial musk + 50 imperial cos > 50 imp strel + 25 imp cav archer

ps: before imperial its strel, cav archer, cos(opri) i would agree
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Re: Russia late-game

Post by Hazza54321 »

LordCharlie_131 wrote:for teamgames i am not sure, but for 1v1 its definitly musk and cossack in the very lategame. just ask treaty players.

with allways full pop, strelets are resourcewise effective but not that pop-effective. 50 imperial musk + 50 imperial cos > 50 imp strel + 25 imp cav archer

ps: before imperial its strel, cav archer, cos(opri) i would agree

Well late game usually involves raids and units all over the map so u really need goons but in this case u need cav archers
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Re: Russia late-game

Post by LordCharlie_131 »

Hazza54321 wrote:
LordCharlie_131 wrote:for teamgames i am not sure, but for 1v1 its definitly musk and cossack in the very lategame. just ask treaty players.

with allways full pop, strelets are resourcewise effective but not that pop-effective. 50 imperial musk + 50 imperial cos > 50 imp strel + 25 imp cav archer

ps: before imperial its strel, cav archer, cos(opri) i would agree

Well late game usually involves raids and units all over the map so u really need goons but in this case u need cav archers


ok, for catching raids, sure, CA are good. for the main battle is musk/cos and maybe some artillery the best, i think. its also that they are trained faster (musk instantly if u have all shipments send), so you are allways fighting with full pop.
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Re: Russia late-game

Post by ronsu »

LordCharlie_131 wrote:for teamgames i am not sure, but for 1v1 its definitly musk and cossack in the very lategame. just ask treaty players.

with allways full pop, strelets are resourcewise effective but not that pop-effective. 50 imperial musk + 50 imperial cos > 50 imp strel + 25 imp cav archer

ps: before imperial its strel, cav archer, cos(opri) i would agree


Cossack + musket combo sounds good, too. But I wonder about no upgrading cards for russian muskets (and weakest nature of them).

What do you think about a Cossack + Strelet combo?
Both units in imperial grade could fight versus the usual imperial armies (such as skirms+dragoons)?
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Re: Russia late-game

Post by zoom »

Depends on the match-up, largely, but Cossacks and Strelets are great. Rusketeers do scale a little better with every improvement, and you might want to use them in some cases, as well – offensively in particular.
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Re: Russia late-game

Post by sdsanft »

CA are inherently better in late game just due to the fact that they are better in standing fights than they are when kiting? Also shouldn't artillery be better in the late game than strel just because they're more pop efficient? So only have like 20strel and use the extra pop for cannons?
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Re: Russia late-game

Post by milku3459 »

[video]https://www.youtube.com/watch?v=0TRImClXPIQ&index=45&list=PLSpTM6zUoSeaqMCQER1RrrZWEeRLyVP58[/video]

In Sup I would just opri box and profit.

Fun Fact: Life Guards also make a very good box.
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Re: Russia late-game

Post by Darwin_ »

Heavy raiding with opri's + strelet/cossack for fighting. I always try to have at least 10 opri's out on the map running around at any one time 20+ minutes into the game.
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Re: Russia late-game

Post by Garja »

As with any civ just go for the most upgradable unit . With Russia all your 4 main units are actually highly upgradable so prefer the most pop efficient and most adeguate to opponent's main unit. 100 coss on the field is OP value if you think about it. But you definetely want proxy stables and constant opri raid, as late game is usually just trading units for opponent's eco. Big battles don't matter that much because you always have resources/infrastructures/techs to quickly respam the exact counter to what the
opponent has left. For this reason make strelets only for emergency situations since they are pop unefficient. You can easily train 50 of them if needed in few secs.
Russia inherently does better at late game than most civs.
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Re: Russia late-game

Post by noissance »

Is church card/westernization good? It gives kalmucks and cheaper upgrades
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Re: Russia late-game

Post by JakeyBoyTH »

noissance wrote:Is church card/westernization good? It gives kalmucks and cheaper upgrades

depends on how you play. If its a team game its usually not worth, because you are only making 2 units that would benefit
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Re: Russia late-game

Post by milku3459 »

JakeyBoyTH wrote:
noissance wrote:Is church card/westernization good? It gives kalmucks and cheaper upgrades

depends on how you play. If its a team game its usually not worth, because you are only making 2 units that would benefit


Only ever used it once. In Treaty it's prb worth it unless it sucks up too much wood.
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Re: Russia late-game

Post by JakeyBoyTH »

milku3459 wrote:
JakeyBoyTH wrote:
noissance wrote:Is church card/westernization good? It gives kalmucks and cheaper upgrades

depends on how you play. If its a team game its usually not worth, because you are only making 2 units that would benefit


Only ever used it once. In Treaty it's prb worth it unless it sucks up too much wood.


you save around 3400 resources. if you boom properly its not worth. you shouldnt need overpop as Russia
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Re: Russia late-game

Post by P i k i l i c »

The church card is good when waterbooming
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Re: Russia late-game

Post by pecelot »

noissance wrote:Is church card/westernization good? It gives kalmucks and cheaper upgrades

It can be good, but late game naturally depreciates such cards as they lose their value.
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Re: Russia late-game

Post by fei123456 »

Late age 3: cossack, cav archer, strelet, with boyar/combat etc.
Late age 4: muuuuuuuuuuuussssssssssk

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