Indian Sepoy Semi-FF
Posted: 16 Feb 2017, 18:40
So why should india go semiff? Sometimes your opponent will go age 3 while you may not stop him. French is the best example, and ottoman may ff too.
Deck
Build order:
Age 1
Send trickle first. Age up 14p/15p. Build agra near tc.
Put 3 vills on agra, chop a lot during transition for a TP (important!).
If you have 400w start you can try to build a start TP too, but it's better to get some wood/food treasure so that you won't age up too late.
Age 2
Send 2nd wood trickle first, and train a batch of sepoy to deal with the potent cav raid.
With two wood trickles you can build a market for a few upgrades, but dont delay your age up.
Send 600g then, age up with chaminata gate (not TOV!). Build with 4-8 vills (depends).
Train sepoy during transition, and with a tp you can send 600w too: consulate (ally with brit), 2nd rax.
Age 3
Usually you will send 350f 2mahout shipment first. But intervention/9sepoy/7urumi/2 siege elephant are good too.
Upgrade your sepoy, keep training them from two buildings. You will have to keep 8+ vills on wood. Don't forget mansabdar sepoy!
The next shipment can be 1000f 3mahout, by which time you will have 400e for 6redcoat too. Push!
If he kites you with some skirm/goon, you just go directly into his base, kill his tc and vills. Even if you didn't win the fight you should have better eco then, build 2 stables asap, train sowar/zam etc, and don't forget mansabdar units again.
Tips:
Why go sepoy instead of zamburak/gurkha etc?
1. You'll have to upgrade two units if you go zam/gurkha, and you have to age up with tower then.
2. Gurkha is nothing special (they have 19 range only), and zamburak without 30% attack card isn't OP either. However, sepoy is the best musk in the game, and sepoy with discipline, brit allience, and mansabdar aura are MONSTERs.
3. Sepoy+mahout combo has excellent siege ability, while gurkha+zam don't. You can easily destroy your opponent's buildings after a fight, and stop some turtle building/fi/revolt etc.
4. Upgraded sepoy can even kill 2 cannons withou losing much, while gurkha can't.
5. No micro! Ignore lag! Skirm has the same speed as sepoy so they can't really kite them, and even if he does so, fully upgraded sepoy are still difficult to kill.
Why do I age up with gate instead of tower?
1. A mahout can be useful if your opponent tries a timing push, while 800w can't.
2. You only need to upgrade 1 unit, so you'll need less wood.
3. Age 3 sepoy has insane hp/atk already, but mansabdar will make them even stronger. As you'll take fights against unit counter table (sepoy vs skirm/goon), you'll need these extra hp/attack.
Why do i send 3+2+1 mahouts?
To kill skirms of course! They have incredible hp, and can tank tons of damage from anything (even from goons), and your sepoy can fire at will.
Deck
Build order:
Age 1
Send trickle first. Age up 14p/15p. Build agra near tc.
Put 3 vills on agra, chop a lot during transition for a TP (important!).
If you have 400w start you can try to build a start TP too, but it's better to get some wood/food treasure so that you won't age up too late.
Age 2
Send 2nd wood trickle first, and train a batch of sepoy to deal with the potent cav raid.
With two wood trickles you can build a market for a few upgrades, but dont delay your age up.
Send 600g then, age up with chaminata gate (not TOV!). Build with 4-8 vills (depends).
Train sepoy during transition, and with a tp you can send 600w too: consulate (ally with brit), 2nd rax.
Age 3
Usually you will send 350f 2mahout shipment first. But intervention/9sepoy/7urumi/2 siege elephant are good too.
Upgrade your sepoy, keep training them from two buildings. You will have to keep 8+ vills on wood. Don't forget mansabdar sepoy!
The next shipment can be 1000f 3mahout, by which time you will have 400e for 6redcoat too. Push!
If he kites you with some skirm/goon, you just go directly into his base, kill his tc and vills. Even if you didn't win the fight you should have better eco then, build 2 stables asap, train sowar/zam etc, and don't forget mansabdar units again.
Tips:
Why go sepoy instead of zamburak/gurkha etc?
1. You'll have to upgrade two units if you go zam/gurkha, and you have to age up with tower then.
2. Gurkha is nothing special (they have 19 range only), and zamburak without 30% attack card isn't OP either. However, sepoy is the best musk in the game, and sepoy with discipline, brit allience, and mansabdar aura are MONSTERs.
3. Sepoy+mahout combo has excellent siege ability, while gurkha+zam don't. You can easily destroy your opponent's buildings after a fight, and stop some turtle building/fi/revolt etc.
4. Upgraded sepoy can even kill 2 cannons withou losing much, while gurkha can't.
5. No micro! Ignore lag! Skirm has the same speed as sepoy so they can't really kite them, and even if he does so, fully upgraded sepoy are still difficult to kill.
Why do I age up with gate instead of tower?
1. A mahout can be useful if your opponent tries a timing push, while 800w can't.
2. You only need to upgrade 1 unit, so you'll need less wood.
3. Age 3 sepoy has insane hp/atk already, but mansabdar will make them even stronger. As you'll take fights against unit counter table (sepoy vs skirm/goon), you'll need these extra hp/attack.
Why do i send 3+2+1 mahouts?
To kill skirms of course! They have incredible hp, and can tank tons of damage from anything (even from goons), and your sepoy can fire at will.