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United States of America n0el
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09 Jun 2017, 20:20

Time Line

Sign Ups
Sign up in the MyESOC tournament panel
June 11 - June 30

Bracket Stages

Round of 128 (BO5)
July 1 - July 9

Round of 64 (BO5)
July 10 - July 16

Round of 32 (BO5)
July 17 - July 23

Round of 16 (BO5)
July 24 - July 30

Quarter Finals (BO7)
July 31- August 6

Semi-Finals (BO7)
August 7 - August 13

Finals (BO7) - 3rd/4th (BO7)
August 20-21

Note: When necessary, the tournament staff may extend the deadline for any match if scheduling proves to be an issue. There is one week built into the timeline for this.
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United States of America n0el
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09 Jun 2017, 22:42

Tournament Rules

Civilization Restrictions

These civilization restrictions have the purpose to bring variety to the game series based on the tournament theme.

In a Best-of-5, you may use each Native civilization one time before the reset in game #4, after which you may reuse a native one time.
In a Best-of-7, you may use each Native civilization twice before the reset in game #5, after which you may only use each native only once.

For each Native civilization selected, the counter pick must be from the following pool:

Player A chooses Aztec
, Player B must choose:
British, French, Indian, Native

Player A chooses Iroquois
, Player B must choose:
Dutch, Spain, Ottoman, Native

Player A chooses Sioux, Player B must choose:
Japan, China, Russia, Native

Civilization Selection Rules:

Game 1 will begin as a native vs. native game, the match-up agreed to between the players. The winner of game 1 will then be the native player in game #2, choosing between the two other native civilizations remaining. After the native player chooses, the non-native player will pick from the civilization pool available. Game 3 will reverse roles, with the loser of game #1 acting as the native player and choosing first from the available natives following the same process as game #2. In all cases, the player that is choosing second may choose to play a native civilization, however this will result in that civilization becoming unplayable until the reset occurs. The player who acts as the native player rotates until the end of the series. The native civilizations will be reset in game #4 (best of 5) and game #5 (best of 7). In a best of 7, the natives may be played twice before the reset in game 5.

Examples:
Player A vs. Player B (BEST OF 5)

Map #1:
Player A chooses Aztec, Player B chooses Sioux. Player B wins.

Map #2:
Player B chooses first and must select a native civilization (Sioux is unavailable because of use in game #1
Player B chooses Aztec. Player A must now choose from: British, French, India or his remaining natives (Since Aztec was chosen in Game 1, only Sioux and Iro are available). Player A chooses French. Player B wins.

Map #3:
Player A chooses first and must select a Native civilization (Aztec is unavailable because of use in game #1, if a native was selected in game 2 they are also unavailable.) Player A chooses Iroquois. Player B must now choose from: Dutch, Spain, Ottoman or his remaining natives (Since Sioux was chosen in game #1, and Aztec in game #2, only Iroquois is available). Player A wins.

Map #4:
Player B chooses first and must select a Native civilization (all are now available because of the civilization reset). Player B chooses Sioux. Player A must now choose from Japan, Russia, China or a native civilization (all are available due to the reset). Player A wins.

Map #5:
Player A chooses first and must select a Native civilization (all are now available unless he choose a native in map #4). Player A chooses Aztec. Player B must now choose from British, French, India or his remaining natives (Since Sioux was chosen in Game 1, only Aztec and Iro are available). Player B chooses Aztec.
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United States of America n0el
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09 Jun 2017, 22:42

Gameplay Rules

1.1 - Players will freely pick their civilization in game 1. After that, players alternatively pick their civilization, starting with the winner of game 1. Game 1 must be a native civilization for each player.

1.2 - Every player must respect their opponent, casters and organizers. Misbehavior will result in a warning and can lead into disqualification. Racism and/or insults will not be tolerated.

1.3 - Every game must be recorded.

1.4 - When a player disconnects from the internet BEFORE 2 minutes, the player can (when both agree) restart and replay the game. When the opponent does not agree to restart, the outcome of the game will be determined by the tournament staff.

1.5 - When a player disconnects AFTER 2 minutes, the players can (when both agree) restart and replay the game. When the opponent does not agree to restart, the player who lost connection will be given a loss.

1.6 - Every player may restart a game BEFORE the 2 minute mark when necessary. This is allowed ONCE per map when the game is NOT casted by an official caster. Restarts for CASTED games will be determined by the caster him/herself.

1.7 - The caster is allowed to restart a game as many times as necessary for optimal play.

1.8 - All games must be submitted to the "Tournament Record Games" forum via the match submission tool: http://eso-community.net/submit_match_results.php

1.9 - Recorded games must be renamed and posted to match the stick in the recorded games section.

1.10 - Players must be respectable to each other when selecting civilizations in a game. Players cannot intentionally change to unfair match-ups, or otherwise be difficult to agree to a match-up. The tournament staff reserves the right to two possible outcomes. 1. If only one player is deemed challenging, then that player will be forced to pick their civilization first. 2. If both players are disagreeable then blind pick will be enforced. This decision is made by the staff.
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09 Jun 2017, 22:42

Casting Rules

2.1 - It is every players responsibility to work with tournament staff for the casting of games.

2.2 - If the players and caster(s) determine that a selected match cannot be streamed due to lag, in order to provide an optimal environment for competitive play, the match may be streamed from the replays instead.

2.3 - Only casters that have been authorized by the tournament staff will be permitted to stream matches.

2.4 - The players in casted matches will be required to schedule their matches with their opponents and with the authorized caster(s).

2.5 - All streamed games must have a time delay of 2 minutes.

2.6 - The tournament staff reserves the right to extend the deadline of the match if deemed appropriate.

2.7 - All tournament streamed matches must be recorded.

2.8 - No additional observers may be present in games.
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09 Jun 2017, 22:43

Disqualification Rules

3.1 - All external exploits and game modification software are forbidden. The tournament administration reserves the right to disqualify a player for use of any exploits to gain an unfair advantage.

3.2 - Exploits include but are not limited to: Map Hacks, Trainers, Explorer Revival Glitch, OOS / Intentional Lag (Stacked downloads or other game crashing exploits), and mods (building rotator, zoom modification).

3.3 - Use of these exploits is grounds for removal from the event.

3.4 - If you suspect your opponent has violated any of the player integrity rules, finish the game and submit it for review with an explanation of why you think the game was unfair. If the tournament staff members find someone to be guilty of cheating, the cheater will be disqualified from the tournament.

3.5 - The tournament staff has the right to disqualify a player in cases where there is severe lag to the point where the playing and/or viewing experience is unusually burdened.

3.6 - The registered account name must be the main account of its owner for proper seeding.

3.7 - When a player is disqualified, he/she has no right to claim any prize money.

3.8 - A disqualification may only be committed if all tournament staff agrees. The tournament staff consists of Mr_Bramboy, n0eL, Vinyanenya, JakeyBoyTH.
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09 Jun 2017, 22:44

Prize Pool

The total prize pool is $200 (USD). The prize pool will be distributed as follows:

First place: $100
Second place: $75
Third place: $25

The prize pool was generously funded by iwillspankyou!!! Many thanks to her dedication to the game!!
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United States of America n0el
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09 Jun 2017, 22:44

Scheduling Rules

4.1 - Players must respond with the times they are available to play in their dedicated scheduling thread. Players will then play out their games on the given maps.

4.2 - Posts in scheduling topics will be considered along with interaction with admins when making decisions regarding scheduling. Other communications will not be considered.

4.3 - Players must play the series in the map order given.

4.4 - Players cannot deny casters without consulting with the tournament admins first.
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09 Jun 2017, 22:47

Map Pool, Map Rules, and Map Vetoes

The map pool for the tournament consists of ESOC maps based in the Americas. The maps for each round will be set at the time of the scheduling, the maps will be selected from the following pool:
ESOC Adirondacks
ESOC Arizona
ESOC Arkansas
ESOC Baja California
ESOC Cascade Range
ESOC Colorado
ESOC Florida
ESOC Herald Island
ESOC High Plains
ESOC Hudson Bay
ESOC Iowa
ESOC Klondike
ESOC Manchac
ESOC Mendocino
ESOC Pampas Sierras
No Flag umeu
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11 Jun 2017, 17:27

so its technically possible to play this native only tournament without playing any native civs?

first pick is free, after that you just pick a tad/euro civ every time from the pool
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Sweden deadrising78
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11 Jun 2017, 19:21

Japan can just be countered picked to sioux everytime, why are they in the same group?
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11 Jun 2017, 19:45

umeu wrote:so its technically possible to play this native only tournament without playing any native civs?

first pick is free, after that you just pick a tad/euro civ every time from the pool



First pick is native only
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United States of America n0el
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11 Jun 2017, 19:46

I will post some detailed civ picking example tomorrow once I get back on my other pc
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11 Jun 2017, 19:47

deadrising78 wrote:Japan can just be countered picked to sioux everytime, why are they in the same group?


The consensus of the team was that if anything, Sioux > Japan
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France Kaiserklein
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12 Jun 2017, 07:34

I don't understand this tourney
"Interactive stream" !

Auch wenn du so weit weg bist, habe ich nur einen Traum: dich zu küssen, neben mir zu spüren und in meinen Armen zu halten.

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China fei123456
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12 Jun 2017, 07:35

Kaiserklein wrote:I don't understand this tourney

goodspeed: "i already buffed sioux to an insane OP civ, but you guys still refuse to use it?!"
It's already a war, and I have nothing to lose.
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Sweden deadrising78
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12 Jun 2017, 09:16

n0el wrote:
deadrising78 wrote:Japan can just be countered picked to sioux everytime, why are they in the same group?


The consensus of the team was that if anything, Sioux > Japan

I dont wanna argue about it here but i think me and a lot of other people dont agree
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Sweden deadrising78
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12 Jun 2017, 09:17

I love the idea of this tourney tho, native civs are most fun
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United States of America n0el
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12 Jun 2017, 11:17

deadrising78 wrote:
n0el wrote:
deadrising78 wrote:Japan can just be countered picked to sioux everytime, why are they in the same group?


The consensus of the team was that if anything, Sioux > Japan

I dont wanna argue about it here but i think me and a lot of other people dont agree



Then you should get easy wins
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Poland pecelot
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12 Jun 2017, 15:01

Kaiserklein wrote:I don't understand this tourney

n0el wrote:First pick is native only

I think it's quite clear: after game 1 someone (I don't know if the loser or the winner) picks one of the 3 native civs, which is „countered" by its equivalent from the pool by the other player. The question is, how is the MU chosen in the first game? :hmm:
My Tips of the Day and COMPSTOMP threads! Check out the ESOC Strategy Wall! :flowers:
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United States of America n0el
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12 Jun 2017, 15:04

Agreed to Native vs Native. Again, I'll update the civilization rules today with examples.
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India _RDX_
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12 Jun 2017, 15:13

I'm slightly confused. If this is a 'WarChiefs Classic' tournament, why would it even involve TAD and nilla civs? The thing that I heard people say is "We want a tourney with native civs only."
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India rsy
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12 Jun 2017, 15:15

_RDX_ wrote:I'm slightly confused. If this is a 'WarChiefs Classic' tournament, why would it even involve TAD and nilla civs? The thing that I heard people say is "We want a tourney with native civs".

Each and every game played in this tourney will involve at least one native civ afaik. nilla and tad for a little bit of diversity since just 3 civs will get real boring real soon
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12 Jun 2017, 15:17

rsy wrote:
_RDX_ wrote:I'm slightly confused. If this is a 'WarChiefs Classic' tournament, why would it even involve TAD and nilla civs? The thing that I heard people say is "We want a tourney with native civs".

Each and every game played in this tourney will involve at least one native civ afaik. nilla and tad for a little bit of diversity since just 3 civs will get real boring real soon


Exactly
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Finland somppukunkku
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12 Jun 2017, 15:18

Lol. No-one is ever gonna pick sioux first.
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12 Jun 2017, 15:25

why not? @somppukunkku

sioux is the only one that has a decent civ pool that doesnt almost hard counter them. aztec struggle vs brits and france, though india is a good mu vs them on most maps i guess.

iro just flat out loses to spain and otto on ep, and they are at best even vs dutch.

sioux on the other hand beats japan and russia, and they china is a fair mu for them. they also beat the other nat civs. i'm not sure who wins between aztecs and iro atm, it used to be ez mu for iro, but iro is pretty bad for colonial play atm and they cant ff vs aztecs i think.
I kissed a girl and I liked it
Popped her cherry with my chapstick
I kissed a girl just to try it
I hope my wife don't mind it
It felt so wrong, it felt so right
Don't mean I'm in love tonight
I kissed a girl and I liked it
I liked it

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