Intro
Partly inspired by an idea I had a while ago and partly by some of Interjection's videos, I decided to create a scenario focused on map control titled: "The Last Samurai" but it could just be called map control
Aims
[spoiler=]-Capture Dojos
-Control the map
-Destroy opponents Torii gate[/spoiler]
How it works
[spoiler=]-Train units by capturing Dojos scattered around the map
-There are 12 Dojos in total (6 for each player for people that failed maths) including 2 for each player that can't be captured
-Toggle the Dojos to select which unit type you require. There are 5 unit types that train every 1:30 minutes:
-5 Yumi
-5 Ashi
-3 Naginata
-3 Samurai
-3 Yojimbo
-Chose a hero at the start. This speeds up the first 1 minute 30 and adds a custom/replay element.
-To win simply destory the opponents Torii gate [/spoiler]
Changes: I'd love for people to test the scenario and leave me some feedback. This is the first version and is vey much early access and many features may or may not work well and can be changed. The main features seem to be, the train time of the units, the number of Dojos, the way Dojos are captured and the balancing of heros.
The aim is map control, the game is war! (or Aoe3, I can't workout which) Thanks guys!
Version 1 - download below
Map Control Scenario
- thomasgreen6
- Lancer
- Posts: 548
- Joined: Jun 24, 2015
- ESO: Thomasgreen6
- Location: UK
Map Control Scenario
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