Scenario: FoodWoodGold_3v3_NillaEdition

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Austria supahons
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Scenario: FoodWoodGold_3v3_NillaEdition

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Post by supahons »

! for the basic AoE 3 without expansion packs !
FoodWoodGold_Equilibrium_3v3_NillaEdition
Mapremake for Nilla, based on FWG_JBL2017_RandomTeams, Code by AndreiM, with triggers by Onfiregun17

last edited: 08/06/2019

Description:
NR15 or Rushgame with walls in the middle of the map and three obstacles. Every player should only focus on one resource ( :food: , :wood: or :coin: ). Resources are automatically shared among the teammembers after 2 min. Random Teams possible.

Civ-changes:
Euro-Civs -2 Outposts (5/7)
Dutch ALL: -25 population
French ALL: Cdb limit decreased to 76, you can get 4 villagers from the Cherokee tp.
French ALL: max. Cuirassier build limit 20
French ALL: -10 population
Ottomans ALL: 500 xp start bonus
Ottomans FOOD: +15% farming (send Sustainable Agriculture in age2)
Ottomans GOLD: +25% plantation gathering rate (send Cigar Roller in age2)
Russians ALL: +1 factory (send Factory in age4 to unlock another one)
Russians ALL: max. Oprichnik build limit 15
Russians ALL: Musketeers +20 hp, Strelets +10 hp
Spanish ALL: +1 factory (send Factory in age4 to unlock another one)
Spanish FOOD: +15% farming (send Sustainable Agriculture in age2)

Natives:
Units: 20x Huaminca, 10x Bolas Warrior

Upgrades:
Aztecs: +20% farming and 20% whale gatherrate, Explorerupgrade, Coincrates for x-min
Cherokee: 4 settlers; Dock, Market, Mill, and Plantation improvements cost no Wood
Comanche: 3x Cav upgrades
Cree: 5 Cdb; +5% inf and cav hp
Inca: +20% mining; +20% Inf speed, Unit production -25%
Maya: +10% farming and hunting; +20% melee inf hp

Mapdetails:
size: 500x500, Carolina

6x tp / side à 133 resources
20x whales /side

[spoiler=Military Maximum]








CivFood/WoodGoldPopulation nerfCalculation
British:9676-99v+5=104->96
Dutch:120/112100/922550+5=55+25(nerf)=80->120
Germans:96/56(sw)76/36(sw)-99v+5=104->96
French:105851076cdb+4v+5cdb=85+10(nerf)=95->105
Ottomans:9676-99v+5=104->96
Portuguese:9676-99v+5=104->96
Russians:9676-99v+5=104->96
Spanish:9676-99v+5=104->96


4vills overpop with Cherokeeshipment possible (most likely with Dutch if ever used), Dutch can age with 4 vills -> 120/112
Problem: without the population nerf it's nearly impossible to win against a French/French/Dutch civcombination - eg. Team 1 (96+96+76=268), Team 2 (115+115+125=355), 355-268= +87 more population[/spoiler]

[spoiler=Civ-Design comment:]British: +Food buffed* to 45% for the late game instead of sheep
Dutch: Foodcalculation needed, Wood unbuffed atm => unplayable, Gold resource calculation needed, Definitely not the first choice atm with the population nerf, but there are FWG versions with 150 population vs 101 - the problem is that you can afford them with the shared eco for quite a while.
Germans: extra slow deck to nerf the economy; but 99 vills + 20sw(=40 vills)+ 20 boat max. eco potential + Settlerwagon upgrade; unstoppable if they can catch up = slow but op
French: low skill unit Cuirassier nerfed to (max. 20) to make the game more enjoyable, or you encounter Cuirassier spam games especially on lower ranks. -10 population limit to make them less op, no additional Native cards, but still strong units/eco and upgrades
Ottomans: Food buffed* to 45%, Gold buffed from 40% to 65/85%, +25% more whalegathering compared to other civs, slow but free villagerproduction = slightly weaker eco then most civs, slow Production of other Units make them vulnerable, op Abus, the only Civ with +40% Building hp card in the deck
Portuguese: good civ, Food (50% unchanged), Wood, Gold (85%) without churchcard
Russians: good eco/weak units, +1 factory like on TAD, Team-Inf production Upgrade removed, Opri-box too strong therefore max. Opri limit nerfed to 15
Spanish: Fun Civ - only play it to give yourself a handicap and if you have at least +5-10 PR more
Food buffed* to 45%, +1 factory like on TAD, no good units without the Unction card, Rodelero/Lancer best, no good unit-upgrades
With the eco-buff you have at least a chance, if you can outmicro your opponent.

* Food = Food Silos (15%)/Sustainable Agriculture (15%)/Refrigeration (15%) = 45%
* Gold = Rum Destillery (20%)/Cigar Roller (20%)/Textile Mills (25%)/Royal Mint (20%) = 85%

The goal is to make weak civs playable, but not too strong[/spoiler]

Write a pm or in the comments, if you find bugs or have suggestions. v14+ is quite untested and the map size is changed from 400x400 to 500x500.

hf ;)


-------------------------------------------------------------------------------------------------------------------
other versions:
2v2 NR Nilla/TAD: https://eso-community.net/viewtopic.php?f=33&t=14916
3v3 NR TAD: https://eso-community.net/viewtopic.php?f=33&t=15791
2v2 SUP: https://eso-community.net/viewtopic.php?f=33&t=14322
Attachments
FWG_3v3_map_Nilla.jpg
FWG_Equilibrium_3v3_v14_Nilla.age3scn
(124.6 KiB) Downloaded 71 times
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Poland pecelot
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Re: Scenario: FoodWoodGold_3v3_NillaEdition

Post by pecelot »

but nilla, though? :(
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Austria supahons
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Re: Scenario: FoodWoodGold_3v3_NillaEdition

Post by supahons »

yes, i'll rework my TAD versions soon and upload them too ;)
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Re: Scenario: FoodWoodGold_3v3_NillaEdition

Post by Shadow1414 »

Hello, is work still being done in this scenario?

Very good idea
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Re: Scenario: FoodWoodGold_3v3_NillaEdition

Post by AndreiM »

I've looked through the code and the triggers for Food Wood Gold sharing were blatantly stolen from my map without giving the credit.
The triggers were used from my 2014 engine which accounts for negative resources. I know that the trigger sharing was taken from me because
the code itself is same as mine....

Also...there is a bug in that version of the engine as negative resources are not calculated correctly!
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Re: Scenario: FoodWoodGold_3v3_NillaEdition

Post by AndreiM »

The Triggers/Engine for Food Wood Gold was created by me. JBL should be discredited for stealing my work and using it without giving proper credit.
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Austria supahons
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Re: Scenario: FoodWoodGold_3v3_NillaEdition

Post by supahons »

AndreiM wrote:I've looked through the code and the triggers for Food Wood Gold sharing were blatantly stolen from my map without giving the credit.
The triggers were used from my 2014 engine which accounts for negative resources. I know that the trigger sharing was taken from me because
the code itself is same as mine....

Also...there is a bug in that version of the engine as negative resources are not calculated correctly!
I didn't write the code and so i credited the last editor. idk who did what in 2010-2015 and don't have the time to compare all the code. I sent you a PM.
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Netherlands edeholland
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Re: Scenario: FoodWoodGold_3v3_NillaEdition

Post by edeholland »

Who should get the credit for those "balance changes"?

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