Scenario Help
- thebritish
- Jaeger
- Posts: 3787
- Joined: Jul 18, 2015
Scenario Help
Guys, does somebody of you knows how to limit the population in scenarious when you have auto unit spawn enabled?
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
- thebritish
- Jaeger
- Posts: 3787
- Joined: Jul 18, 2015
Scenario Help
Is somebody reading this?
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
- thebritish
- Jaeger
- Posts: 3787
- Joined: Jul 18, 2015
Scenario Help
and is somebody answering the question?pecelot wrote:Yes.
-I will help you:
NO
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
Scenario Help
There is a condition named "Player Population" to check the population limit that you can add to your spawn trigger.
- thebritish
- Jaeger
- Posts: 3787
- Joined: Jul 18, 2015
Scenario Help
If i add it to player 0 will it count for all or i need to add it 8 civilisations by 8 players = 64 times?jocroy wrote:There is a condition named "Player Population" to check the population limit that you can add to your spawn trigger.
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
Scenario Help
I think you need to add it 64 times then, the main drawback of the AoE3 scenario editor... There may be a better way with custom triggers or an intelligent trigger design, but it will not be easier.
- thebritish
- Jaeger
- Posts: 3787
- Joined: Jul 18, 2015
Scenario Help
ah, man :surprised:jocroy wrote:I think you need to add it 64 times then, the main drawback of the AoE3 scenario editor... There may be a better way with custom triggers or an intelligent trigger design, but it will not be easier.
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
Scenario Help
I know the pop cap works in some/most coliseums, might be worth to take a look how its done.thebritish wrote:ah, man :surprised:jocroy wrote:I think you need to add it 64 times then, the main drawback of the AoE3 scenario editor... There may be a better way with custom triggers or an intelligent trigger design, but it will not be easier.
Do I understand correctly that you have 8 spawns each player can use and all should be affected by pop cap? That should mean you already have 64 spawn triggers where you just add the condition on each of them, right? Doesnt sound that bad, but maybe I got it wrong.
- thebritish
- Jaeger
- Posts: 3787
- Joined: Jul 18, 2015
Scenario Help
as in most colloseums it is 6 players ( as because the game would lag every 10-15 seconds with 8 players)eaglemut wrote:I know the pop cap works in some/most coliseums, might be worth to take a look how its done.thebritish wrote:ah, man :surprised:
Do I understand correctly that you have 8 spawns each player can use and all should be affected by pop cap? That should mean you already have 64 spawn triggers where you just add the condition on each of them, right? Doesnt sound that bad, but maybe I got it wrong.
now i have to do only 48, but thats not little though i could need to make 64 triggers in future
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
-
- Musketeer
- Posts: 99
- Joined: Mar 11, 2015
Scenario Help
Not that hard with custom triggers. You only need one effect like 'spawn unit for player'. You can incorporate the population checking inside the code.
Who is online
Users browsing this forum: No registered users and 8 guests