[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
voice sample sent
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- Crossbow
- Posts: 1
- Joined: May 2, 2015
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
why there is no nepal civ :/
- musketeer925
- Retired Contributor
- Posts: 2484
- Joined: Mar 28, 2015
- ESO: musketeer925
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
Because it is impossible to make every possible civilization in the world. Why, therefore, do you think there should be a Nepal civ?imortality wrote:why there is no nepal civ :/
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
Tuareg are almost dead' they were/are nomads in egypt though.shaolinstar wrote:Good or bad, its still better than playing vs computertilanus wrote:I know one, but it isnt really good. You may get an impression of NE strats in our Balance &' Strategies forum though.
Btw that picture is awesome. Tuareg (Egyptians ?) look badass. My new fav civ.
[img]http://i.imgur.com/23VAVgu.png[/img]
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- Jaeger
- Posts: 3680
- Joined: Feb 21, 2015
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
@yemshi
Not in Egypt but all the Sahara. And no they aren't all dead. Some of them just changed their lifestyle and became sedentary
Not in Egypt but all the Sahara. And no they aren't all dead. Some of them just changed their lifestyle and became sedentary
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
That's why I said almost.
We had this some time ago in school, so thanks for correction
Sedentary means they are no nomads anymore, right?
And why would you bee a nomad if Sahara has some the power of cars and trucks?
They die, their life is not efficient.
We had this some time ago in school, so thanks for correction
Sedentary means they are no nomads anymore, right?
And why would you bee a nomad if Sahara has some the power of cars and trucks?
They die, their life is not efficient.
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- Dragoon
- Posts: 467
- Joined: Mar 4, 2015
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
Make it in german and i play to
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
Wanna translate?
- medinos
- Lancer
- Posts: 740
- Joined: Jun 18, 2015
- ESO: AlexBoye,Daddysmurf
- Location: GRAND LINE
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
Can I install this mod and still be able to play from steam aoe 3 TAD ESO ?
- medinos
- Lancer
- Posts: 740
- Joined: Jun 18, 2015
- ESO: AlexBoye,Daddysmurf
- Location: GRAND LINE
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
I just downloaded it can you help me now to find people that I can play against them with NE mod ?
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
Yes, you will have 2 different launchers.medinos wrote:Can I install this mod and still be able to play from steam aoe 3 TAD ESO ?
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
Not many people play it online, but I play it sometimes. Add me on eso, we could probably play, although eso is currently down for me.medinos wrote:I just downloaded it can you help me now to find people that I can play against them with NE mod ?
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
I have the mod and will play if I see a game that's not nr
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- Dragoon
- Posts: 467
- Joined: Mar 4, 2015
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
tilanus wrote:Wanna translate?
No sir
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
medinos wrote:Can I install this mod and still be able to play from steam aoe 3 TAD ESO ?
You can join this NE Online facebook group to find other NE players.
- medinos
- Lancer
- Posts: 740
- Joined: Jun 18, 2015
- ESO: AlexBoye,Daddysmurf
- Location: GRAND LINE
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
do people open rooms in NE ESO ? and this should use more people its really interesting to play and funny i thik not much people know about it ?
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
Hey party people!
Here are the latest news for Napoleonic Era.
Check out Modding Report #24!
[img alt="cov-thumb" src="http://i.imgur.com/Kvq2S9Bm.png[/img]
Here are the latest news for Napoleonic Era.
Check out Modding Report #24!
[img alt="cov-thumb" src="http://i.imgur.com/Kvq2S9Bm.png[/img]
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
Let us introduce you to the new archers in [url=http://www.ne.elpea.net/forum/viewtopic.php?t=2286#115062" style="font-weight:bold']Modding Report #25[/url]!
[url="http://i.imgur.com/BXbUEOi.png"][img style="max-width:100%'" src="http://i.imgur.com/BXbUEOim.png"][/url]
[url="http://i.imgur.com/BXbUEOi.png"][img style="max-width:100%'" src="http://i.imgur.com/BXbUEOim.png"][/url]
- medinos
- Lancer
- Posts: 740
- Joined: Jun 18, 2015
- ESO: AlexBoye,Daddysmurf
- Location: GRAND LINE
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
is that like a launcher and chat browser for people that go LIVE on NE to play it ?tilanus wrote:Hey party people!
Here are the latest news for Napoleonic Era.
Check out Modding Report #24!
[img alt="cov-thumb" src="http://i.imgur.com/Kvq2S9Bm.png[/img]
It would be much easier to play with people using that..
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
tilanus wrote:Let us introduce you to the new archers in [url=http://www.ne.elpea.net/forum/viewtopic.php?t=2286#115062" style="font-weight:bold']Modding Report #25[/url]!?8-)
[url href="http://i.imgur.com/BXbUEOi.png"][img]http://i.imgur.com/BXbUEOim.png" style="max-width:100%'" alt=""][/url]
Looks nice, but they seem inefficient. An archer that is way more expensive than a crossbowman with same range and resist, but more speed, less hitpoints and less damage. Weaker damage is compensated by rate of fire, which means they cant kite.
The problem is that nobody is going to make them as Ottoman and India because you can make gurkhas and abus. It will be the same as with rajputs, cetan bows and war clubs.
- thebritish
- Jaeger
- Posts: 3787
- Joined: Jul 18, 2015
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
from when arquebusier is archer?tilanus wrote:Let us introduce you to the new archers in [url=http://www.ne.elpea.net/forum/viewtopic.php?t=2286#115062" style="font-weight:bold']Modding Report #25[/url]!
[img]http://i.imgur.com/BXbUEOim.png[/img]
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
medinos wrote:is that like a launcher and chat browser for people that go LIVE on NE to play it ?
It would be much easier to play with people using that..
Hey medinos, I recommend you to read the linked article, its all explained there. ') Basically its a launcher/civ selection tool.
yurashic wrote:Looks nice, but they seem inefficient. An archer that is way more expensive than a crossbowman with same range and resist, but more speed, less hitpoints and less damage. Weaker damage is compensated by rate of fire, which means they cant kite.
The problem is that nobody is going to make them as Ottoman and India because you can make gurkhas and abus. It will be the same as with rajputs, cetan bows and war clubs.
Yeah, I wasnt too sure about the wood costs myself (30:50?). They still need some testing, but together with jan and abus tweaks, an archaic ranged infantryman will become more relevant. Its right you cant really kite with them, but hey, theyre archers and going to be the cheapest unit. I still wanna leave arguments to go for Abus and Jans, kiting is one of them.
I dont think the Archer is too weak as a standard unit btw, its the British Longbowman whose ratio is just too good. The huge range, better rr, good dmg, quick ROF (double of the xbow) for just 20f more than the xbow is super cheap. Thats not unusual though, because unique units are usually balanced like this. Archers win vs xbows in a direct matchup btw.
Im personally tired of Otto and India play. Weve already started on NE forums to redesign the Indian unit roster with actual native Indian units (Gurkhas and Sepoys are coined by the British rulers).
thebritish wrote:from when arquebusier is archer?
He is not, but is mentioned in the table for comparison purposes. Arquebusiers are also archaic ranged infantry and are technically skirms. The Arquebusier replaces the xbow for many civs in NE, because we want to modernize the content (and gameplay).
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
tilanus wrote:Hey medinos, I recommend you to read the linked article, its all explained there. ') Basically its a launcher/civ selection tool.medinos wrote:is that like a launcher and chat browser for people that go LIVE on NE to play it ?
It would be much easier to play with people using that..Yeah, I wasnt too sure about the wood costs myself (30:50?). They still need some testing, but together with jan and abus tweaks, an archaic ranged infantryman will become more relevant. Its right you cant really kite with them, but hey, theyre archers and going to be the cheapest unit. I still wanna leave arguments to go for Abus and Jans, kiting is one of them.yurashic wrote:Looks nice, but they seem inefficient. An archer that is way more expensive than a crossbowman with same range and resist, but more speed, less hitpoints and less damage. Weaker damage is compensated by rate of fire, which means they cant kite.
The problem is that nobody is going to make them as Ottoman and India because you can make gurkhas and abus. It will be the same as with rajputs, cetan bows and war clubs.
I dont think the Archer is too weak as a standard unit btw, its the British Longbowman whose ratio is just too good. The huge range, better rr, good dmg, quick ROF (double of the xbow) for just 20f more than the xbow is super cheap. Thats not unusual though, because unique units are usually balanced like this. Archers win vs xbows in a direct matchup btw.
Im personally tired of Otto and India play. Weve already started on NE forums to redesign the Indian unit roster with actual native Indian units (Gurkhas and Sepoys are coined by the British rulers).He is not, but is mentioned in the table for comparison purposes. Arquebusiers are also archaic ranged infantry and are technically skirms. The Arquebusier replaces the xbow for many civs in NE, because we want to modernize the content (and gameplay).thebritish wrote:from when arquebusier is archer?
Longbows are really good yeah. But they have to stand to fight and often bug out which makes them a defensive unit.
At the same time abus are completely broken. They can hit and run enemy unit forever and get free kills, while cav gets killed before it reaches them.
http://m.youtube.com/watch?v=_ebbOixhMz4
It would be smart if you give India and Ottomans archers and move abus/gurkha to fortress. Archers need at least 18 range and 2x against heavy infantry because otherwise it will just be better to make jannisaries and sepoys.
I appreciate your work on historical accuracy and understand how hard it is to balance history and game mechanics.
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
yurashic wrote:It would be smart if you give India and Ottomans archers and move abus/gurkha to fortress. Archers need at least 18 range and 2x against heavy infantry because otherwise it will just be better to make jannisaries and sepoys.
Moving the Abus Gunners to age 3 is def an option I will consider. They and Jans will be nerfed. Abus Gunners will be a bit slower in all regards (moving + firing), the resistance will drop from 40% to 30%. The train time will be reduced slightly in exchange. Janissaries lose some HP and cost 5f less. The deadly combo still works, but it comes with drawbacks and is easier to beat, hence requires more skill from Otto players (sorry, lol). You may mix your jans with either quick, faster firing archers or slower, but stronger abus guns - or all together.
I appreciate your work on historical accuracy and understand how hard it is to balance history and game mechanics.
Yeah, it''s quite hard. Especially if there are grown traditions in meta and high sensivity of competitive players towards changes of things they''re good with. On the one side I want to let the gameplay evolve from historical conditions and on the other side you wanna stay in touch with AoE3 and its players.
[Mod] Napoleonic Era 2.1.7b, works with Steam & ESO
Can you give archers the ability to stealth instead? But only when standing still or something (a guerilla warrior tech or something)
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