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Norway oxaloacetate
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Posts: 205

08 Jun 2016, 17:41

[Armag] diarouga wrote:It looks like bonnie, without the TPs.
One advice I'd give you is to make TP maps to start. No TP maps can be great but some players (like me :P), won't like a map without TPs, while nobody will hate you because you make a TP map.
Imo add 3-4 TPs and it could be one of the best map.


And remove some of the excess food? Like, 2 elephants, 12 deer herd and 32 bison. Do you even mill, bro.
Chess, Go, toothpicks. In that exact order.
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Spain yoqpasa
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Posts: 465
ESO: yoqpasa

08 Jun 2016, 17:44

Hi Durokan, would you consider to make this map? It's called Mount Fuji. Features:

-Water map.
-2 trade routes, only 1 tp each one so stagecoach is less viable, but tp dependant civs can't complain.
-A great mountain in the middle.
-Honsu ground and animals (Salamanders).
-Zen temples
-Berries.
Attachments
Mount Fuji 2 routes.age3Yscn
This is the design made in scenario editor
(117.93 KiB) Downloaded 17 times
screen10.jpg
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screen11.jpg
screen11.jpg (393.39 KiB) Viewed 1069 times
screen12.jpg
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:pop: An average ESOican :pop:
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United States of America Durokan
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ESO: Durokan

08 Jun 2016, 17:47

yeah sure, added to queue
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Poland pecelot
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ESO: Pezet
Location: Warsaw, Poland

08 Jun 2016, 18:52

thebritish wrote:Is it possible for the obs version to give p3-p8 a unit, so they wont be dead, so they could chat with other players while observing.

That's already possible.
:ear:
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United States of America Durokan
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10 Jun 2016, 02:59

@yoqpasa

Here are the files for Mt. Fuji. It is compatible with all game sizes for ffa and team games. It was made to the specifications of yoqpasa and his scenario. (very helpful scenario). Let me know if anything needs changing.

Image

I recorded my perspective + webcam and narrated the entire process of making this map; it took about 1 hour. Will be uploading to my youtube channel, and will be linking said channel and video as soon as I decide what I want to do with. (note, there were a few minor errors in the xml file that I fixed after I finished recording)
Attachments
Mt Fuji.xml
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France iNcog
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10 Jun 2016, 07:07

Durokan wrote:@yoqpasa

Here are the files for Mt. Fuji. It is compatible with all game sizes for ffa and team games. It was made to the specifications of yoqpasa and his scenario. (very helpful scenario). Let me know if anything needs changing.

Image

I recorded my perspective + webcam and narrated the entire process of making this map; it took about 1 hour. Will be uploading to my youtube channel, and will be linking said channel and video as soon as I decide what I want to do with. (note, there were a few minor errors in the xml file that I fixed after I finished recording)


holy shit what a nice looking map

it looks competitive as well,

i will look forward to watching your youtube video as well. should be some interesting perspective
Fear is freedom! Subjugation is liberation! Contradiction is truth!
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Spain yoqpasa
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Posts: 465
ESO: yoqpasa

10 Jun 2016, 11:20

@Durokan Thank you so much, so were so fast!

But I see 2 problems:
1. The TC's spawn too close to sea at least in 1v1. I would like them to be aligned to the volcano cause the distance between bases is too small, and people would ignore the top of the map. ¿Maybe increase map size too? This pictures will help you understand what I mean. On the left my design.

Minimpas difference.png
Minimpas difference.png (350.76 KiB) Viewed 1046 times

2.The Fuji Mountain was meant to be a cliff+hill, so units can't climb it. (like Arizona's inaccessible plateau but looking like the Japanese Fuji)

screen15.jpg
screen15.jpg (490.03 KiB) Viewed 1046 times

Image

Anyway, thank you for your time and effort.
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United States of America Durokan
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ESO: Durokan

10 Jun 2016, 11:30

yoqpasa wrote:@Durokan Thank you so much, so were so fast!

But I see 2 problems:
1. The TC's spawn too close to sea at least in 1v1. I would like them to be aligned to the volcano cause the distance between bases is too small, and people would ignore the top of the map. ¿Maybe increase map size too? This pictures will help you understand what I mean. On the left my design.

Minimpas difference.png

2.The Fuji Mountain was meant to be a cliff+hill, so units can't climb it. (like Arizona's inaccessible plateau but looking like the Japanese Fuji)

screen15.jpg

Image

Anyway, thank you for your time and effort.



The ice texture isn't (shouldn't be) pathable, but I can do the cliff if you want. I omitted it because it was giving me problems, but I should be able to fix it. If the mountain is too icy I can certainly add a cliff and recede the ice.
Check out my Custom Map Workshop here!
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Spain yoqpasa
Dragoon
Posts: 465
ESO: yoqpasa

10 Jun 2016, 14:55

@Durokan You are right, units can't climb it. Problem solved :D
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No Flag enjoy2play
Skirmisher
Posts: 170

11 Jun 2016, 11:27

hey, some good maps are there, are they already in EP to play it? can use them for team?

thx for that work!
Acergamer wrote:Well, that's it for me fellas haha. Anyways I just want to say good luck to Samwise12 ,and hope he beats Lordraphael since he's basically a piece of shit idiot combination of Garja and Umeu.

N3O_Jerom wrote:and huh the balance is actually pretty good
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United States of America n0el
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11 Jun 2016, 12:53

@enjoy2play post which maps you like best, there are already some in the pipeline to be refined for the patch but if there are some you are specifically talking about please say.
No Flag enjoy2play
Skirmisher
Posts: 170

11 Jun 2016, 13:26

well i think u need to play them or atleast need to see em in eso how they spawn to say if they good or not. but at the pictures most of them looks very good, so u can put them all into ep like the knb packs? just name it "durokan then the name" or so... would be good imo
Acergamer wrote:Well, that's it for me fellas haha. Anyways I just want to say good luck to Samwise12 ,and hope he beats Lordraphael since he's basically a piece of shit idiot combination of Garja and Umeu.

N3O_Jerom wrote:and huh the balance is actually pretty good
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United States of America Durokan
ESOC Maps Team
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ESO: Durokan

11 Jun 2016, 14:06

enjoy2play wrote:well i think u need to play them or atleast need to see em in eso how they spawn to say if they good or not. but at the pictures most of them looks very good, so u can put them all into ep like the knb packs? just name it "durokan then the name" or so... would be good imo


For the time being, we have a limited number of map sets (4ish) so that won't be possible. You could always download them individually and play them. I will also upload a zip soon with all of the current maps.
Check out my Custom Map Workshop here!
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No Flag enjoy2play
Skirmisher
Posts: 170

11 Jun 2016, 14:10

yea upload a zip would be nice, but i think if its not in the ep its useless anyway, atleast for me since i just play team rated
Acergamer wrote:Well, that's it for me fellas haha. Anyways I just want to say good luck to Samwise12 ,and hope he beats Lordraphael since he's basically a piece of shit idiot combination of Garja and Umeu.

N3O_Jerom wrote:and huh the balance is actually pretty good
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United States of America Durokan
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ESO: Durokan

11 Jun 2016, 14:30

enjoy2play wrote:yea upload a zip would be nice, but i think if its not in the ep its useless anyway, atleast for me since i just play team rated

I'll be as vague as possible here because I don't really know how much I should say, but I am working on porting a few of these maps to the EP (and some new ones) at an undisclosed release date.
Check out my Custom Map Workshop here!
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United States of America Durokan
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Posts: 894
ESO: Durokan

11 Jun 2016, 17:23

Here is a link to the recording to the making of mt fuji.
https://www.youtube.com/watch?v=Bp1nBqJy3fU
Audio is on the quiet side, something I can fix for future videos.

@yoqpasa
Tagging you to let you know the video of your map being made is up at the aforementioned link
Check out my Custom Map Workshop here!
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No Flag enjoy2play
Skirmisher
Posts: 170

13 Jun 2016, 10:37

nice, and great job!! if i create a own map in scenario and send u, u can make the map? would be awesome..

thx alot for the work u put in.
Acergamer wrote:Well, that's it for me fellas haha. Anyways I just want to say good luck to Samwise12 ,and hope he beats Lordraphael since he's basically a piece of shit idiot combination of Garja and Umeu.

N3O_Jerom wrote:and huh the balance is actually pretty good
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United States of America Darwin_
Howdah
Posts: 1233
ESO: Anonymous_01
Location: United States

17 Jun 2016, 11:07

Hey Durokan, I would like a map made to these specifications. The Map would be scaling and Obs versions, but no nilla version.

Map Name: Highveld, a region in the middle of South Africa

Resources
See Map

Treasures: If you could possibly do a custom treasure set that would be nice. I would like a few beaver treasures in base and around the map, as well as treasures guarded by lions (50 and 100 wood and food).

Identifying Features

Land layout: see map. This map would use the Great Plains ground textures with mixing of texas dirt. It would use the Sonora trees, as well as some of the Great Plains grass objects clumped about.

Cliffs: Cliffs have an open side like the ones on high plains

Water: none

Traderoutes: None

Natives: Two Jesuit Villages

Special Features: Each player starts with a market in base.

Screenshot/Drawing of Minimap if possible
https://docs.google.com/drawings/d/1o41 ... sp=sharing
Hazza54321 wrote:Holy fuck an autobiography
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No Flag thebritish
Jaeger
Posts: 3769

18 Jun 2016, 23:57

@Durokan Is it possible to fix the hunts for 1vs1 (currently there are 2 groups, 1 group has 26 hunts, 2 group has 32 hunts + 2 elephants). for 1vs1 to make 3 group of hunts (1 group with 16 hunts, 2 group with 18 hunts and 3 group with 20 hunts+ 2 elephants). for group 2 and 3 to be used the same place as now and for the first group of hunts (16 bisons), to be behind the TC.
For 2vs2, to have 2 group of hunts (1 group with 20 hunts, and the second group to be 26 hunts and to be between the 2 players TC's.
For the 3vs3 version, the map to be as big as for 2vs2, and to have the same resource layout from 1v1 for each player (16 hunts, 18 hunts, 20 hunts, 2 elephants, and 2 gold mines (remove the 2000 gold mine).
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
No Flag enjoy2play
Skirmisher
Posts: 170

22 Jun 2016, 08:42

hi, is it possible we can get that template what u use in ur new youtube video? with all that stuff inside?
Acergamer wrote:Well, that's it for me fellas haha. Anyways I just want to say good luck to Samwise12 ,and hope he beats Lordraphael since he's basically a piece of shit idiot combination of Garja and Umeu.

N3O_Jerom wrote:and huh the balance is actually pretty good
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United States of America Durokan
ESOC Maps Team
Posts: 894
ESO: Durokan

22 Jun 2016, 16:03

Here are the files for my map template that was featured in this video:
https://www.youtube.com/watch?v=etnopa0PNUM
Attachments
Durokans Template.xml
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Durokans Template.xs
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No Flag enjoy2play
Skirmisher
Posts: 170

22 Jun 2016, 16:45

thanks for it. check pm, i have problems with tps, maybe u find my mistake.
Attachments
Kabul.xs
(30.59 KiB) Downloaded 14 times
Acergamer wrote:Well, that's it for me fellas haha. Anyways I just want to say good luck to Samwise12 ,and hope he beats Lordraphael since he's basically a piece of shit idiot combination of Garja and Umeu.

N3O_Jerom wrote:and huh the balance is actually pretty good
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United States of America Durokan
ESOC Maps Team
Posts: 894
ESO: Durokan

22 Jun 2016, 16:49

enjoy2play wrote:thanks for it. check pm, i have problems with tps, maybe u find my mistake.

I assume you have an xml file? (i've made one to load it, no need to upload one)

"thanks for it. check pm, i have problems with tps, maybe u find my mistake."

What exactly do you want me to fix? I noticed immediately that resources are being placed on top of your trade route which is causing it to not spawn correctly. If you comment out all of the resources it will spawn 100% of the time. All you need to do is play with the following three constraints because resources are breaking the posts:

int shortAvoidTradeRoute = rmCreateTradeRouteDistanceConstraint("trade route short", 16.0);
//used to be 6.0, just mess with it until you are happy with it
int avoidTradeRoute = rmCreateTradeRouteDistanceConstraint("trade route", 16.0);
//used to be 10.0, just change it until you are happy with the results
int avoidTradeRouteFar = rmCreateTradeRouteDistanceConstraint("trade route far", 20.0);

You may want to just have them avoid the sockets instead, which you can change.
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No Flag enjoy2play
Skirmisher
Posts: 170

23 Jun 2016, 21:07

na the only problem is that the TP is already upgraded. so if u build one u can choose between xp gold food wood etc.. without stagecoaching it.
Acergamer wrote:Well, that's it for me fellas haha. Anyways I just want to say good luck to Samwise12 ,and hope he beats Lordraphael since he's basically a piece of shit idiot combination of Garja and Umeu.

N3O_Jerom wrote:and huh the balance is actually pretty good
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United States of America Durokan
ESOC Maps Team
Posts: 894
ESO: Durokan

23 Jun 2016, 21:37

enjoy2play wrote:na the only problem is that the TP is already upgraded. so if u build one u can choose between xp gold food wood etc.. without stagecoaching it.


Oh, that is because of the following three lines of code:
rmSetMapType("silkroad1");
rmSetMapType("silkroad2");
rmSetMapType("silkroad3");
Stagecoach tp's are an inherent part of the silkroad mapset, so you have to change the maptype in order to get rid of that. Sadly that will also change the treasure set, but mongolia, yellow river, and himalayas are probably the closest to those sets.
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