Probably. I know some amusing things happen when buildings which are performing actions (e.g. training units) get converted, but we will see what happens here
Aizamk wrote:Probably. I know some amusing things happen when buildings which are performing actions (e.g. training units) get converted, but we will see what happens here
Converted?
Heh, can the tower be used as a shipment point?
That would be hilarious. Send shipment, set tower as shipment point. Tower switches sides. Shipment arrives for opposing player.
Aizamk wrote:Probably. I know some amusing things happen when buildings which are performing actions (e.g. training units) get converted, but we will see what happens here
Converted?
Heh, can the tower be used as a shipment point?
That would be hilarious. Send shipment, set tower as shipment point. Tower switches sides. Shipment arrives for opposing player.
#rekt
You can use them as a shipment point, though that specific scenario didn't occur to me when i was testing it. I would assume it follows the exact same procedure as if you had a forward outpost/warhut/agra etc and lost it to reassign the shipment point, but of course assumptions are bad in my trade.
I did test to see what would happen if you capture it while units are garrisoned and it just ejects them.
, would it be possible to adjust some of the standard maps to AoC-style 2v2v2v2 or diplomacy? It's so dumb it's not allowed in AoE3. but maybe it can be done via a custom map?
, would it be possible to adjust some of the standard maps to AoC-style 2v2v2v2 or diplomacy? It's so dumb it's not allowed in AoE3. but maybe it can be done via a custom map?
I am unfamiliar with triggers. I cannot do diplomacy to that effect. I think aizamk had tried doing this but i'll let him confirm it. If I recall correctly, changing diplomacy like aoe2 causes an OOS bug. @Aizamk
Eh it's possible, but there's a few bugs, as trigger diplomacy is not the same as true diplomacy.
For e.g. if you start on the same team as another player and then become enemies via trigger diplomacy, then if I recall correctly, they will be able to walk through your gates.
On the other hand, if you start on a different team (e.g. FFA) and then get allied via triggers, then team cards will only work for the player sending them. Additionally, you cannot ungarrison units from a trigger-allied player's building.
Of course first of all there needs to be a system for actually processing the diplomacy stuff. I had a concept outlined (works the same as the chess board thingy) but it's never been high on my priority list to do.
Apart from the gate bug, the other ones are not so significant. But yeah, if ii will contain some bugs, it's probably not worth trying. Shame. Anyway, thanks for the reply.
yohomes wrote:Anyway I thought of something Jerom said, could you make a convertable building or unit. I think so because the herdables such as sheep and cows change control based on if a unit is nearby.
I want to try making the AoE1 artifacts and ruins into the game, I could put them into the maps easily. But they'd be convertable and give a steady stream of gold.
I have code that this works for if you don't have it yet. Was re-reading old posts and now know how to do it.
This is what the textures look like currently on the map. I know it says desert, but I don't know which I should use. Would you mind picking a texture set for me?
This is what the textures look like currently on the map. I know it says desert, but I don't know which I should use. Would you mind picking a texture set for me?
Map should be finished soon
Could you use cliff_edge_son or cliff_top_tex for the desert?
Also is that how the final map would look? The trees look way to close to the Oasis (it should be accesible to access the island in the middle of it) and the cliffs aren't present. But it's looking good and thank you.
This is what the textures look like currently on the map. I know it says desert, but I don't know which I should use. Would you mind picking a texture set for me?
Map should be finished soon
Could you use cliff_edge_son or cliff_top_tex for the desert?
Also is that how the final map would look? The trees look way to close to the Oasis (it should be accesible to access the island in the middle of it) and the cliffs aren't present. But it's looking good and thank you.
No, this is not the final version of the map. I was just asking about textures. The map will look rather bland if I only use one desert texture, but hey, if that's what you want I can do it. What about water type?
This is what the textures look like currently on the map. I know it says desert, but I don't know which I should use. Would you mind picking a texture set for me?
Map should be finished soon
Could you use cliff_edge_son or cliff_top_tex for the desert?
Also is that how the final map would look? The trees look way to close to the Oasis (it should be accesible to access the island in the middle of it) and the cliffs aren't present. But it's looking good and thank you.
No, this is not the final version of the map. I was just asking about textures. The map will look rather bland if I only use one desert texture, but hey, if that's what you want I can do it. What about water type?
Ahh if it'll look bland than feel free to do whatever to make it look nice, maybe the water from the Caribbean map?