New "beta" map, Guinea
Re: New "beta" map, Guinea
I think the AI herded it a bit away too.
Re: New "beta" map, Guinea
That is indeed what happened. ^^"
New version of the map is out, with support for 1v1 and team play. A little randomness has been added so that the map is not completely static (though it's the map's theme, the real emphasis is on the consistency of spawns, not completely static spawns). Hunts have been diversified a bit. A few more trees were added as well. Other tweaks I can't think of.
Team play has level 2 treasures, bigger map, more resources, etc.
Please enjoy / play!
New version of the map is out, with support for 1v1 and team play. A little randomness has been added so that the map is not completely static (though it's the map's theme, the real emphasis is on the consistency of spawns, not completely static spawns). Hunts have been diversified a bit. A few more trees were added as well. Other tweaks I can't think of.
Team play has level 2 treasures, bigger map, more resources, etc.
Please enjoy / play!
Re: New "beta" map, Guinea
Japan only starts with 1 orchard even though there are no berries
Re: New "beta" map, Guinea
lol hmm yeah that has to be map based
i'll fix that
i'll fix that
Re: New "beta" map, Guinea
iNcog wrote:lol hmm yeah that has to be map based
i'll fix that
For consistency across my workshop and your map what do you want me to do with link on my shop? Link here instead of to the original file, upload your version, keep the file but note that its old and the new version is here instead, etc?
Check out my Custom Map Workshop here!
http://eso-community.net/viewtopic.php?p=98718#top
http://eso-community.net/viewtopic.php?p=98718#top
Re: New "beta" map, Guinea
I think you can just link this thread in your workshop, that way there's only the "up-to-date" version of the map out. However, make sure you still link it since it is still originally your map. It was well-made and sufficiently simple that I was able to mod it. I still consider you the author of that map. Modding is easy enough to do, building a map from nothing is a lot harder.
I saw that a few people played it yesterday.
Yoqpasa, you mentioned that mine placement was not optimal. Can you elaborate a bit on that so that I can tweak things? 1v1 or team format? Not enough, too much, poorly placed?
Please remember that if you actually play-test this map and give me feedback to work on, the odds are very high that I will modify the map to make it better. I have the map's general theme down, but anything and everything can be tweaked to make it better. This is my first RMS, so I'm obviously not going to get things right on the first try. I am super willing to change things though.
I saw that a few people played it yesterday.
Yoqpasa, you mentioned that mine placement was not optimal. Can you elaborate a bit on that so that I can tweak things? 1v1 or team format? Not enough, too much, poorly placed?
Please remember that if you actually play-test this map and give me feedback to work on, the odds are very high that I will modify the map to make it better. I have the map's general theme down, but anything and everything can be tweaked to make it better. This is my first RMS, so I'm obviously not going to get things right on the first try. I am super willing to change things though.
Who is online
Users browsing this forum: No registered users and 5 guests