Age of Empires 1: HD Edition Release v2.0
Age of Empires 1: HD Edition Release v2.0
Age Of Empires 1: HD Edition is a recreation of Age of Empires 1 in the Age of Empires 3 engine. There are new additions, like unique units for each civilization, new units, and trade routes. This is a multiplayer only mod. New maps are playable by clicking the "Custom Maps" checkbox. A new homecity should be created for civilizations so that cards from decks are not available in game.
Download Link: (V2.0 as of 20 June 2020)
https://www.moddb.com/mods/age-of-empir ... ition-v-20
Discord Link: We use a channel in the WoL discord server.
https://discord.gg/nvADVt
Civilizations:
Egyptians: Chariots have extra attack. Priests move faster. Gold is gathered faster.
Unique Unit: Khopesh. Like the swordsman but moves faster, has less combat strength. Trained at Barracks.
Minoans: Ships have extra hitpoints. Foot archers cost less.
Unique Unit: Temple Guard Hoplite unit resistant to conversion. Trained at Temple
Greeks: Hoplites have extra speed. Ships do extra damage. Catapults have more hitpoints.
Unique Unit: Tarantine Cavalry. Cavalry unit with low hitpoints but high attack. Trained at Stables.
Phoenecians:Ships move faster. Elephants have more attack. Trade Workshops are cheaper and stronger.
Unique Unit: Siege Elephant. Elephant adept at destroyed buildings. Trained at Siege Workshop.
Babylonians: Walls get extra hitpoints each age. Towers get extra LOS and range. Foot archers get extra attack.
Unique Unit: Armoured Archer. Foot Archer with high hitpoints and armour. Less vulnerable to melee attackers. Trained at Archery Range.
Sumerians: Villagers gather from berries faster. Hoplites, and Chariots slightly cheaper.
Unique Unit: Spearman. Infantry with bonus versus cavalry. Trained at Academy.
Persians: Town Centers provide extra population. Elephants move faster.
Unique Unit: Immortal. Infantry good versus other infantry. Trained at Academy.
Shang: Can build extra houses for more population. All units are quicker and cheaper to train, but slightly weaker. Buildings cost less wood.
Unique Unit(s): Crossbowman. Cheap archer with fast attack speed. Trained at Archery Range.
Yamato: Archers and slingers move faster. Horse Archers are stronger. Ships cost less wood.
Unique Unit: Yabusame. Cavalry Archer with bonus versus other ranged cavalry. Trained at Archery Range.
Choson :Towers are cheaper and do more damage per age. Priests cost less gold. Buildings have extra hitpoints.
Unique Units: Hwarang. Cavalry with high hitpoints but low attack. Trained at Stables.
Assyrians: Siege units are cheaper. All units have more siege damage. Hand infantry have extra attack.
Unique Unit: Siege tower. Durable siege tower that does melee damage to destroy buildings. Trained at Siege Workshop.
Unique Unit: Royal Guard. Hoplite unit with ranged resistance.
Hittites: Chariots have extra hitpoints. Military buildings are cheaper and stronger.
Unique Unit: Two-man Chariot. Extremely strong Chariot Archer that also fights well in melee. Trained at Archery Range.
New Gameplay Features:
Artifacts: These are herdable units found around the map. Provide a very quick source of gold.
Ruins: Found around the map, provide a 0.5 trickle of gold a second.
Units:
Infantry:
Clubman (Stone Age, Barracks): Infantry unit also good at sieging buildings. Will beat all other Tool Age units if in melee. But will take heavy damage from bowman if attacked by range.
Swordsmen (Bronze Age, Barracks): Infantry unit. Will beat hand cavalry, other weaker infantry, and ranged cavalry it can engage in melee. Good at siegeing buildings.
Hoplite(Bronze Age, Academy): Super heavy and slow infantry. Will beat swordsmen, and very effective versus cavalry and elephants. Will be beaten by archers. It's major drawback is its slow sped
Archers:
Bowman(Tool Age, Archery Range): Archer that will do very well against Clubmen/Axemen in the Tool Age.
Slinger (Tool Age, Barracks): Unit that is only designed to counter Bowmen in the Tool Age. Will lose to any other unit.
Improved Bowman (Bronze Age, Archery Range): Good versus infantry and will beat ranged cavalry.
Improved Slinger (Bronze Age, Barracks): Better version of the slinger, will only beat archer units like the Bowman and Improved Bowman.
Cavalry:
Scout (Tool Age, Stables): Cavalry unit with large LOS ideal for scouting. Will also beat Bowmen and Slingers in Tool Age, but lose to Clubmen/Axemen.
Cavalry (Bronze Age, Stables): Good versus archers, slingers, artillery, and ranged cavalry if they can catch them.
Camel Rider (Bronze Age, Stables): Good versus heavy cavalry, but weak versus all other types of units.
Chariot (Bronze Age, Stables): Very effective versus archers and artillery. Will lose to other cavalry and infantry. Requires "Wheel" research at the Market.
War Elephant (Iron Age, Stables): Super heavy cavalry unit. Will do good versus most units if it can reach them despite its slow speed.
Ranged Cavalry:
Horse Archer (Bronze Age, Archery Range):Good against heavy cavalry from a ranged distance, will lose it caught in melee by cavalry.
Chariot Archer (Bronze Age, Archery Range): Mounted archer. Good against infantry. Requires "Wheel" research at the Market.
Elephant Archer (Iron Age, Archery Range): High hitpoints ranged cavalry. Primarily good versus infantry but will also do well versus other units.
Siege Units:
Stone Thrower (Bronze Age, Siege Workshop): Good versus infantry, archers, and buildings. Not necessarily countered by ranged cavalry like AoE3.
Ballista (Bronze Age, Siege Workshop): Long ranged artillery good only versus stone throwers and other siege workshop units.
Other Units:
Priest (Bronze Age, Temple): Heals your units and converts enemy units.
Release Notes: I'm releasing this now. There will still be bugs and balance issues, please let me know and I will update the game. It would be fun to have some streamers play this and get more of a community playing as the game becomes more balanced. I hope everyone enjoys. Thanks to anyone who has helped with art, balancing, playtesting, advice, and anything else.
Download Link: (V2.0 as of 20 June 2020)
https://www.moddb.com/mods/age-of-empir ... ition-v-20
Discord Link: We use a channel in the WoL discord server.
https://discord.gg/nvADVt
Civilizations:
Egyptians: Chariots have extra attack. Priests move faster. Gold is gathered faster.
Unique Unit: Khopesh. Like the swordsman but moves faster, has less combat strength. Trained at Barracks.
Minoans: Ships have extra hitpoints. Foot archers cost less.
Unique Unit: Temple Guard Hoplite unit resistant to conversion. Trained at Temple
Greeks: Hoplites have extra speed. Ships do extra damage. Catapults have more hitpoints.
Unique Unit: Tarantine Cavalry. Cavalry unit with low hitpoints but high attack. Trained at Stables.
Phoenecians:Ships move faster. Elephants have more attack. Trade Workshops are cheaper and stronger.
Unique Unit: Siege Elephant. Elephant adept at destroyed buildings. Trained at Siege Workshop.
Babylonians: Walls get extra hitpoints each age. Towers get extra LOS and range. Foot archers get extra attack.
Unique Unit: Armoured Archer. Foot Archer with high hitpoints and armour. Less vulnerable to melee attackers. Trained at Archery Range.
Sumerians: Villagers gather from berries faster. Hoplites, and Chariots slightly cheaper.
Unique Unit: Spearman. Infantry with bonus versus cavalry. Trained at Academy.
Persians: Town Centers provide extra population. Elephants move faster.
Unique Unit: Immortal. Infantry good versus other infantry. Trained at Academy.
Shang: Can build extra houses for more population. All units are quicker and cheaper to train, but slightly weaker. Buildings cost less wood.
Unique Unit(s): Crossbowman. Cheap archer with fast attack speed. Trained at Archery Range.
Yamato: Archers and slingers move faster. Horse Archers are stronger. Ships cost less wood.
Unique Unit: Yabusame. Cavalry Archer with bonus versus other ranged cavalry. Trained at Archery Range.
Choson :Towers are cheaper and do more damage per age. Priests cost less gold. Buildings have extra hitpoints.
Unique Units: Hwarang. Cavalry with high hitpoints but low attack. Trained at Stables.
Assyrians: Siege units are cheaper. All units have more siege damage. Hand infantry have extra attack.
Unique Unit: Siege tower. Durable siege tower that does melee damage to destroy buildings. Trained at Siege Workshop.
Unique Unit: Royal Guard. Hoplite unit with ranged resistance.
Hittites: Chariots have extra hitpoints. Military buildings are cheaper and stronger.
Unique Unit: Two-man Chariot. Extremely strong Chariot Archer that also fights well in melee. Trained at Archery Range.
New Gameplay Features:
Artifacts: These are herdable units found around the map. Provide a very quick source of gold.
Ruins: Found around the map, provide a 0.5 trickle of gold a second.
Units:
Infantry:
Clubman (Stone Age, Barracks): Infantry unit also good at sieging buildings. Will beat all other Tool Age units if in melee. But will take heavy damage from bowman if attacked by range.
Swordsmen (Bronze Age, Barracks): Infantry unit. Will beat hand cavalry, other weaker infantry, and ranged cavalry it can engage in melee. Good at siegeing buildings.
Hoplite(Bronze Age, Academy): Super heavy and slow infantry. Will beat swordsmen, and very effective versus cavalry and elephants. Will be beaten by archers. It's major drawback is its slow sped
Archers:
Bowman(Tool Age, Archery Range): Archer that will do very well against Clubmen/Axemen in the Tool Age.
Slinger (Tool Age, Barracks): Unit that is only designed to counter Bowmen in the Tool Age. Will lose to any other unit.
Improved Bowman (Bronze Age, Archery Range): Good versus infantry and will beat ranged cavalry.
Improved Slinger (Bronze Age, Barracks): Better version of the slinger, will only beat archer units like the Bowman and Improved Bowman.
Cavalry:
Scout (Tool Age, Stables): Cavalry unit with large LOS ideal for scouting. Will also beat Bowmen and Slingers in Tool Age, but lose to Clubmen/Axemen.
Cavalry (Bronze Age, Stables): Good versus archers, slingers, artillery, and ranged cavalry if they can catch them.
Camel Rider (Bronze Age, Stables): Good versus heavy cavalry, but weak versus all other types of units.
Chariot (Bronze Age, Stables): Very effective versus archers and artillery. Will lose to other cavalry and infantry. Requires "Wheel" research at the Market.
War Elephant (Iron Age, Stables): Super heavy cavalry unit. Will do good versus most units if it can reach them despite its slow speed.
Ranged Cavalry:
Horse Archer (Bronze Age, Archery Range):Good against heavy cavalry from a ranged distance, will lose it caught in melee by cavalry.
Chariot Archer (Bronze Age, Archery Range): Mounted archer. Good against infantry. Requires "Wheel" research at the Market.
Elephant Archer (Iron Age, Archery Range): High hitpoints ranged cavalry. Primarily good versus infantry but will also do well versus other units.
Siege Units:
Stone Thrower (Bronze Age, Siege Workshop): Good versus infantry, archers, and buildings. Not necessarily countered by ranged cavalry like AoE3.
Ballista (Bronze Age, Siege Workshop): Long ranged artillery good only versus stone throwers and other siege workshop units.
Other Units:
Priest (Bronze Age, Temple): Heals your units and converts enemy units.
Release Notes: I'm releasing this now. There will still be bugs and balance issues, please let me know and I will update the game. It would be fun to have some streamers play this and get more of a community playing as the game becomes more balanced. I hope everyone enjoys. Thanks to anyone who has helped with art, balancing, playtesting, advice, and anything else.
~StandardOfUr
https://www.moddb.com/mods/age-of-empires-hd-edition
https://www.moddb.com/mods/age-of-empires-hd-edition
Age of Empires 1: HD Edition
Lol right in the middle. Edited this post to change it!
~StandardOfUr
https://www.moddb.com/mods/age-of-empires-hd-edition
https://www.moddb.com/mods/age-of-empires-hd-edition
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- Jaeger
- Posts: 3680
- Joined: Feb 21, 2015
Age of Empires 1: HD Edition
Good job
Age of Empires 1: HD Edition
Wow. Awesome
Age of Empires 1: HD Edition
That looks awesome!
KINGofOsmane wrote:If Elo is down what are we even fighting for
Age of Empires 1: HD Edition
You''re completely right. I''m not done yet though, there''s still things I''ve yet to add and remove, but I just wanted to post some progress.drlegend wrote:Looks good, but rifle-carrying minutemen in the Stone Age makes no sense.
~StandardOfUr
https://www.moddb.com/mods/age-of-empires-hd-edition
https://www.moddb.com/mods/age-of-empires-hd-edition
Age of Empires 1: HD Edition
Keep posting about this!!! You got me hooked!
Admins: Move this to user created content?
Admins: Move this to user created content?
- edeholland
- ESOC Community Team
- Posts: 5033
- Joined: Feb 11, 2015
- ESO: edeholland
- GameRanger ID: 4053888
- Clan: ESOC
Age of Empires 1: HD Edition
Moved it
Age of Empires 1: HD Edition
Yohomes, do you know the now-dead mod project The Ancient Age (TAA)?
http://www.moddb.com/mods/the-ancient-age
I was wondering if you'd be interested to use some of my assets maybe?
I like your approach with all the new models, even though I'm curious how you intend to make animations for building destructions. And while your design idea for the UI is good, your current realization isn't. As I'm no longer working on TAA - but NE - it sadly won't be possible for me to help out much. However, if you'd appreciate some good design advice and - possibly - files, then we may have a Skype chat about it. Let me know if you're interested.
http://www.moddb.com/mods/the-ancient-age
I was wondering if you'd be interested to use some of my assets maybe?
I like your approach with all the new models, even though I'm curious how you intend to make animations for building destructions. And while your design idea for the UI is good, your current realization isn't. As I'm no longer working on TAA - but NE - it sadly won't be possible for me to help out much. However, if you'd appreciate some good design advice and - possibly - files, then we may have a Skype chat about it. Let me know if you're interested.
- koenigerik1
- Pro Player
- Posts: 268
- Joined: Feb 23, 2015
- ESO: snowww
Age of Empires 1: HD Edition
Damn hot stuff
Age of Empires 1: HD Edition
looks amazing! keep going
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- Lancer
- Posts: 632
- Joined: Feb 12, 2015
- ESO: ramex19
Age of Empires 1: HD Edition
looks cool
Age Of Empires 3 Videos - GamePlay, Commentary & Tutorials: http://www.youtube.com/venividiviciw
Age Of Empires 3 Live Stream - http://www.twitch.tv/venividivici_w
Age Of Empires 3 Live Stream - http://www.twitch.tv/venividivici_w
- DivineFire
- Lancer
- Posts: 971
- Joined: Mar 3, 2015
Age of Empires 1: HD Edition
tilanus wrote:Yohomes, do you know the now-dead mod project The Ancient Age (TAA)?
http://www.moddb.com/mods/the-ancient-age
I was wondering if you''d be interested to use some of my assets maybe?
Thank you. I have used some of your assets and have installed to keep as a reference.
I like your approach with all the new models, even though I''m curious how you intend to make animations for building destructions.
The new models are essential for this mod to be a recreation of AoE1. Currently the buildings just, fall apart...? I am thinking of just removing death animations.
And while your design idea for the UI is good, your current realization isn''t. As I''m no longer working on TAA - but NE - it sadly won''t be possible for me to help out much. However, if you''d appreciate some good design advice and - possibly - files, then we may have a Skype chat about it. Let me know if you''re interested.
The UI is a recoloring of the in game UI that is in game, maybe it is not a good colorset but that can be changed easily, any suggestions? I''d be up for a skype chat for any advice, you want to PM me your name so it''s not in the forums?
~StandardOfUr
https://www.moddb.com/mods/age-of-empires-hd-edition
https://www.moddb.com/mods/age-of-empires-hd-edition
Age of Empires 1: HD Edition
yohomes wrote:Thank you. I have used some of your assets and have installed to keep as a reference.
Oh really - without asking? Which ones did you use? ^^
The new models are essential for this mod to be a recreation of AoE1. Currently the buildings just, fall apart...? I am thinking of just removing death animations.I like your approach with all the new models, even though I''m curious how you intend to make animations for building destructions.
Yeah, I agree with that. The destruction animations aren''t beautiful either since the models are hollow inside. To be honest though, I don''t think a recreation should be a plain copy or port from 2d to 3d. Some AoE1 buildings, like the town centers don''t really look like classical, ancient town centers. And when I look at your ideas for the civ, they are also rather inspirations than copies. I''d not suggest as radical ideas as for TAA, but the whole design should also keep up with the times.
The UI is a recoloring of the in game UI that is in game, maybe it is not a good colorset but that can be changed easily, any suggestions?And while your design idea for the UI is good, your current realization isn''t. As I''m no longer working on TAA - but NE - it sadly won''t be possible for me to help out much. However, if you''d appreciate some good design advice and - possibly - files, then we may have a Skype chat about it. Let me know if you''re interested.
Well, since you''ve admittedly taken stuff from TAA already, you will surely have seen the TAA UI, no? It''s not really AoE1-like, but I''d call it an improvement of the current one you have. Ideally, if you look at the popular UI mods, you could rearrange the UI so it comes closer to the actual AoE1 UI layout.
I''d be up for a skype chat for any advice, you want to PM me your name so it''s not in the forums?
Sent via PM.
- aoefan4life
- Lancer
- Posts: 627
- Joined: Mar 24, 2015
Age of Empires 1: HD Edition
There was never a mod I liked but I think this one has great potential!
Age of Empires 1: HD Edition
oh man you just brought many memories right there,can't way to try the final version
"Prestige is like a powerful magnet that warps even your beliefs about what you enjoy. If you want to make ambitious people waste their time on errands, bait the hook with prestige." - Paul Graham
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- Crossbow
- Posts: 23
- Joined: Mar 28, 2015
Age of Empires 1: HD Edition
This looks so amazing!
I am myself interested in doing these stuffs. Is there a tutorial for this? I am from a programming background though.
I am myself interested in doing these stuffs. Is there a tutorial for this? I am from a programming background though.
Age of Empires 1: HD Edition
Yes there are lots of tutorails on aoe3heaven under the modding section, if you need further help or any of the programs required (I had to ask around alot, so I''m sure you will) feel free to send me a private message and I''ll help out.alexandre7 wrote:This looks so amazing!
I am myself interested in doing these stuffs. Is there a tutorial for this? I am from a programming background though.
~StandardOfUr
https://www.moddb.com/mods/age-of-empires-hd-edition
https://www.moddb.com/mods/age-of-empires-hd-edition
Age of Empires 1: HD Edition
I really like the idea. Do you have any plans for what to do about shipments? It might be interesting to remove all XP gains from the game, and make it so all civs start with 30ish shipments available, but have each shipment cost some other resource.
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- Musketeer
- Posts: 68
- Joined: May 14, 2015
Age of Empires 1: HD Edition
This is what I like to call epic! ')
- aoefan4life
- Lancer
- Posts: 627
- Joined: Mar 24, 2015
Age of Empires 1: HD Edition
Age of Empires 1 is the reason I play AOE today! I agree with Benj that this brings back many good memories.
Age of Empires 1: HD Edition
Omg. Please make this... I will be sooooo happyy!!!!
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