after many brain-stimulating hours of trying to comprehend AoE3 RM scripts and some help (thanks @Rikikipu
) I finally got a decent and balanced Lost map (or so far people seem to think that way). This is Lost version 5.01.Rikikipu wrote:notification
Big thanks to Rikikipu for designing Unknown map version 2.61 (on which I based this Lost version) and for the tips on how to deal with weird native scripts (taunt 21).
Installation: place both files on your RM3 folder, usually located at: My Documents/My Games/Age of Empires 3/RM3
Change log: modifications from Lost 4.3 by Kenob (GruntGG) (see below):
Lost 5.00 8th May 2016
- Fixed starting units to suit Lost style map (only scouts).
- Lost map has now silver mines, higher density of forests and many more hunts (thank you Rikikipu), further increasing the need for map control and the fight for limited resources.
- Natives: removed obsolete natives (Aztec, Iroquois and Lakota) and added all natives from Warchiefs and Asian Dynasties expansion packs. Number of native villages reduced to either 4 or 5 (randomly picked on each map) to decrease power of native rush but still keep the fight for native villages. Number of times a certain native tribe can spawn in a single map restricted to 2 to offer more variety.
- Trade Posts numbers kept to 9 (as in Lost 4.3).
- Treasures are now sorted by difficulty (level 1 to 4) in the script lines. Reduced amount of treasures of lvl 1. Dramatically increased amount of treasures of lvl 2, 3 and 4. Prevented treasures from blocking spawn of trees, hunts or gold mines.
- Tropical map style (Amazon/Yukatan) [with no settler treasures] changed for Deccan map style [with settler treasures and plenty of wood treasures].
Lost 5.01 9th May 2016
- Trade Posts numbers reduced to 3 or 4 for a less overpowered experience.
- Native village numbers reduced to 3 or 4 as well.
- Spawn of treasures of levels 1 and 4 slightly reduced. Spawn of treasures of levels 2 and 3 significantly reduced.
- Map size slightly reduced.
--------UPDATE------
Lost 5.02 Released: 19th May 2016
- Removed Sonora map type (low on wood and on villager treasures).
Unfortunately I have been unable to locate and correct the spawn bug, which happens around 1/40 times the map is being created. I have a hint that it might be related to the Saguenay-like water distribution and the way the bay is being created. If someone knows how to fix it, please feel free to write it here on comments.
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I hope you like it and feel free to leave comments on stuff that you like or dislike about this map.
Cheers!
GruntGG (Kenob)