UI 2.2 Release

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United States of America zillavanilla
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Re: UI 2.1 Release

Post by zillavanilla »

And special thanks to Zilla too!!! Yay!!!
France iNcog
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Re: UI 2.1 Release

Post by iNcog »

Aizamk wrote:I'll be lenient and extend your deadline to the end of this weekend.


shit i read this on the 30th

lol i'm so bad >_<
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Garja wrote: ā†‘
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Canada forgrin
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Re: UI 2.1 Release

Post by forgrin »

iNcog wrote:
Aizamk wrote:I'll be lenient and extend your deadline to the end of this weekend.


shit i read this on the 30th

lol i'm so bad >_<

Why do we trust you with something so important
https://www.twitch.tv/forgin14

"WTF WHERE ARE MY 10 FALCS" - AraGun_OP
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Malaysia Aizamk
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Re: UI 2.1 Release

Post by Aizamk »

Putting aside the matter of absentcog for now, I will now safely assume that everybody has had a go at testing UI 2.1.

Since it is clearly very bug free, my to do list for 2.1 is as follows:
a) Fix UI for when there's way too many tps
b) Add a setting that combines SS+TC

However, there's a more pressing issue:

I've recently formulated a way to potentially use ai commands.
Most importantly, this gives me access to aiUnitGetTactic. This is something 99% of you will have never heard of, but it's been a missing piece in the obs puzzle for many years now.

What this means for the UI is that:
+It may be possible to detect
a) What resource a shrine is on
b) What resource a trading post is on
c) What resource porcelain tower is on
d) What setting summer palace is on
e) What setting firepit is on
f) What setting factory is on
g) What setting golden pavilion is on
e) What setting a dojo is on

(subject to updating delays)

But:
-The host of the game will need to install one AI file for it to work
-Actual release may take several more weeks of development


so.
Need opinions.

Delay full release for new feature, or release UI 2.1 for water maps?
oranges.
No Flag deleted_user
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Re: UI 2.1 Release

Post by deleted_user »

Hmm...

I'd go with release, though I'd love to see new features in a future update.
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Tuvalu gibson
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Re: UI 2.1 Release

Post by gibson »

I'd go with whatever your heart is telling you
France iNcog
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Re: UI 2.1 Release

Post by iNcog »

But:
-The host of the game will need to install one AI file for it to work


Careful, that sounds like a possible hassle. Unless the installation of that file can be put into the ESOC launcher or something.
YouTube: https://www.youtube.com/incog_aoe
Garja wrote: ā†‘
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Germany yemshi
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Re: UI 2.1 Release

Post by yemshi »

deleted_user wrote:Hmm...

I'd go with release, though I'd love to see new features in a future update.

Especially the TP change seems VERY useful. Porcelain Tower/Golden Pavilllon can be seen anyways.
Summer Palace is quite useul aswell.
I'd strongly advocate for the new features. :flowers:
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Serbia Atomiswave
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Re: UI 2.1 Release

Post by Atomiswave »

Go for the release, new features can be added later.
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Malaysia Aizamk
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Re: UI 2.1 Release

Post by Aizamk »

Map download post has been updated with a pack of 9 ES Standard Maps, for use in the JCG tournament on 11th August. I hope that now with this wider range of maps, usage of 2.1 will become more widespread.

For ESOC UI 2.1 maps, I believe that the base maps have yet to be finalized, so you should expect them at some later date.

On a side note: @iNcog last logged onto ESO on 30th April, you're all very lucky that I decided not to follow through with my threats :mad:
oranges.
France iNcog
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Re: UI 2.1 Release

Post by iNcog »

lol yeah <_<

I still feel kind of bad about that, not gonna lie.

I'll be back soon (tm).
YouTube: https://www.youtube.com/incog_aoe
Garja wrote: ā†‘
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Poland pecelot
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Re: UI 2.1 Release

Post by pecelot »

that's just disrespectful and rude
India Ashvin
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Re: UI 2.1 Release

Post by Ashvin »

Why no 4v4 obs? Such a nub!
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Re: UI 2.1 Release

Post by iNcog »

pecelot wrote:that's just disrespectful and rude


i just don't feel like computers when I spend literally 9 hours a day on a shitty laptop either doing excel or shit-posting on esoc/reddit

that's gonna be done soon so i'll get back to gaming as i get some free time back to do more engaging things
YouTube: https://www.youtube.com/incog_aoe
Garja wrote: ā†‘
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Poland pecelot
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Re: UI 2.1 Release

Post by pecelot »

np m8, just joking, and I feel you sometimes, after work one does not necessarily launch AoE3
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Malaysia Aizamk
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Re: UI 2.1 Release

Post by Aizamk »

lol there's a bug with the improvements display now, improvements continue to be shown in the UI after cancelling.

Don't have time to figure it out right now though, but it's probably best to delay downloading and then I'll fix it with a UI 2.11...
oranges.
France iNcog
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Re: UI 2.1 Release

Post by iNcog »

pecelot wrote:np m8, just joking, and I feel you sometimes, after work one does not necessarily launch AoE3


dw mate i'm just telling it how it is! :P
YouTube: https://www.youtube.com/incog_aoe
Garja wrote: ā†‘
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Malaysia Aizamk
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Re: UI 2.2 Release

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Post by Aizamk »

Third post has been updated with 20 ESOC maps that work with UI 2.2 - thanks to @Garja for sorting these out.

This brings the total up to 29 maps that are compatible with UI 2.2, and so there should no longer be any valid reason to use outdated UI 2.06 technology.

A reminder that UI 2.1c exes work with 2.2 as well, and that they are incompatible with UI 2.06- versions.
oranges.
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Poland pecelot
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Re: UI 2.2 Release

Post by pecelot »

Great, thanks for all the effort! :flowers:
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Chile nn1850
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Re: UI 2.2 Release

Post by nn1850 »

ty!
is a really good tool :)
u are the best
Youtube channel: :arrow: https://www.youtube.com/c/NN1850_age3
AOE 3 in spanish - AOE 3 en espaƱol
No Flag deleted_user
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Re: UI 2.2 Release

Post by deleted_user »

I can't imagine watching casted games without the ui. We're spoiled by Aiz.
United States of America doublehelix2569
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Re: UI 2.2 Release

Post by doublehelix2569 »

My maps aren't showing up in map selection. Does it work only online or does it work in LAN and skirmish as well? I'm new to the whole UI thing, but the spectator UI does show up in programs I am unable to install and my maps are in C:\Users\my user\Documents\My Games\Age of Empires 3\RM3. Am I missing something?
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Poland pecelot
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Re: UI 2.2 Release

Post by pecelot »

I'm not sure where you try this, but for EP you need to put the maps in the separate ā€žRMF" folder.
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Malaysia Aizamk
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Re: UI 2.2 Release

Post by Aizamk »

doublehelix2569 wrote:My maps aren't showing up in map selection. Does it work only online or does it work in LAN and skirmish as well? I'm new to the whole UI thing, but the spectator UI does show up in programs I am unable to install and my maps are in C:\Users\my user\Documents\My Games\Age of Empires 3\RM3. Am I missing something?

You need to check the "custom maps" option when hosting the game and select them at the very bottom of the list of custom maps.
oranges.
United States of America doublehelix2569
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Re: UI 2.2 Release

Post by doublehelix2569 »

Aizamk wrote:
doublehelix2569 wrote:My maps aren't showing up in map selection. Does it work only online or does it work in LAN and skirmish as well? I'm new to the whole UI thing, but the spectator UI does show up in programs I am unable to install and my maps are in C:\Users\my user\Documents\My Games\Age of Empires 3\RM3. Am I missing something?

You need to check the "custom maps" option when hosting the game and select them at the very bottom of the list of custom maps.


It's saying that I don't have any custom maps loaded. I should have included that but of detail but I think I tried it after posting. Sorry for the noob issues.

Edit: I have closed and reopened the program a few times to no avail. So it wasn't due to adding the maps while the game was open.

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