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Re: UI 2.1 Release
Posted: 16 Jun 2016, 19:12
by EAGLEMUT
Aizamk wrote:Atomiswave wrote:Can we pls get 2.1 compatible maps?
I'm not making new maps until this version has been thoroughly tested and I am satisfied with the feedback. As of now there have only been 3 downloads for the map scripts in the second post, which is rather discouraging.
It's a huge pain to add the UI to lots of maps, only to find that there was some rather important bug which means everything has to be edited and re-released under new names.
Depending on how many people test the new map, I may release it sooner...
Well, either way you shouldn't expect me to make a map pack for ESOC maps until EP 2.0 is out
Indeed, this seems to be a common problem with software in general. Everyone wants a stable version, but nobody bothers to test the betas, which is essentially the only way to reach a stable version
Case in point: ESO beta servers..
Re: UI 2.1 Release
Posted: 16 Jun 2016, 19:18
by momuuu
EAGLEMUT wrote:Impressive work Aiz.
bobabu wrote:Is it possible to make it like ecanta I feel like we see less of the action of the game with all those additions
Hmm..
© Aizamk's Ekanta-Eaglemut Simple Observer TAD UI
Or an installer uninstaller that uninstalls eaglemut ui, installs aizamks ui, and when uninstalling does the opposite?
Thats the easier solution. I would do it but im not as amazing as people like you and aizamk.
Anyhow, thanks for the effort aizamk! Im going to download it and will test it when the opportunity presents itself, although its sometimes hard to find such an opportunity, especially sinde im busy with another game at the moment.
Re: UI 2.1 Release
Posted: 16 Jun 2016, 19:39
by Atomiswave
Aizamk wrote:Atomiswave wrote:Can we pls get 2.1 compatible maps?
I'm not making new maps until this version has been thoroughly tested and I am satisfied with the feedback. As of now there have only been 3 downloads for the map scripts in the second post, which is rather discouraging.
It's a huge pain to add the UI to lots of maps, only to find that there was some rather important bug which means everything has to be edited and re-released under new names.Depending on how many people test the new map, I may release it sooner...
Well, either way you shouldn't expect me to make a map pack for ESOC maps until EP 2.0 is out
Thnx for clarifying, and again thx for awesome UI.
Re: UI 2.1 Release
Posted: 16 Jun 2016, 19:55
by iNcog
the plot thickens
Re: UI 2.1 Release
Posted: 17 Jun 2016, 01:35
by illusioNtEk
Isn't this cheating? The ability to see others eco? lol....
Re: UI 2.1 Release
Posted: 17 Jun 2016, 01:46
by Zutazuta
Aiz PogChamp
Re: UI 2.1 Release
Posted: 17 Jun 2016, 02:17
by _H2O
Zutazuta wrote:Aiz PogChamp
You done playing by your own rules yet?
Re: UI 2.1 Release
Posted: 17 Jun 2016, 03:40
by forgrin
illusioNtEk wrote:Isn't this cheating? The ability to see others eco? lol....
It's for 3rd party observer players, it doesn't work if you're not in the observer slot (aka not playing the game).
Re: UI 2.1 Release
Posted: 17 Jun 2016, 04:24
by illusioNtEk
forgrin wrote:illusioNtEk wrote:Isn't this cheating? The ability to see others eco? lol....
It's for 3rd party observer players, it doesn't work if you're not in the observer slot (aka not playing the game).
I see I see...
Re: UI 2.1 Release
Posted: 17 Jun 2016, 10:32
by zoom
Garja be praised!
Re: UI 2.1 Release
Posted: 17 Jun 2016, 12:59
by pecelot
Re: UI 2.1 Release
Posted: 17 Jun 2016, 23:28
by nn1850
nice job aiz!
thanks a lot! :)
Re: UI 2.1 Release
Posted: 18 Jun 2016, 03:19
by AraGun
@Aizamk Aizamk wrote:notification
Hey I just tested again UI and I still spawn as out and cant drag click anything only individual units. Did you upload new map file? or was it new UI file?
Re: UI 2.1 Release
Posted: 18 Jun 2016, 03:56
by Aizamk
It should be a new map file. Make sure you're using the UI 2.1 version and not the old ui 2.1 version.
Re: UI 2.1 Release
Posted: 21 Jun 2016, 13:03
by iNcog
i need someone to point a gun at my head and make me play aoe3
Re: UI 2.1 Release
Posted: 21 Jun 2016, 13:22
by Aizamk
iNcog wrote:i need someone to point a gun at my head and make me play aoe3
Play aoe3 or I will completely cease development on UI 2.1
Re: UI 2.1 Release
Posted: 21 Jun 2016, 13:23
by pecelot
that escalated quickly :O
Re: UI 2.1 Release
Posted: 21 Jun 2016, 14:21
by iNcog
holy shit i said gun to my head, didn't need to go THAT far!
Re: UI 2.1 Release
Posted: 21 Jun 2016, 16:45
by Aizamk
iNcog wrote:holy shit i said gun to my head, didn't need to go THAT far!
Since you have taken no action, I will have to take things one step further.
Play a game of aoe3 on ESO by 22nd June 2016, record/screenshot the proof, and post it on the forums, or else even if UI 2.1 does get fully released, it will only work on Caribbean and Ceylon...
You have been warned. Do not take my threats lightly. You should know what an angry elifent is capable of.
Re: UI 2.1 Release
Posted: 21 Jun 2016, 16:56
by pecelot
Seeing high level water play should be even more entertaining than just watching Fre vs Ger on Arkansas all the time!
Re: UI 2.1 Release
Posted: 21 Jun 2016, 16:58
by yemshi
Nayuki vs kynesie?
Re: UI 2.1 Release
Posted: 22 Jun 2016, 08:50
by iNcog
Aizamk wrote:iNcog wrote:holy shit i said gun to my head, didn't need to go THAT far!
Since you have taken no action, I will have to take things one step further.
Play a game of aoe3 on ESO by 22nd June 2016, record/screenshot the proof, and post it on the forums, or else even if UI 2.1 does get fully released, it will only work on Caribbean and Ceylon...
You have been warned. Do not take my threats lightly. You should know what an angry elifent is capable of.
all right
it should be done before 22/06/2016 at 23:59 UTC. I should have time to get home and play a game
Re: UI 2.1 Release
Posted: 23 Jun 2016, 05:25
by Aizamk
Nothing.
I hope you like water maps
Re: UI 2.1 Release
Posted: 23 Jun 2016, 08:18
by iNcog
i failed so hard
i was turning off my lamp to sleep and remembered this.
i feel legit bad about it
Re: UI 2.1 Release
Posted: 23 Jun 2016, 13:23
by Aizamk
I'll be lenient and extend your deadline to the end of this weekend.