Map: Dead Marsh
Map: Dead Marsh
I made another map. The theme of this one is no hunts, just berries, and you start with an outpost wagon.
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Re: Map: Dead Marsh
9 deer otw
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- Retired Contributor
- Posts: 1904
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Re: Map: Dead Marsh
Ah, I've wanted a berry only map for ages. Super stuff.
Download ESOC Taunt Package : http://eso-community.net/viewtopic.php?f=33&t=7250
Re: Map: Dead Marsh
looks nice. downloaded
Re: Map: Dead Marsh
Furrier and spice trade good cards on this map.
somppukunkku wrote:This is not a fucking discogame.
Re: Map: Dead Marsh
Darwin_ wrote:Furrier and spice trade good cards on this map.
New meta
Site: Be there or be square
Jakey: I'm square because I'm not around
Re: Map: Dead Marsh
Just played a few games vs. ai just to get the feel of the map, and quite honestly, it doesnt play that much slower than some other maps. I was using ports, and my build order was this: furrier, age with 500f, 700w, spice trade, 700f. I did like a forward rax and tc with musket pressure. I was aging only 5-10 seconds slower than normal, and I even aged with 13 vills no idle one time because of how many food treasures there are on the map. I actually liked it a fair bit and could actually see competitive games being played on it somehow.
somppukunkku wrote:This is not a fucking discogame.
Re: Map: Dead Marsh
It would actually be interesting to see the meta for this map evolve if it were to be placed in the tournament map pool. Im thinking about how pros might place the outpost wagon.
Site: Be there or be square
Jakey: I'm square because I'm not around
Re: Map: Dead Marsh
exactly what I was thinking. Some of the islands spawn with two berry patches, or there are two patches/mines very close to each other, and thats where I placed my tower.
somppukunkku wrote:This is not a fucking discogame.
Re: Map: Dead Marsh
Isn't it just starve? Nothing really new I guess.
But I like the map nonetheless, looks cool!
But I like the map nonetheless, looks cool!
Re: Map: Dead Marsh
#japan
Re: Map: Dead Marsh
pecelot wrote:Isn't it just starve? Nothing really new I guess.
But I like the map nonetheless, looks cool!
Kinda like starve but the berries are right in your base, and you actually dont gather too much less food.
somppukunkku wrote:This is not a fucking discogame.
Re: Map: Dead Marsh
Comparable to Cascade, although to be fair it's the only berry-rich starve map
Re: Map: Dead Marsh
... would be the worst civilization in the game on this map.yemshi wrote:#japan
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- Retired Contributor
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- Joined: Feb 11, 2015
Re: Map: Dead Marsh
zoom wrote:... would be the worst civilization in the game on this map.yemshi wrote:#japan
Not so sure bout that ...
When you consider guys like spider and dydd reach brig np with max 5 shrines every game ... then assume every other civ can't hunt and you get infinite berries ...
Pretty sure they'd be more than competitive.
Download ESOC Taunt Package : http://eso-community.net/viewtopic.php?f=33&t=7250
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- Ninja
- Posts: 13004
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Re: Map: Dead Marsh
ye japan would be top civ. but then again, they already are top civ.
Re: Map: Dead Marsh
/sumeu wrote:ye japan would be top civ. but then again, they already are top civ.
Re: Map: Dead Marsh
I think native civs would be strong just like in starve
Site: Be there or be square
Jakey: I'm square because I'm not around
- howlingwolfpaw
- Jaeger
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- Joined: Oct 4, 2015
Re: Map: Dead Marsh
yemshi wrote:#japan
to my understanding the berry upgrades at the market only work for orchards and not for bushes, and there would also be a lack of hunts to increase shrine gathering.
- howlingwolfpaw
- Jaeger
- Posts: 3476
- Joined: Oct 4, 2015
Re: Map: Dead Marsh
I wonder what it would be like to have 1 native out post of (the one that trains tiger claws) to fight over to get 40% tech! i guess some civs would be too OP and get it first thing just to hold it.
Re: Map: Dead Marsh
Russia is one of the better civs on this map IMO. Furrier as a first card is actually good, worth 2.1 vills right when it is shipped, and keeps on growing all game. Eco theory is also a good card. That with the cheaper vills, efficient units, as well as blockhouses, means they can take map control and have a decent eco.
somppukunkku wrote:This is not a fucking discogame.
Re: Map: Dead Marsh
You basically described Ports, too!
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