The main obstacle would be the transition for me as a very vivid and experienced AoM/Aoe2 designer to tackle the much stressed out bugs and issues within the editor and trying to work around them. As for benefits, it would give you the player another reason to replay the original ES scenarios with differences and unexpected turn of events that still strongly follow the main plot and the main trajectory with every scenario.
I'm very ambitious to try my hand into seeing how far I can go with map designing until I reach a certain brickwall that could or could not impact the flow of my work, so do not expect a very competent and hardworking person, I'll be doing this mostly in my free time and whenever I feel like touching the editor. As many of you know you could play the scenarios a number of times until you get bored of them and unable to find any more replayability.
Therefore it can be said that my approach on this project will follow very loose lines in accommodation to the criticism presented and supplemented from the community, but also take into consideration to make that constructive and something that a majority can enjoy and agree upon.[/spoiler]
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In conclusion, and the TL:DR version, I'll be posting my scenarios here from a week to each 3-4 days depending on the breakthrough I accomplish that is in my opinion very urgent to share, which anybody in this community can play and test for their own amusement, or maybe even modify it and improve it of how they want to see it work. If you wish to contribute to the development, the most helpful way would be adding criticism after each scenario you played. Videos,screenshots are also very much welcome.
Secondary Idea: If the remakes of these scenarios are done, afterwards I'll be looking into making them coop and online-friendly to be played with maximum 2 players.
Updates:
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Bugs and Issues
Pathing (Not something i can ultimately fix, other than decrease the timers to remind the Ottomans to attack, but this can lead to framerate and very staggering play sessions)
Melee units do not respond to Janissary attacks (It's related to auto-formation off trigger that stops grouping units, i've done this in order to scatter the crossbowman and hoop throwers around the fortifications); Potential fix is Army Set Stance, but that leads to even more trigger conflicts.
Bombards get to be idle a lot, this is intended so they don't kill themselves by advancing too far inside the fortification. Due to using more than 3 bombards unlike the original scenario, I do not wish to overload the trigger logic with looping bombard checkers if they are moving and firing.
Releases:
Please check what version you have downloaded before testing and posting, I will usually update it in the main thread.
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Special Thanks:
pecelot - Testing my first 3 versions and motivating me to publicly start working on this