Re: EP3 Public Release
Posted: 19 Mar 2017, 01:42
I don't see how it could possibly be a problem now tbh. His hp is effectively halved by this change. I think you'd much rather continue wardancing now.
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hmm why not call the map else ? :p not like i care but he seems to doRikikipu wrote:Darwin_ wrote:Edit: WHY are there incan natives in Iowa? https://www.google.com/search?q=incan+e ... Zrt7CN3GIM:
As you can see from this, the Incan empire never came close to reaching north america, let alone central america. Something like comanche or cheyenne would be historically accurate.
If you want to respect historical accuracy, then you should ban TWC civs from playing on Asian maps and only allowing Brits, France, Spain and Portugal and TWC civs to play on American continent maps.
So I decided to sacrify the holy "historical accuracy" in favor of adding new potential strategies.
Garja wrote:Really good job for the release!
Aztecs changes are hilarious tho. As if warchief card amd team schooners were usable in real games.
Cover mode removed for the warchief but China monk which way stronger still has it. Ah btw China has a card for an extra monk. Let's nerf that too? lol
Also no cal on teepees, rofl
The patch went fron a controversial but acceptable one to complete bs.
Mitoe wrote:But you kill him way faster now? He doesn't even tank that much now.
Garja must lose a real game to it.umeu wrote:nah keep having to invest 250 every time you move mine, thats not really great at all. You just gather you have gathered 2k coin in the time the other guy has gathered 1600c but you invested 250w in it, which means by the time it has paid off, you are already moving on to the next mind and have to invest another 250w.
also i said 15min, but thats really only trees and mines, hunts run out alot faster (you are only having hunts till that time if you sent hunt card, which really depends on mu if you can send it or not) and its hard to get both mines in radius of all teepees.
about aztecs, how is it just troll stuff that doesnt work in a real game, when diarouga has been using it to beat pretty much every player in the game and boneng/nagayumi have succesfully used it to beat ppl like blackstar in tournament games. how much more real must it get? you must win a game with it? zzz
I believe the HP aura is 10%, and that the radius is now 18 instead of 12. Then, six Teepees give a bonus of about 77 per cent; twelve about 214 per cent.umeu wrote:ListlessSalmon wrote:Eaglemut (the guy who made the change) says that earlier in the thread.
Additionally any unit you stand in the radius will have its hp more than tripled. And if you send a further card you can more than triple the attack of your defending units as well. (So cetans 2-hit musks and clubs 3-hit huss).
lol nah, 1 teepee gives 5% hp bonus. And the radius for hp is still pretty small i think. Even then, 6 teepees give only 30%. Not 300% as u say lol.
also i doubt the teepee cards are viable in 1v1, specially the one that increases build limit. And in team they are only viable late game, when you are switching to plantiations and farms. Which is fine imo. Natural res runs out quite fast already, and with the teepees it runs out even faster. It will be hard to have wood and food and coin all in the teepee radius and even then it will last only for a short while. Outside your starting base, i doubt its even worth it to build teepees, because by the time ur mine or hunt runs out, it will barely have paid off. It gives a boost to the sioux early game and late game, while virtually leaving the middle game untouched. Which is perfect, because sioux needed a boost in those two areas, while they already excelled in the midgame. The boost however, is far from OP, considering that sioux has only 1 lategame tech card, 2 if you count mustangs, to boost their eco, and they dont have factories. So their lategame eco isnt even close to 2 factory Eco Theory and refrig/royal mint euro civs. And in the early game, it doesnt really matter if you have 5 teepees to boost your army if you barely have any army, so they still struggle vs rushes.
zoom wrote:I believe the HP aura is 10%, and that the radius is now 18 instead of 12. Then, six Teepees give a bonus of about 77 per cent; twelve about 214 per cent.
Serves you right! Garja's statements range from controversial but acceptable, to complete bs ones.sebnan12 wrote:Garja wrote:Really good job for the release!
Aztecs changes are hilarious tho. As if warchief card amd team schooners were usable in real games.
Cover mode removed for the warchief but China monk which way stronger still has it. Ah btw China has a card for an extra monk. Let's nerf that too? lol
Also no cal on teepees, rofl
The patch went fron a controversial but acceptable one to complete bs.
god i hate u so much ur attitude is just ^^
User was warned for this post.
Irrespective, it's a lesser one now.Hazza54321 wrote:The healing dance is a very big issue lol
sebnan12 wrote:hmm why not call the map else ? :p not like i care but he seems to doRikikipu wrote:Darwin_ wrote:Edit: WHY are there incan natives in Iowa? https://www.google.com/search?q=incan+e ... Zrt7CN3GIM:
As you can see from this, the Incan empire never came close to reaching north america, let alone central america. Something like comanche or cheyenne would be historically accurate.
If you want to respect historical accuracy, then you should ban TWC civs from playing on Asian maps and only allowing Brits, France, Spain and Portugal and TWC civs to play on American continent maps.
So I decided to sacrify the holy "historical accuracy" in favor of adding new potential strategies.
umeu wrote:nah keep having to invest 250 every time you move mine, thats not really great at all. You just gather you have gathered 2k coin in the time the other guy has gathered 1600c but you invested 250w in it, which means by the time it has paid off, you are already moving on to the next mind and have to invest another 250w.
also i said 15min, but thats really only trees and mines, hunts run out alot faster (you are only having hunts till that time if you sent hunt card, which really depends on mu if you can send it or not) and its hard to get both mines in radius of all teepees.
about aztecs, how is it just troll stuff that doesnt work in a real game, when diarouga has been using it to beat pretty much every player in the game and boneng/nagayumi have succesfully used it to beat ppl like blackstar in tournament games. how much more real must it get? you must win a game with it? zzz
If it's a balance issue, surely.Hazza54321 wrote:Surely the same should be done by the china hero
zoom wrote:If it's a balance issue, surely.Hazza54321 wrote:Surely the same should be done by the china hero
Hazza54321 wrote:zoom wrote:If it's a balance issue, surely.Hazza54321 wrote:Surely the same should be done by the china hero
surely you should not respond to every comment sarcastically
Surely! Fortunate, then, that I'm not at all being sarcastic.Hazza54321 wrote:zoom wrote:If it's a balance issue, surely.Hazza54321 wrote:Surely the same should be done by the china hero
surely you should not respond to every comment sarcastically